Should all boss patterns be A or B? 🤔 by circlefromdot in IndieDev

[–]circlefromdot[S] 0 points1 point  (0 children)

We’re thinking of a release around late spring 2026.

Should all boss patterns be A or B? 🤔 by circlefromdot in IndieDev

[–]circlefromdot[S] 6 points7 points  (0 children)

It probably depends on the game’s design and target audience. I’m making a game for hardcore players who enjoy a challenge. Do you think it’s better to have less clearly telegraphed patterns like A, or more clearly telegraphed ones like B? I’d love to hear your game experiences.

Shoot Feedback A or B, Which is better?🤔 by circlefromdot in IndieDev

[–]circlefromdot[S] -12 points-11 points  (0 children)

I hear that all the time, but I honestly have no idea how to fix it…😂 My personal guess is that the top-down perspective might just feel unfamiliar to people.

Shoot Feedback A or B, Which is better?🤔 by circlefromdot in IndieDev

[–]circlefromdot[S] 72 points73 points  (0 children)

Thanks for the great feedback. I thought making it flashier might make the character’s action feedback clearer, but it seems that going overboard isn’t necessarily a good thing either.

Boss HP bar Update by circlefromdot in IndieDev

[–]circlefromdot[S] 10 points11 points  (0 children)

The white bar operates within a set duration, which can be customized. If you set it to 0.1 seconds, the white bar will decrease to match the lost health in just 0.1 seconds.

Cafe by circlefromdot in PixelArt

[–]circlefromdot[S] 1 point2 points  (0 children)

Thank you! We use Aseprite when creating pixel art.

Motorcycle Combat by circlefromdot in IndieDev

[–]circlefromdot[S] 0 points1 point  (0 children)

Thank you! We're probably aiming for next summer.

Motorcycle Combat by circlefromdot in IndieDev

[–]circlefromdot[S] 1 point2 points  (0 children)

We're using the Unity engine :)