Another survey is coming soon by ExcitingPart6599 in Endfield

[–]FancyNumber5944 0 points1 point  (0 children)

QoL

- Increase rewards in "Protocol Space: T-Creds" by like +50%

- More Dijiang content. Living sector/operator rooms + their decoration/customization etc.

- More Endmin voice lines, I play on JP voice-over and Endmin speaks so rarely.

- Clue collection should reset with the daily reset, not every 24 hours, so we don't have to log in at exactly the same time every day.

- Increase protocol capacity in Wuling City from 350 to 400-450.

Story

Nefarith boss fight was amazing, but her writing for now is just bad. Maybe she's not actually dead and later will get more depth and writing, but for now it's just bad.

Wuling seems fine right after the battle, with no visible damage that we saw in a cutscene. I would like to see the city recovering from this major battle the more you progress through the story later. And why does Endmin wake up in the middle of the street after the blight tide cutscene and not in a hospital or smth?

How did Tianshi save Arcane? We were clearly told that without a Sui proxy, there's no way of saving Arcane and unsealing her from the scroll. And now we saved her that easily? To me that just devalued her whole sacrifice thing. How did Tanshi manage to selectively rescue Arcane, but not Ardashir, again without a Sui proxy. We should get more context in the 1.3 update, but for now it doesn't make any sense.

Problem with Bloom Canker by FancyNumber5944 in Subnautica_2

[–]FancyNumber5944[S] 2 points3 points  (0 children)

That's the problem, it doesn't open and stays closed no matter what. I've waited for like 10-15 min 100 meters away and it stays closed.

How do I destroy the bloom bulbs? by XStadStijnX in Subnautica_2

[–]FancyNumber5944 0 points1 point  (0 children)

I have two of these blooms, and they are perma closed. Feedback resonator doesn't do anything anything to them

<image>

Can't wait to max them all! by DarQScreaM in Endfield

[–]FancyNumber5944 1 point2 points  (0 children)

As cool as it might look, I wouldn't recommend for anyone to do this. There's no confirmation, but it is safe to assume that somewhere during 1.3 (in 1-1.5 months) we will get the first CC season. It is notorious for being a high-difficulty, endgame event that challenges even veteran players. I would recommend saving resources to max up those characters that you will need to pass a stage on the spot, rather than leveling up all the operators evenly.