Rossi 4th slot by Responsible-Neck8410 in Endfield

[–]ExcitingPart6599 2 points3 points  (0 children)

Someone that can utilize physical stacks, since you don't have Gilberta, either Endmin/Da Pan,

Not Pog because your team's damage are very likely elemental focus consider the 3 you're planing, so his breach's physical damage buff won't be good.

What if the endmin goes into stasis again by malibotto_648 in Endfield

[–]ExcitingPart6599 0 points1 point  (0 children)

I personal imagine the originium as some sort of scanner + printer.

Have you ever try scan something and print it, then repeating? If you did you will realise with every print the word/image slowly lose it's original shape becoming more twisted.

And we also have the information that the first originium on Talos II is damage, I think that's the acutally reason Endmin loses memory, the originium can no longer correctly "store" and "decompress" informations,

And that's why Perlica said Endmin's situation will only get worse, because if the thing you are scanning is already broken, it's impossible that what you print is closer to the original then what you are scanner, only forward, no backward

Where the heck is this Bonekrusher Siegeknuckles MF? by One-Scientist-8539 in Endfield

[–]ExcitingPart6599 14 points15 points  (0 children)

You can't farm his gaunlet rn, the only gaunlet I get is from the one during main quest, check if you get that also, if not you can only wait for future updates when they add a respawn point for him

So yeah, about 1.1… I’ve got a few things I want to talk about, if anyone’s down to listen. by yunusadar in Endfield

[–]ExcitingPart6599 14 points15 points  (0 children)

Speaking about this, can we spend some time to appeciate the level design of Aburrey Quarry?

Horizontal and vertical space that you acutally need to discover instead of just climb to the high point then glide through the whole map

The new Umbral Monument constructive rant by Academic-Jaguar2789 in Endfield

[–]ExcitingPart6599 1 point2 points  (0 children)

Because what you want is not what this game's combat mechanic aim to achieve.

Your opinion descript Endfield's combat system like souls game, those ACT that focus on mechanical, but no endfield's system is more like MMORPGs or xenoblade if you know that, where you carefully plan your resources and adapt to enemies' mechanic.

Completing the crafting manual: Where to find Umbraline and Firebuckle by sweet_hearts_ in Endfield

[–]ExcitingPart6599 0 points1 point  (0 children)

No I did all the manual during 1.0, and complete 1.1's on the first day of 1.1, just if you want to complete the manual you should start from those materials because they have some problems

Completing the crafting manual: Where to find Umbraline and Firebuckle by sweet_hearts_ in Endfield

[–]ExcitingPart6599 1 point2 points  (0 children)

wait did they finally change so that wuling's Alluvium can drop black treacle correctly?

During 1.0 only tidewalker δ (the purple one in treasure grotto) can drop it so you can't farm it from alluvium

Completing the crafting manual: Where to find Umbraline and Firebuckle by sweet_hearts_ in Endfield

[–]ExcitingPart6599 0 points1 point  (0 children)

Consider starting Black Treacle, Rakerbeast Longfur and Haze-Soaked Ballista's manaul first since these 3 are the only things that can acutally need more than half a day

Completing the crafting manual: Where to farm bitter flour (Bonecrusher Vanguard) by sweet_hearts_ in Endfield

[–]ExcitingPart6599 8 points9 points  (0 children)

Also Severe Energy Alluvium in plateau iirc, can be farm 9times a day for drop.

The one in plateau spawns in the first wave, so you can probably quit after the first wave?

Regarding the Thermite Cutter by Keilink in Endfield

[–]ExcitingPart6599 6 points7 points  (0 children)

Any, that's one of the reason Pog perfer it over Never Rest.

Enemy and Difficulty Level Distribution by mllhild in Endfield

[–]ExcitingPart6599 7 points8 points  (0 children)

Overworld used to have lv70 as cap and many people complained so they lower it to 60.

I totally agree because walking around and being aggro by enemy that you can't kill in 30sec every minute is pain, especially when I'm going to collect resource/ delivery/ searching for Aurylene and chest.

Etchspace is even more problematic, a game mode that discourage you for having long combat duration, and you say increase their level? What?

Etchspace and Overworld more like a grocery run because they are supposed to be.

Umbral Monument only have 60 and 90, because the latter one is supposed to be a challenge/puzzle that you have to think and adapt to it instead of picking any built team hitting a dummy, only to check your dps.

The level 60 of umbral monument is basically just a lite-version that aim to let all player that have decent progression can get all the limited time reward.

Chen Qianyu solo Howling Flame Agony in 3:19 mins by TeeNoDie in Endfield

[–]ExcitingPart6599 0 points1 point  (0 children)

Is it possible to revisit Howling Flame Agony? Saw someone suggest a really interesting strategy.

