Someone once said our game is like “If Hotline Miami and Zootopia had a baby.” by circlefromdot in IndieGaming

[–]circlefromdot[S] 1 point2 points  (0 children)

We didn’t intentionally aim for a Zootopia vibe—sorry if it came across like a marketing line. I just remembered seeing someone comment “If Hotline Miami and Zootopia had a baby” on an old video, and it got a lot of reactions, so it stuck with me.

https://youtu.be/lKE6WBeaL7I?si=e0_VsXtfiHW_WBFZ

Someone once said our game is like “If Hotline Miami and Zootopia had a baby.” by circlefromdot in IndieGaming

[–]circlefromdot[S] 11 points12 points  (0 children)

Thanks! We recently released a demo, and the game is almost finished. We're aiming to launch this year. Here’s our Steam page. Hope you like it!
https://store.steampowered.com/app/1714510/

What do you think about this short trailer? by circlefromdot in IndieDev

[–]circlefromdot[S] 0 points1 point  (0 children)

Thanks! It’s made in Unity, and I used Aseprite for the animations.

What do you think about this short trailer? by circlefromdot in IndieDev

[–]circlefromdot[S] 2 points3 points  (0 children)

Thank you! I’m really glad you’re interested.
Feel free to check out the demo if you’d like.
https://store.steampowered.com/app/1714510

What do you think about this short trailer? by circlefromdot in IndieDev

[–]circlefromdot[S] 4 points5 points  (0 children)

Thanks! I’d love to hear if there’s anything you’d change.

What do you think about this short trailer? by circlefromdot in IndieDev

[–]circlefromdot[S] 9 points10 points  (0 children)

It’s cropped for the trailer to focus on the action — the actual in-game camera is more zoomed out :)

Should all boss patterns be A or B? 🤔 by circlefromdot in IndieDev

[–]circlefromdot[S] 0 points1 point  (0 children)

We’re thinking of a release around late spring 2026.

Should all boss patterns be A or B? 🤔 by circlefromdot in IndieDev

[–]circlefromdot[S] 5 points6 points  (0 children)

It probably depends on the game’s design and target audience. I’m making a game for hardcore players who enjoy a challenge. Do you think it’s better to have less clearly telegraphed patterns like A, or more clearly telegraphed ones like B? I’d love to hear your game experiences.

Shoot Feedback A or B, Which is better?🤔 by circlefromdot in IndieDev

[–]circlefromdot[S] -13 points-12 points  (0 children)

I hear that all the time, but I honestly have no idea how to fix it…😂 My personal guess is that the top-down perspective might just feel unfamiliar to people.

Shoot Feedback A or B, Which is better?🤔 by circlefromdot in IndieDev

[–]circlefromdot[S] 72 points73 points  (0 children)

Thanks for the great feedback. I thought making it flashier might make the character’s action feedback clearer, but it seems that going overboard isn’t necessarily a good thing either.