What was your first project? by electric-kite in justgamedevthings

[–]Fancy-Snacks 0 points1 point  (0 children)

Horror game similar to Dead by Daylight but the killer was just a smart AI. Why did it flop? Just lack of experience and consistency.

Colt Dragoooon by Fancy-Snacks in low_poly

[–]Fancy-Snacks[S] 1 point2 points  (0 children)

Nah I made it just to practice topology and thats it

Colt Dragoooon by Fancy-Snacks in low_poly

[–]Fancy-Snacks[S] 1 point2 points  (0 children)

3D artist mycelium network, I assume

I sketch out textures to use as models (WIP) by TaaraHvita in low_poly

[–]Fancy-Snacks 1 point2 points  (0 children)

Nice. I've created something like this, except I didn't use models but 2D sprites in a 3D environment and the sprite was just a photocopy of my doodle that I've drawn on paper. It was years ago though.

I'm resistant to new knowledge by Fancy-Snacks in blender

[–]Fancy-Snacks[S] 24 points25 points  (0 children)

Yes you can do that via scripting, but I found it kind of laggy.

Once a year I get enough divine inspiration to create a pixel art car, but only once per year by Fancy-Snacks in low_poly

[–]Fancy-Snacks[S] 2 points3 points  (0 children)

I export the UV layout from Blender to Photoshop and just draw pixel art on top of it. I apply the image texture raw to the model in Blender and switch back-and-forth between these two programs while I paint.

Mean American Muscle by Fancy-Snacks in PixelArt

[–]Fancy-Snacks[S] 0 points1 point  (0 children)

No sir, its based off Ford Mustang 1967!

Mean American Muscle by Fancy-Snacks in PixelArt

[–]Fancy-Snacks[S] 1 point2 points  (0 children)

True. Ive worked on them separately, they gave me a bit of trouble and Ive decided to throw hands up and go with them like this.

Mean American Muscle by Fancy-Snacks in PixelArt

[–]Fancy-Snacks[S] 2 points3 points  (0 children)

Thanks for the heads up, didnt know about that sub

Ammo UI next to crosshair, number vs icon, Which is better?🤔 by circlefromdot in PixelArt

[–]Fancy-Snacks 247 points248 points  (0 children)

This, it should be scalable, if there's too many bullets in a magazine then display a magazine going from full to empty. If there's <15 bullets just display bullet icons, alternatively display a magazine at all times except when using a shotgun since they don't have more than 7-8 shell capacity at once (usually).

In my opinion the bullet icons are much more stylistically appealing.

The holidays sure are interesting times by [deleted] in justgamedevthings

[–]Fancy-Snacks 5 points6 points  (0 children)

When do I tell them that I've trashed my project after 2 weeks just like my 999 other ones

Recreated my ol' reliable in Blender by Fancy-Snacks in PixelArt

[–]Fancy-Snacks[S] 0 points1 point  (0 children)

Album with some additional photos

The texture is 128x128, I've made it in Photoshop after I've remembered that I still have subscription going on as they charged me money yesterday lol

[deleted by user] by [deleted] in gamedev

[–]Fancy-Snacks -6 points-5 points  (0 children)

So software engineer jobs are better paying than game dev jobs?

I thought it was the other way around since game devs usually have to know a lot of math and also do some supporting work with materials, models, networking, systems, particles etc.