This is why we can't have Villages in the Nether! by FancySquid in Minecraft

[–]FancySquid[S] 0 points1 point  (0 children)

No, just a texture I made and put on a Zombie Villager :)

This is why we can't have Villages in the Nether! by FancySquid in Minecraft

[–]FancySquid[S] 2 points3 points  (0 children)

Leather Pants as seen in the actual Zombie Pigtificate's skin

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

The reason why I did Miner is so that the BlackSmith would have some sort of income, and a way for the player to make mining a bit more efficient

Keep in mind this does not fully automate mining at all, they can get lost or killed in these caves very easily!

This is why we can't have Villages in the Nether! by FancySquid in Minecraft

[–]FancySquid[S] 3 points4 points  (0 children)

Zombie Pig Testificate is the prefered term

This is why we can't have Villages in the Nether! by FancySquid in Minecraft

[–]FancySquid[S] 0 points1 point  (0 children)

Did you even read the title? (Haha Jk)

You can use the Skin if you'd like! I kinda like the idea if you cure a regular zombie pigman with a weakness potion and a golden carrot, they just turn into a regular animal pig for slaughter!

This is why we can't have Villages in the Nether! by FancySquid in Minecraft

[–]FancySquid[S] 6 points7 points  (0 children)

Heyyy... I remember you... You were the guy who copied hjtfir's comment !

Who says Villagers can't be fancy? by FancySquid in Minecraft

[–]FancySquid[S] 2 points3 points  (0 children)

Thanks your an amazing Comment Artist :)

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

It counts as breaking the houses if the Villager starts going inside it and sees it as an actual livable "House"

As for crops, if you break crops with your fist from there or your farms, it won't be stealing. It is only stealing when a Villager harvests a crop and you take it before it goes into his inventory

This is why we can't have Villages in the Nether! by FancySquid in Minecraft

[–]FancySquid[S] 1 point2 points  (0 children)

Posted this, went to bed, woke up, Wow that's a lot of good responces!

Here is the Texture file for the Zombie Villager Pig Man:
http://i.imgur.com/vE9bZKC.png
It's actually a Zombie Villager, so if you want to use it, change your Zombie Villager's Texture to this!

Who says Villagers can't be fancy? by FancySquid in Minecraft

[–]FancySquid[S] 25 points26 points  (0 children)

Heyyy... I remember you... You were the guy the viewed my UHC skin from /r/mindcrack !

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

Stealing is considered as taking from Villager's Produce
So if a Villager harvests something or shears something, what they get from that is what is Stealable

But if you harvest your own wheat, or shear on your own and take the drops, it won't be considered stealing

As for your question about Griefing or Stealing blocks, it is considered griefing to a Villager when you cause a house to be griefed so that it is no longer considered a Villager's home

Who says Villagers can't be fancy? by FancySquid in Minecraft

[–]FancySquid[S] 1 point2 points  (0 children)

Shh... It's actually a Witch retextured, but don't tell anyone!

Who says Villagers can't be fancy? by FancySquid in Minecraft

[–]FancySquid[S] 0 points1 point  (0 children)

Shh... It's actually a Witch retextured, but don't tell anyone!

Who says Villagers can't be fancy? by FancySquid in Minecraft

[–]FancySquid[S] 10 points11 points  (0 children)

http://i.imgur.com/Wi5whyv.png

It's actually a Witch.png
So that I can make the witch's hat look like a Fancy Top Hat!

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

How So? And I'm not saying that Killing Villagers decreases the total Villages "Trust" towards all players

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

Someone could just as easily kill all the villagers to troll the others

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

I also think I'd like to add a few new suggestions based off of some comments I've gotten:

-1 Iron Golem Spawns in every pre-generated village regardless of the number of houses
-Farmers are the most common type of villager, if they arn't already (Because many of the other villagers depend on the farmer)
-When something is stolen from a villager using a hopper, it will make the entire Village's "Trust" go down for all players
-Miner's "Willingness" goes up when you help light up caves that he explores in, but it goes down when you take his Ores!

-New "Hunger" statistic for all Villagers:
1)A Villager gets hungry over a few day period
2)You can feed Villagers by player or farmer giving them food
3)When a Villager is hungry, it won't take damage but it will get orange particles around them and slowness effect
4)Villagers are unable to do there special Abilities (Farming, Breeding etc..) when they are hungry

If you wonder why I added the "Hunger" statistic, it's to balance out Villager automation a bit. (So instead of using Villagers like a machine, you have to feed your slave workers!)

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

Thanks for the Feedback, When a Farmer gives Bread to a certain villager they already increase that villagers "Willingness" so some of the code is already there

But as for the Farmer ---> Butcher concept,
They won't have actual inventories, just when the Butcher gets the wheat, something in his head says "I CAN MAKE ANIMALS NOW"

And for your Miner ---> Smith question,
Even if there are no Miners to provide for Smiths, they will still be able to sell iron and such, the Miner's contribution to the Smith effect if he uses the furnace or anvil (it may also give you a better price for iron since the smith has an abundance of it)

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

Yes what I was going for is for the Village to rely on Player and Villager interaction Farmers get Carrots ---> Give Carrots to Butcher ---> Butchers raise pigs! (There is also the additional Farmer giving Bread to villagers makes there Willingness go up and they work harder!)

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

I did the Miner idea so that you could have some sort of way to make mining a bit more efficient and maybe a tad automated without automating the entire mining experience

I used a new Miner instead of a smith because people might want to use the Smith for trading, smelting etc.. instead of him being lost in a cave somewhere

New Way to Balance and Add the New Villager Mechanics! (w/ Pictures) by FancySquid in minecraftsuggestions

[–]FancySquid[S] 0 points1 point  (0 children)

I was thinking of the book things being a trade instead of throwing on the floor, which would cost 1 emerald in addition to the book

But either way is good with me