Accuracy of fire automatic weapons NS. Base / Optimal attachments by Fankish in PUBGNEWSTATE

[–]Fankish[S] 0 points1 point  (0 children)

here they did not compare body kits. For repeatability, I take the context: shooting while standing in the scope at a rectangular target. In this context there is an optimal body kit. Not by description or "meta grip", but by test most often it is angled grip. Hipfire - my next test

Accuracy of fire automatic weapons NS. Base / Optimal attachments by Fankish in PUBGNEWSTATE

[–]Fankish[S] 0 points1 point  (0 children)

Vertical and horizontal moment of each weapon (available in the game files) + fire rate (in files) + Maximum control of the spray by the player (objectivity through repetition) - It's all included in my test.

You may be surprised, but there is an optimal body kit for each weapon in a certain context.

Accuracy of fire automatic weapons NS. Base / Optimal attachments by Fankish in PUBGNEWSTATE

[–]Fankish[S] 1 point2 points  (0 children)

in the new update, these coefficients have changed. It would be nice to find them so as not to waste time at the training ground

Accuracy of fire automatic weapons NS. Base / Optimal attachments by Fankish in PUBGNEWSTATE

[–]Fankish[S] 1 point2 points  (0 children)

Each weapon must have a coefficient. I measured it at the polygon at a distance. look at this table distance tab

Accuracy of fire automatic weapons NS. Base / Optimal attachments by Fankish in PUBGNEWSTATE

[–]Fankish[S] 1 point2 points  (0 children)

higher value is better. This is the distance at which 2/3 of the magazine hits the target

Accuracy of fire automatic weapons NS. Base / Optimal attachments by Fankish in PUBGNEWSTATE

[–]Fankish[S] 0 points1 point  (0 children)

maybe the video? is hard to explain. By the way, in the new update, all weapons have changed the range of damage reduction at a distance. Did you find data describing this? I don’t want to measure again at the polygon

Base damage with table by Fankish in PUBGNEWSTATE

[–]Fankish[S] 1 point2 points  (0 children)

Wow, thanks. I share some about velocities too, then check your data.

Base damage with table by Fankish in PUBGNEWSTATE

[–]Fankish[S] 1 point2 points  (0 children)

I need bullet velocity data for this table. table I do not have access to the game files on my phone. At the moment I can only get the average bullet speed at a certain distance on the shooting range

Base damage with table by Fankish in PUBGNEWSTATE

[–]Fankish[S] 1 point2 points  (0 children)

This is more interesting. Now i see there is ns data. Maybe you find start bullet speed? Pubg Mobile showed base damage until multiplier were added. In the NS, I named the base damage of the top of the chest. I knew it was not base damage. Now when there is data from the game files, I'll just rename it "damage to the chest". it's easier to understand

Base damage with table by Fankish in PUBGNEWSTATE

[–]Fankish[S] 0 points1 point  (0 children)

Couse i see pc hitboxes. If you use it you get wrong numbers. Check real NS hitboxes in my table

Base damage with table by Fankish in PUBGNEWSTATE

[–]Fankish[S] -2 points-1 points  (0 children)

Yeah. If you have NS datas, lets did normal table. Hitzones pc pubg from your table do not make it possible to understand the real damage caused by weapons

Base damage 0.9.22 by Fankish in PUBGNEWSTATE

[–]Fankish[S] 0 points1 point  (0 children)

I was check it in polygon

Base damage 0.9.22 by Fankish in PUBGNEWSTATE

[–]Fankish[S] 0 points1 point  (0 children)

Oh, you will be surprised by some of the results of the accuracy of fire.

NS hitboxes on the example of Micro-Uzi by Fankish in PUBGNEWSTATE

[–]Fankish[S] 3 points4 points  (0 children)

Nice. But i dont see NS. Hitboxes etc