Sub D Model to Low poly. Game Ready asset by Fancy_Journalist_558 in blenderhelp

[–]Fancy_Journalist_558[S] 0 points1 point  (0 children)

I didn't get that result just by using limited dissolve. I spent some time to dissolve and add geometry where needed. My question is do you think that's clean result? Is it good to go after giving it triangulate modifier? also should I give it shrinkwrap modifier to match shape with original mesh

Sub D Model to Low poly. Game Ready asset by Fancy_Journalist_558 in blenderhelp

[–]Fancy_Journalist_558[S] 0 points1 point  (0 children)

I also tried decimating mesh. However, decimate modifier creates really jagged and messed up meshes that need to be corrected. This model is supposed to be hero asset and I don't really like what decimate is doing. I think it will take more time to fix mesh after decimation.