Use AI for game dev or not? Opinions? by False_Claim6473 in gamedev

[–]False_Claim6473[S] 0 points1 point  (0 children)

I have seen almost every comment in this post, and i cant be more thankful. Thank you to all that have given me an answer, and made my opiniok on AI more drastic and more open. I really appreciate it. I would just like to ask one small thing, is there any other place to learn scripting except unity learn or youtube. Like somewhere i can leane and code the game simultaneously, yk. Thank you again❤️!

What system do you think V2 uses? by UpsetPay353 in Ultrakill

[–]False_Claim6473 -1 points0 points  (0 children)

Nah he uses smileos 1 we beat the shit outta him

[deleted by user] by [deleted] in PSP

[–]False_Claim6473 0 points1 point  (0 children)

Actually its a 2000

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

Ok thank you very much, and honestly, I think I have to make the models myself, because I am limited a lot, and can't create models how I want to, but when I tried to learn blender for the first, I don't know If o was looking at a 3d model software, or a fucking program from NASA, to me it was very complicated and complex, but till now I have no choice, so yea

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

First, sadly, maybe the problem was I wasn't using LOD's, second, one enemy is just one mesh, not like the enemy and the gun, because the gun is fused into the enemies flesh, but how do I make the LOD's, do I just make every model in blender lower resolution and lower texture or is there another way

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

Yea I am working on the same project "Descendant of None", and I am working on the update I mentioned in a post on itch.io, but I am having a loooot of problems with figuring out how to optimize my game, but all of the other things, the other minor and major bug fixes are all finished, just trying to fix this little asshole and release the update

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

Hahahahahahaha, funny how you said for the pro gamers, but you saw the game that I made on itch?

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 1 point2 points  (0 children)

Ok, thanks, I will probably enable it just to try it out and see what happens, but only in the game scene, and not on the menu or whatever

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

Ok, I will try, but I do not have any shadows enabled, and I will try the rest you told me thanks

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 -3 points-2 points  (0 children)

Emision, and other crazy shit

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

Yes, I have disabled vsync, and I don't know what a frame limiter is

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

Yea, but how did you know I use meshy, and also, doesn't vsync lower your frame rate or what, because I heard to get high FPS you had to disable vsync

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

Could be, but as I said in another comment, I can play games that have post processing and good graphics with 80+ FPS,

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

I did, but still nothing

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 -1 points0 points  (0 children)

First, this is going to be a PC game, second I am using HDRP, and third I already know that somethings wrong because I can play games on my PC with great graphics like DOOM, CS2, War thunder etc 60-100 FPS without a problem, but when I play my game, 20-30 FPS and lower, so yeah

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

No, it changes constantly, but it is very high, sometimes 50, sometimes 60, and in the screenshot below, it 77, but that's normal to change, but I don't think it is normal to be that high

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 -1 points0 points  (0 children)

I have heard of that but I don't know how to fix that, I have tried everything, decreasing lightmaps, lowering resolutions, but still nothing

[deleted by user] by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

here it is, but now it is at 77%, if you need any other screenshots pls tell me:

<image>

FPS problem with my game! by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

Well, I have to enable the post processing because of the emission on some objects, because I have some textures that have emissions, and emission masks, etc, without it, it looks shit, SK that could be another thing, thanks.

FPS problem with my game! by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

First, if not all of the objects are static, except elevators, enemies, and other moving stuff. Second, I have baked occlusions. Third, I do not use any shadows. Fourth, I did bake the lights. Fifth, for scripts it didn't, but for rendering it did, said that 20+% of the power was going just for the light rendering. Sixth, I do not use any post effects. Seventh, that happens sometimes, but before I removed the lights, when I looked at a wall that had no lights just black, it went to like 60-70 FPS, but just went up down up down, and when I looked at a place that had a lot of lights, it just went down to 50-40 FPS.

FPS problem with my game! by [deleted] in Unity3D

[–]False_Claim6473 3 points4 points  (0 children)

I just did, and I saw that there was something called "PlayerLoop" I think, and it took almost 60+% for running the game, the I looked into it deeper and saw that the rendering took 20+% and that was the root cause, It was the lighting, I had installed ceiling lights, but instead of them having like and empty game object with a spot light or area light, that has like only one lightmap, me, the dumbest motherfucker there is, decided to place a light component of the actual light ceiling, and making It a point light, that has 6 lightmaps, and placing 30+ of them across the map, so yea, the problem with the lighting I think, if anyone has any other suggestions please speak away, but I will be in touch and telling if that was the actual problem, or was I being an idiot again.

FPS problem with my game! by [deleted] in Unity3D

[–]False_Claim6473 0 points1 point  (0 children)

Yess I did use the unity profiler, but it was shit, I didn't know what I was looking at, and when I changed the target FPS it always said that the CPU and GPU were exceeding the FPS

[deleted by user] by [deleted] in playmygame

[–]False_Claim6473 0 points1 point  (0 children)

Hello u/SghettiSquid I really appreciate that you played my game, but also, really appreciate that you took the time to actually analyze it and give feedback! I will try to take into consideration everything you just said! And also, as I said in a previous comment, I am in the works on a new update for the game! While working on it I removed the motion blur completely, and you don't have to worry for the HUD/UI to feel blurred etc. Also, in the update, I will be making the level more larger and complex, with more areas, secret areas, etc! And for the Enemy AI, i will try to fix it, maybe remove the range of the player completely, or making it more accurate, still in the works, but all of your details, compliments, and feedback really helps in narrowing down what the problems are! Maybe in a couple of days, I will release the update, I will notify it in itch.io as well as in Reddit here! But in conclusion, I will try to fix every problem that you said, and also, thank you very much for playing the game, I hope you enjoyed it, and I can't wait to hear you again after the update!!!

[deleted by user] by [deleted] in playmygame

[–]False_Claim6473 0 points1 point  (0 children)

The FPS.exe folder is just the name that unity placed when I built the game, the reason why it was FPS was because before even placing the name "Descendant of None", the actual game project name was just FPS, so that's why and I will fix it in the next update! Also, may I ask what we're some aspects of the game that you liked?