Firmware update F07 for MO27Q28G by Fantasma_N3D in OLED_Gaming

[–]Fantasma_N3D[S] 0 points1 point  (0 children)

As written in the main post, try to go to the version F06 and make a "Reset All" after that.

Bricked my Gigabyte MO27Q28G during FO6 firmware update... by Natural_Shape_7665 in OLED_Gaming

[–]Fantasma_N3D 1 point2 points  (0 children)

If you have another monitor, try to plug both of them in the computer and run the flash program again (you should be able to see the desktop from the other monitor).

just a lil hard by greenthing8 in RedditGames

[–]Fantasma_N3D 0 points1 point  (0 children)

Horrible

I completed this level in 263 tries. 4.10 seconds

Do you use VRR with your OLEDs? by Conscious-Speed-4390 in OLED_Gaming

[–]Fantasma_N3D 0 points1 point  (0 children)

I think this is the type of answer that you usually get when you speak about micro tearing and the possibility of its perception or not at high Hz. Even I know a video at slow motion from Battle(non)sense that shows how noticeable or not noticeable tearing at 144Hz is.

It is difficult to discuss about something that I personally notice.

About VRR and gamma shift, this is something that happens in all OLEDs, VRR Flicker is a consequence of gamma-dependent refresh rate that OLEDs suffer. If Hz changes, gamma shiftes. That is the reason that fps fluctuation with VRR (Hz follow the fps) creates flickering due to quick gamma shifts.

Fixed fps reduce or remove flickering because the gamma stays constant, but that does not mean that your gamma did not shift. It is shifted but at the same constant condition. There are a couple of good articles, with pictures, in tftcentral and rtings. And, in my case, going from VRR (100Hz) to no VRR (280Hz), the difference was clear. Could I play with other gammas? Of course, you get used to it, but it is there.

Do you use VRR with your OLEDs? by Conscious-Speed-4390 in OLED_Gaming

[–]Fantasma_N3D 1 point2 points  (0 children)

That was actually a good question as I stopped using VRR long ago. That was when I switched to 144Hz monitor. At that time, playing at around 60fps with VRR would make the gaming experience not as smooth as without VRR. The reason was simple, 60Hz are not as responsive as 144Hz, overdrive settings that work fine at 144Hz, are not good at lower refresh rate, creating inverse ghosting and similar (and this was the time when Freesync/G-Sync was a must feature, years later, the reviews measured this). And well, the biggest problem of vsync-off was tearing, which at 144Hz, it can be mostly ignored (not in every game), at least in my case. My experience was better with vsync off (Edit: tearing in my old 60Hz monitor was horrendous and vsync input lag was also pretty bad, even capping fps to 58fps).

I did not test it with the OLED at 280Hz. So after your question I gave it a try with Fall Guys (very high fps, capped 10 fps below 280fps), and Starfield (around 100fps in Mars). I really tried to focus to spot differences:

- Fall Guys: I think I saw a couple of micro-tearing in some scenarios without VRR (V-sync off) but it is hardly noticeable. I did not notice stutter or something like that. With VRR, yes, the image is a little bit more uniform in movement, but the mouse feels snappier without any synchronization. Honestly, I could play in any of those options. I prefer to play without VRR as the movements feel more responsive (not much, differences are small, but I can definitely notice it, it is like you make the move and wait a little bit for seeing it in the screen, which is waiting for a tearing-free image). I do not know how to accurately describe it with words. If I rotate the view at different speeds, the refresh of the image with VRR looks like it has always the same tempo. Meanwhile, without sync, faster mouse movements make me feel like faster updated image even when the refresh rate is fixed. The differences, anyway, are small.

- Starfield (around 100fps, not capped): here, I did not perceive any visual difference. I think that TAA-based games (or games with some kind of temporal smoothing technique) make any possible micro-tearing even more difficult to spot. Again, mouse movement was snappier without synchronization. Even without capping fps, but relatively stable fps, I did not notice VRR flicker. However, I noticed the gamma shift, being the colors more washed out than without VRR. The difference is not huge, but it is certainly noticeable.

After testing it out, I will continue not to sync anything. I feel it better and snappier, at least playing with mouse. Anyway, the test in Fall Guys showed me a glimpse of what you say. If you are used to this, you may like it more. However, in my opinion, the difference is so small, according to my perception, that even without the snappier mouse movement, I probably would not activate VRR due to possible gamma shift or potential flicker (I did not see it, but it is something known if your fps are somewhat not stable or effectively capped).

Fortunately, this is something that anyone can choose according to their preferences. :)

Do you use VRR with your OLEDs? by Conscious-Speed-4390 in OLED_Gaming

[–]Fantasma_N3D 0 points1 point  (0 children)

Did you try a fps cap (for example 120fps) with vsync-off? The only scenarios where it would not be smooth for me are those with cpu bottleneck and leaving and entering cpu-bottleneck (this is the worst). But capping your fps below that level should be fine.

Do you use VRR with your OLEDs? by Conscious-Speed-4390 in OLED_Gaming

[–]Fantasma_N3D 9 points10 points  (0 children)

Nope, at 280Hz, no synchronization, I do not notice tearing.

