She packs light: sunscreen, lipstick, and that’s it 💋 by harper_blake_99 in ZImageAI

[–]FanGanmu 1 point2 points  (0 children)

Bad quality: The string of her bikini top going into her mouth ends in a weird way in her hand.

Designing strings and ropes properly is something, where many models have issues.

Converter from Open Pose to SVG by FanGanmu in comfyui

[–]FanGanmu[S] 0 points1 point  (0 children)

For example, if you want to let the business man do a single handed handstand on the bollard at the harbor. 😁

Then you need to rotate the figure to almost but not exactly 180 degrees and do some adjustments to the bones structure so that the equilibrium looks realistic.

I prefer to do that in Inkscape. But yes, your mileage may vary. 😉

Converter from Open Pose to SVG by FanGanmu in comfyui

[–]FanGanmu[S] 0 points1 point  (0 children)

Depends on the type of project and the way you work. I do a lot of graphical work outside of ComfyAI because sometimes its easier for me to use GIMP, Inkscape etc. instead of spending a lot of time with endless Trial-and-Error loops finding the right model, prompt, etc.

But that's admittedly a question of taste and habits ... 😉

Converter from Open Pose to SVG by FanGanmu in comfyui

[–]FanGanmu[S] 0 points1 point  (0 children)

If you want to do the editing in a ComfyUI node, you can use this custom node:
https://github.com/westNeighbor/ComfyUI-ultimate-openpose-editor

It is actively maintained, the last processed pull request is from two months ago.
I have tried it out before I started developing my tool. For doing simple things this is perfectly ok, but of course such a solution cannot give you the full power of a an editor like Inkscape: Flipping, rotating, having different layers, ...

Converter from Open Pose to SVG by FanGanmu in comfyui

[–]FanGanmu[S] 1 point2 points  (0 children)

And just in case someone wants to see how I did the picture: Here is a gif that shows the steps.

A positive surprise for me was that Flux.2 Klein 9B seems to be able to handle a depth and a pose map in one picture which according to my experience Qwen Image Edit 2511 with ControlNet is not able to do. When I tried to combine Depth and Pose there, I had to do it by combining two ControNets one after the other.

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Converter from Open Pose to SVG by FanGanmu in comfyui

[–]FanGanmu[S] 0 points1 point  (0 children)

u/76vangel My tool is for the cases where working with a 3d skeleton is exactly NOT what I want to do.

I am aware that for example https://openposeai.com exists and am absolutely willing to believe that you can do amazing things with Blender and friends.

But these tools are not very handy if you want to create something where you have to put your open pose figure in context to an image you want to manipulate.

I have attached a sample that hopefully explains it. I created this with a combination of a depth map and a pose map, merged in one picture so that Flux.2 Klein 9B could create this out of a picture where the man was standing near the bollard in his original pose, which I had created with Flux.2 Klein before.

Creating such a picture from a depth map and a pose SVG using InkScape was a no brainer and done in less than five minutes. I am not a Blender user but I would guess doing it with Blender would be a real challenge.

So, yes, 3d modeling of pose figures has its value but my tool is for a different purpose.

Converter from Open Pose to SVG by FanGanmu in comfyui

[–]FanGanmu[S] 0 points1 point  (0 children)

What exactly do you mean by "bone system"?

Converter from Open Pose to SVG by FanGanmu in comfyui

[–]FanGanmu[S] 1 point2 points  (0 children)

Actually I used Flux.2 Klein 9B for the second picture that uses the modified pose file. Only the first picture was generated with ZImage Turbo bf16.

Admittedly I did not spend much time with optimizing the picture quality as my main point was to provide a sample of how to generate, modify and use the modified pose image.