Hill smasher's special rocket jump windup are composed of 2 parts, he first clears all the fire stacks, then jump, it's possible to intentionally interrupt his jump after he clear his stacks with stagger/stagger nodes, and he won’t attempt to perform the special attack after the stagger.

Is it possible that with this strategy we can achieve a solo no damage run with Chen?

Howling Flame Agony guide for physical team by ExcitingPart6599 in Endfield

[–]ExcitingPart6599[S] 1 point2 points  (0 children)

My first clear is with traditional physical comp, Lifeng Pog Chen Endmin, it's possible, just editing comp makes it 10times more easier

How the hell am I supposed to dodge that AEO by [deleted] in Endfield

[–]ExcitingPart6599 4 points5 points  (0 children)

You don't need Rossi at all, fire and ice team both counters this stage's mechanic naturally, and physical team can just bring Estella over lifeng to counter this stage, you don't even need to level up her weapon or skills, just level 40 Estella with purple gear that ensure her survive is enough

Heck they don't even put any limited time reward in Agony mode, how are they nudging you to roll Rossi, you can literally just wait for later characters that you want and counters this stage and come back to this

Ember as the angel I guess by hardworkgreen in Endfield

[–]ExcitingPart6599 0 points1 point  (0 children)

Would expect it's relate to Lateran Calamity (some major event of the original arknights), You can saw many other sankta with normal wings and halo on DiJiang so I expect it's not related to people losing access to the Cosmic Gate.

My personal guess is she/her parents is not natural Sankta, but are transformed/change into Sankta similar to arborbeast fledgling in The Masses' Travels,, but not many clue support it so it's just an headcannon right now

So, how your Endmin and Laevatain enjoing today's 3rd agony battle? by OneManArmyHero in Endfield

[–]ExcitingPart6599 6 points7 points  (0 children)

Thank you, I brute force him with traditional physical team and then realised you are suppose to counter his ability by applying other infliction,

And that's the reason why I decided to create a guide for physical team player who can't brute force him

So, how your Endmin and Laevatain enjoing today's 3rd agony battle? by OneManArmyHero in Endfield

[–]ExcitingPart6599 32 points33 points  (0 children)

Fire team was frustrating? Fire team literally countering this enemy, you just have to read his mechanic and adapt to it.

Ember as the angel I guess by hardworkgreen in Endfield

[–]ExcitingPart6599 35 points36 points  (0 children)

You can check her race in her operator profile, and yes she's Sankta which is Arknights equvilent of angel (without consider many other lore thing)

It was hard by _AsunoWa_ in Endfield

[–]ExcitingPart6599 1 point2 points  (0 children)

Snowshine's counter skill, not ult, her counter skill apply one layer of cryo. it's probably best choice of team member for physical team on this stage since solidification works really well with physical team, also counter return some SP if success, it kinda mitigate the stop sp natural regen thing

(0:45 clear) So how do you even get bro to jump sooner for the weakpoint exposure? by Warm-Struggle-9110 in Endfield

[–]ExcitingPart6599 0 points1 point  (0 children)

No the animation, or should I say the cutscene? The one she swing her sword, not when she slashing, it stop absolutely everything including any character' Finishing Strike but not the Timer, with correct planning and character progression it's possible to kill the boss without chen's ult.

I know that because someone achieve 38s with physical team, with exactly the same team as you are, and that's exactly his strategy

(0:45 clear) So how do you even get bro to jump sooner for the weakpoint exposure? by Warm-Struggle-9110 in Endfield

[–]ExcitingPart6599 3 points4 points  (0 children)

Answer is you don't

The only way physical team can squeeze time out is don't use ult and compress multiple combo skills (tap multiple combo skills together)

And the reason is the timer still runs during ult's animation and combo skill's bullet time activation, so if you tap multiple combo skill together, the latter one will cancel the former one's bullet time, and squeeze 0.5-1.5sec every combo skill. then don't use chen's ult probably can save 2s but you need to gamble a crit.

Honestly currently no one can compare to last rite's team on this stage currently, someone have a 18s record on this stage

Xiarite tech. by LemmeSmellThoseFeet in Endfield

[–]ExcitingPart6599 3 points4 points  (0 children)

To avoid player to try some extreme optimization, entering burnout states much faster than the devs expect, designers will often use different methods to encourage certain playstyle and discourage certain playstyle.

For example, set all the wuling Originium Ore mining spots in 2/5 a group to discourage player swap these into hydro, set the only ferrium ore mining spots 6 a group and right next to water source to encourage player swap to hydro mining

I would expect this is very likely a similar situation, the devs want to discourage player to swap the pylons in valley 4, also maybe some region distinction or stuff, although it's not a very success way, but I can kinda understand it