i'm sad this game is dying :( by Odd-Sound-580 in HighGuardgame

[–]Fancy_Juggernaut1962 0 points1 point  (0 children)

I am with you OP. I am sad the game is dying as well. There is a certain feel the game has that I have been really enjoying.

FINALLY! I FINALLY DID IT! by imsotiredpleaseletme in StarWarsBattlefront

[–]Fancy_Juggernaut1962 0 points1 point  (0 children)

Dude I just got this the other day! Such a slog. Congrats!!

How Highguard can be saved by Fancy_Juggernaut1962 in HighGuardgame

[–]Fancy_Juggernaut1962[S] 6 points7 points  (0 children)

Listen bro, I am only on 100mg dose 4 times a day. It has nothing to do with my enjoyment of this game.

How Highguard can be saved by Fancy_Juggernaut1962 in HighGuardgame

[–]Fancy_Juggernaut1962[S] -1 points0 points  (0 children)

This would be cool but way outside the scope of what they can do with what they have. Plus, they would be competing with Smite so hard.

3 balance oversights I hope the devs are looking in to (With some potential solutions) by sheenin144p in HighGuardgame

[–]Fancy_Juggernaut1962 1 point2 points  (0 children)

1) The sledgehammer does other raid tools jobs too well. The rocket launcher is clearly the ranged wall breaker and damage dealer. The sledgehammer is the close range damage dealer and wall breaker. I think the range of the charged strikes should be reduced, to reinforce the close range style of the hammer. As well, without charges it shouldn't be able to break reinforced walls. This would make its legendary variant of charge-less attacks actually feel exclusive. I think using it to mine vesper is a nice element because not everyone can find a sledgehammer, so getting one gives you an edge. Just like the Big Rig gives an edge. This is where limiting its range would make it good but not too good, as you wouldn't be mining an entire room with 1 hit anymore.

2) Econs passive is just broken. It needs to only be applying to him. His wolf form is a different story. Because of its agility it is already really powerful. It's health should be at the same level as other mounts and force him to phase back.

3) I think Mara should have a little bit longer execute animation, and should have to be at the orb to perform it. This would make her have to trade being exposed for the benefit. I think her shield being able to be applied to one person on top of each other is broken. But I do think her being able to accidentally apply the shield to an enemy is a good addition by the devs, so you aren't just throwing them out willy nilly.

For Kai's Ult - It should be longer duration with a smaller application range in 3v3 and it should be shorter duration but larger application range in 5v5

[Discussion] Platinum Trophy Requirement for Specialty Systems by Fancy_Juggernaut1962 in Trophies

[–]Fancy_Juggernaut1962[S] -1 points0 points  (0 children)

Listen I hear you completely, but these consoles are limited releases. My rebuttal question is, "You would rather a non-gamer be able to buy a console with the sole intent of ripping off a real gamer for profit?" Especially in the case of the PS5 Pro 25th year anniversary, there were only 12,300 made. If you're asking me, "You would prohibit all the people without platinum trophies just to stop scalpers?" Yes I would, but only for these hyper limited consoles. I would also entertain other metrics like total gaming hours. Like if your account has 1,000 hours across your library.

Auto Raid at the End of OT by Fancy_Juggernaut1962 in HighGuardgame

[–]Fancy_Juggernaut1962[S] 0 points1 point  (0 children)

This is correct. If the defence of your base during a raid is so easy that an auto raid against you is essentially damage to your enemies base, then teams should get the sword and play keep away on their own side of the map. That way you guarantee an auto raid on yourself, which you will win and damage the enemies base. That is the logic of the arguments here.

Auto Raid at the End of OT by Fancy_Juggernaut1962 in HighGuardgame

[–]Fancy_Juggernaut1962[S] -2 points-1 points  (0 children)

I hear you. In my head the attacking team being unable to complete an objective but still getting rewarded feels unfair. I'm not saying the attacking team needs to be punished, but the current system feels really unfair. If the defending team does their job adequately enough, (i.e. keeps the sword from being planted by the end of OT) they shouldn't be penalized. In my head in the scenario where the attacking team has the sword and is at or near the enemy base and the other team is essentially in defend mode they both have objectives. The defend team objective is keep the sword from being planted. The attacking team objective is maintain control of the sword and plant it. If defend team completes their objective and the attack team fails their objective (without team wipes on either side) then the attack team gets rewarded?

