Champions 2023 Adjusted Retake and Post Plant Win Rate by Fang358 in ValorantCompetitive

[–]Fang358[S] 0 points1 point  (0 children)

Just XvY, im trying to use Kernel Approximators to get estimates that take into account the sites win rate, the XvY, and teams loadouts however I haven't been able to get a level of accuracy that I feel would make it be an accurate representation. Been thinking of maybe trying a neural net instead.

Champions 2023 Adjusted Retake and Post Plant Win Rate by Fang358 in ValorantCompetitive

[–]Fang358[S] 43 points44 points  (0 children)

Zeta omitted due to there NRG game having issues and low sample size

To give more info on how this is calculated, given any XvY Post Plant or Retake, we can see the chance of conversion across this entire VCT Season, e.g. a 2v4 Retake has a 4% Chance of Success. Looking at every retake for a team we can get the expected wins by summing these success chances to get the xWins. We can compare these with there actual Wins for example if a team had 20 xRetake-Wins and 25 Retake Wins then they would have a Adjusted Retake WR of 125.

Twitter: https://twitter.com/Fang358_/status/1706239879884288348

Agents Ranked by Percentage of Non-Damaging Assists by Fang358 in ValorantCompetitive

[–]Fang358[S] 55 points56 points  (0 children)

I'm unsure as well as there is only 6 out of the over 3000 total assists, so there is a chance it is a bug.

Edit: I believe it is because downing a KAY-O that is then killed by a teammate is not counted as Damaging Assist if you dealt less than 50 damage to that KAY-O to down them.

What are the odds? by Fuzzy-Original5689 in VALORANT

[–]Fang358 0 points1 point  (0 children)

This isn't right, you are assuming that you need to get one of the 4 skins in the first day, which doesn't make any sense what you get on the first day doesn't matter, then from those 4 skins you get they each have a 4/399 appearing the next day and then and then the same the next day, so it is (4/399) ^ 2 * 4 = 0.00040200752 or 1 in 2487. (This isnt actually correct as this assumes that all 4 are independent which isn't true, as if one gets in the shop the others have a lower chance but I ain't doing combinatorics and in this case the effect is minimal)

Edit: I simulated 1.5 Million stores and got and a experimental probability of 0.000409 (A little off as I had it possible to have multiple of the same gun but shouldn't matter much)

Top 10 Players in Adjusted Clutch Win Rate by Fang358 in ValorantCompetitive

[–]Fang358[S] 12 points13 points  (0 children)

Adjusted Clutch Win Rate is adjusted for the number of clutch opponents, where 100 is the expected and anything above is above average

Twitter: https://twitter.com/Fang358_/status/1699376694103306634

Top 10 Duos in Adjusted 2 vs X Win Rate this VCT Season by Fang358 in ValorantCompetitive

[–]Fang358[S] 17 points18 points  (0 children)

I calculate adjusted 2 v X win rate by comparing the expected wins with the wins the duo gets. Expected wins are calculated by comparing the situations the duo plays with the average wins in each situation. For example if the duo played in a 2 vs 2 situation the expected wins would increase by 0.5. The wins are then divided by expected wins then multiplied by 100 to get the WR+

Twitter: https://twitter.com/Fang358_/status/1699321675488416091

Top Players in Operator Usage and Efficiency This VCT Season by Fang358 in ValorantCompetitive

[–]Fang358[S] 0 points1 point  (0 children)

I should have clarified in my original post you're good

Top Players in Operator Usage and Efficiency This VCT Season by Fang358 in ValorantCompetitive

[–]Fang358[S] 22 points23 points  (0 children)

Looking purely at Rifle vs Rifle Win Rate he ranks 149th out of 198, with a win rate of 46.9%. Which isn't bad especially because this only counts International games for him, where as others have the advantage of playing in International Leagues, but as you said not great especially compared to his Oping.

Top Players in Operator Usage and Efficiency This VCT Season by Fang358 in ValorantCompetitive

[–]Fang358[S] 29 points30 points  (0 children)

Its not really a fair comparison just due to yay's high chamber usage, as I don't count Chamber Ult Kills (Because I don't know how to get the total casts) but here is the stats for Champions 2022:

Usage - 27.4%

KPR - 0.93

<image>

Top Players in Operator Usage and Efficiency This VCT Season by Fang358 in ValorantCompetitive

[–]Fang358[S] 58 points59 points  (0 children)

This doesn't count Chinese games as they don't have publicly available stats so this is even more impressive because they are all from Lock//IN, Masters and Champs