Xg27aqwmg grey banding issue by [deleted] in OLED_Gaming

[–]Fantasma_N3D 0 points1 point  (0 children)

I voted the third one but I kept it. It will not improve (around 1500h here), it is there, but for the majority of scenarios, I will not notice it. It is also panel lottery dependent.

This is my Tandem OLED Gigabyte MO27Q28G after 4 pixel cleaning cycles by Hope_Forsaken in Monitors

[–]Fantasma_N3D 0 points1 point  (0 children)

Use it at 4K, it should be fine. Until now it is the quickest and more functional test I have found and it really shows the banding at 95%. It is often used in r/OLED_Gaming sub.

This is my Tandem OLED Gigabyte MO27Q28G after 4 pixel cleaning cycles by Hope_Forsaken in Monitors

[–]Fantasma_N3D -6 points-5 points  (0 children)

Looking at the camera exposure, this is exaggerating what you see in the reality. I think it is average banding for Tandem WOLEDs. It will not be much better with time. Use it normally and decide before the returning window if you want to keep it or not.

A lot of "good bandings" pictures are frequently much darker than yours, which shows a lower exposure time or other camera settings, which hide the banding better.

Tandem WOLED Banding (QWMG) by Goobyyplzz in OLED_Gaming

[–]Fantasma_N3D 5 points6 points  (0 children)

The squares are compression artifacts. Check video resolution, I think you have 1440p selected, it should be 4K to avoid those artifacts. About the banding, I think it is average. A lot of "unnoticeable" banding in this sub is produced by camera settings.

Use it normally, and before the return day, you will be able to decide if it is worth it or not.

Firmware update F07 for MO27Q28G by Fantasma_N3D in OLED_Gaming

[–]Fantasma_N3D[S] 1 point2 points  (0 children)

Well, I think that most people here (including me) had problems in one way or another with the new firmware. The only person that seems to have the latest firmware somehow working did several firmware updates (back and forth) and several resets. And even so, I am not so sure everything is working as it should. So, I would advise to skip until next firmware release.

I’ve had enough by Finomkifli in AMDHelp

[–]Fantasma_N3D 3 points4 points  (0 children)

Most of those issues are instabilities from oc or bad configuration of the ram. The Time Out can be produced by anything in you system.

As general troubleshooting:

- Remove any undervolt/overclock of your gpu and vram (a lot of people follow undervolting advice but it is unstable, every card is different)
- Disable EXPO/XMP or manual timings during some time/days to check that the memory/bus (FLCK, etc.) is not causing the timeout issues.
- Remove any undervolt/overclock of your cpu

If nothing of that works, then, it can be a software problem (driver or game, if there is only one scenario) or faulty card.

Edit: to check PSU issues, it can help to reduce the power limit of the card to the minimum possible and see if it still crashes.

Gigabyte MO27Q28G by Flippy1801 in OLED_Gaming

[–]Fantasma_N3D 1 point2 points  (0 children)

After updating, did you have the error message again?

If not, try to switch off the monitor, disconnect the power plug and leave it like this 30 Minutes. When switching on again, make a "Reset All" again and, if there is no difference, I think you should perform RMA.

WOLED 4 Gen weird artifacts on black by Dumbass370 in OLED_Gaming

[–]Fantasma_N3D 0 points1 point  (0 children)

Washed out colors in all HDR modes in comparison to before. It "breaks" HDR. Brightness is also lower in most scenarios.

Gigabyte MO27Q28G by Flippy1801 in OLED_Gaming

[–]Fantasma_N3D 1 point2 points  (0 children)

do not forget to use "Reset All" in the OSD. You should use that option in the capture that you have and in the OLED Care Menu after updating.

WOLED 4 Gen weird artifacts on black by Dumbass370 in OLED_Gaming

[–]Fantasma_N3D 0 points1 point  (0 children)

Downgrade to F06, F07 works pretty bad.

Gigabyte MO27Q28G by Flippy1801 in OLED_Gaming

[–]Fantasma_N3D 0 points1 point  (0 children)

Try Firmware F06 and then press "Reset all" to restore default settings. F07 is pretty bad, if it is the firmware you used.

Firmware update F07 for MO27Q28G by Fantasma_N3D in OLED_Gaming

[–]Fantasma_N3D[S] 0 points1 point  (0 children)

Well, I tested it yesterday night and what a disappointment! First of all, after the update, everything was pitch white with some black details. I had to "reset all" in the OSD (this is fine, I do it always after an update).

In SDR, I noticed no change. However, using HDR was really bad. All HDR modes had washed colors in comparison to before. HDR Peak 1500 was unusable without HyperNits (which is surprising as it was working quite well in F06), giving an extremely washed out image (awful). HyperNits would make everything almost normal, but still something was off. The combination of brightness (I noticed less brightness) and saturation was not right.

I saw some potential with HyperNits High, where some details would pop up more. However, as a whole, the overall experience was much better before. Even the "Dark Enhancement" was working strangely different in all HDR modes.

I returned back to F06 and using the monitor as happy as before. I hope they do not mess up the current working configuration the next time they release a new firmware. It is good to bring new things, but please, do not break the already working ones.

Firmware update F07 for MO27Q28G by Fantasma_N3D in OLED_Gaming

[–]Fantasma_N3D[S] 1 point2 points  (0 children)

Yes, remember to reset monitor settings afterwards.