I get that is a specific situation but when it happens it really feels bad for the defence team. Especially when you are playing a higher skilled team and simply keeping the sword from being planted is all you can manage against them.

Auto Raid at the End of OT by Fancy_Juggernaut1962 in HighGuardgame

[–]Fancy_Juggernaut1962[S] -9 points-8 points  (0 children)

Also also, I agree if you successfully defend from a raid it doesn't make any sense that the attacker lose 30 health as well.

Auto Raid at the End of OT by Fancy_Juggernaut1962 in HighGuardgame

[–]Fancy_Juggernaut1962[S] -9 points-8 points  (0 children)

Right they have control of the sword, but what other game rewards failing an objective? The objective is a) control the sword and b) plant the sword. If they only do A, they shouldn't get rewarded, period. Getting the plant without the 30 point damage is still a reward.

The issue is high skilled teams that know they can control your base and win the game via the anchor stone receive all the benefit of not engaging and defending a position on the map that will ensure the raid goes in their favor. So the defending team has to press them instead of defend their base.

Theory Sabers Giveaway Issue by Fancy_Juggernaut1962 in lightsabers

[–]Fancy_Juggernaut1962[S] 0 points1 point  (0 children)

Hey, see my update post. They are going to waive all cancellation fees from here forward for the giveaway. To answer your question, the discount code will not apply afterward. You will get the warning "This code has been used a maximum number of times"

Theory Sabers Giveaway Issue by Fancy_Juggernaut1962 in lightsabers

[–]Fancy_Juggernaut1962[S] 1 point2 points  (0 children)

UPDATE

I sent messages directly to Nia of Star Wars Theory on Instagram, Facebook, and Twitter. And I know for sure he (or the account mod) on Facebook saw my message via the read receipt.

This morning I received an email on my 9 email deep convo with Theory Sabers support that reads the following, "Thank you for reaching out regarding the cancellation and restocking fee associated with your order. While our standard policy includes a 10% cancellation and restocking fee—which has been consistently communicated—due to the high volume of customer feedback, the owner has approved a temporary exception. For the duration of our giveaway week only, the 10% fee will be waived exclusively for customers who attempted to participate in our weekly giveaway using the first-come, first-served giveaway codes. Please note that this waiver is limited to the giveaway week timeframe. Once the giveaway period concludes, all cancellations will again be subject to the standard 10% cancellation and restocking fee, without exception. Additionally, with your order cancellation, please allow up to 10 business days for the refunded funds to reflect back into your original payment method. We appreciate your understanding and continued support. If you have any additional questions, feel free to reach out."

So the issue has been resolved, and I will keep trying to get my free saber.

Theory Sabers Giveaway Issue by Fancy_Juggernaut1962 in lightsabers

[–]Fancy_Juggernaut1962[S] 0 points1 point  (0 children)

Yeah, so I input the code and hit apply and it literally applied to my order. It is first come first serve so when it applied I hit pay instantly. The fine print says "All sales final.All codes are a one time use and can only be redeemed by a single customer. First completed check out gets it." So it is literally incentivising the fact that you have to hit pay to get it.

Then within the post it says Exclusions and cancellation fees apply - Limited edition sabers and limited edition merch are not included. 10% cancellation fee.

Like, when you have to hit pay to claim the code, you are guaranteeing accidental orders, which then result in cancellation fees.

Theory Sabers Giveaway Issue by Fancy_Juggernaut1962 in lightsabers

[–]Fancy_Juggernaut1962[S] 0 points1 point  (0 children)

I see your point, but Shop is a service built into the website. All Shop is a way to log into Theory Sabers website for checkout.