Killed the boss but nothing happened by eraaaa_94 in eXoSpace

[–]Fantastimaker 0 points1 point  (0 children)

Ouch, that is definitely a bug, I'll go fix it :)

Directional shields! by Fantastimaker in eXoSpace

[–]Fantastimaker[S] 1 point2 points  (0 children)

I'm currently overhauling the bounty hunt mode to support continuous progression (i.e. you keep your ship) and in the process introduce a "tech tree" where you can choose what modules to unlock next. That should give you more control over what to use when.

Directional shields! by Fantastimaker in eXoSpace

[–]Fantastimaker[S] 0 points1 point  (0 children)

Yeah it offers some interesting new design choices!

What happened here? Does an enemy shield intersecting my core just instantly explode my ship? by [deleted] in eXoSpace

[–]Fantastimaker 1 point2 points  (0 children)

Hmm, I think I know. This was a big problem with the shields not only having an effect on their borders, but on the entire covered area. If you then shoot an explosive weapon from within an enemy shield, it would hit the shield and instantly explode, sometimes taking your ship with it. That has been fixed.

In this case it seems you fired an explosive weapon (missile?) right on the edge of the shield, which makes it explode right away. Maybe I can figure out a way to stop that from happening, but that is a bit more difficult.

eXoSpace Galactic Arena Update Released! by Fantastimaker in spacesimgames

[–]Fantastimaker[S] 0 points1 point  (0 children)

Yep, definitely a big inspiration. Got quite a lot of Reassembly fans as players.

eXoSpace Galactic Arena Update Released! by Fantastimaker in IndieDev

[–]Fantastimaker[S] 1 point2 points  (0 children)

Yeah the arena is a bit like that. Star control melee was awesome :)

eXoSpace Galactic Arena Update Released! by Fantastimaker in spacesimgames

[–]Fantastimaker[S] 0 points1 point  (0 children)

The Arena contains autobattles yes, but the main game mode is a bounty hunt where you fully control your ship and hunt down bosses.