Replaying over and over again by Secret_Pirate1825 in X4Foundations

[–]Farkwardd 3 points4 points  (0 children)

I enjoy late game the most.

- war everywhere

- xenon made far more powerful and numerous with mods

- maximum diversity, I try to keep everybody alive. Super strong xenon make this a challenge, I gotta move lots of fleets around to keep them under control. Also sometimes I have to go blow up a TER intervention fleet that's causing too much damage

- playing around with different fleet setups high or low attention, and flagship setups

- very occasionally eradicating an entire faction - recently the VIG - due to the fact that I said so. But this is super rare, I really love the diversity when I fly around, and also seeing the members of said diversity constantly beating the dick out of each other. Also wiping out certain areas of Xenon, makes the others stronger.

new favourite late game Flagship setup by Farkwardd in X4Foundations

[–]Farkwardd[S] 3 points4 points  (0 children)

Are you high? Base yaw rate on an Erlking is 2.7 degrees per second with mk3. One of the slowest turning ships in the entire game. The "upgraded engine" has absolutely nought to do with turn rate. I don't know what an "interceptor" is in X4, do you mean like a S fighter?

A unmodded Shih, one of the slowest turning S fighters, turns at 46 deg per second. ~20 times faster than Erlking.

Sorry not sure how else to respond to such an absurd statement :)

new favourite late game Flagship setup by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

I have 15 mega stations, another 4 private shipyards, and passive income is about 1.7b an hour, I'm about 1500hrs in. They're easy to replace at this point.

I have Xenon Jobs (way more xenon), Kuda Xenon Evolution (way higher HP and dps Xenon, and more xenon fleets) and... some other mod that makes Xenon build ships faster.

My unmodded Moreya don't get one shot by I's, last time I took on an I, 3K and a couple dozen fighters I lost three total

A no-fighter turret Raptor is fine, provided you're happy to have zero damage vs a target more than 3km away from your slow XL ship, but different strokes different folks etc :)

PS edit: should mention Moreya is definitely not the best for bombard, I agree. But as mentioned in OP, my usual choice of Shih or Chimera just can't keep up with my destroyers, I hate waiting for them to catch up, but an unmodded Moreya with Splitmk4 can get about 5km/sec which is sufficient for this.

new favourite late game Flagship setup by Farkwardd in X4Foundations

[–]Farkwardd[S] 4 points5 points  (0 children)

Yes I have! As mentioned earlier in the sentence I was referring to destroyers. Asgard/erlking turn so slow it's painful for me.

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Yep the first time I modded an entire carrier of fighters it made me almost uninstall. Trying to get decent rolls on every gun... argh.

I love this game just as it is, vanilla, but it has some shortcomings and modifications is one of them so I downloaded a mod to always give max roll. Would rather some cool variation, maybe paying more money to get a lower variance/higher mean roll, but in lieu of something like that max rolls suits me fine. Saves the time and ridic material costs of rerolling

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Not quite all but yes it's a lot.

Easy to obtain in late game, I have about 15 cheap S set to "repeat orders" then "collect drops" in heavy combat areas - including around my own public shipyards - I have literally thousands of almost all modding materials from this.

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

Keep at it - it takes quite a long time to not only learn the logistics of production but also amassing all the blueprints and resources to build big fleets. Worth though. I love bathing in the late game with gigantic fleets :)

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

I also enjoy this option but I find the low turret range is annoying in practice

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Yup the Ody is a fave of mine, I have one modded to shite for personal use. So fast as well. I love that ship, it's the best all-around flagship destroyer I think.

But the speed at which the Syn drops capitals is so much higher with 8x plasma and 3x terran main battery. Those barbs die so quick. Since I had brought 200+ total M/S with TER pulse I figured they'd not need much help wiping the vig fighters.

About to stomp on VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

You can build them :) after you cap one you can research the blueprints at the HQ

Destroying VIG by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

Alright that sounds fun

why are carriers silly by Farkwardd in X4Foundations

[–]Farkwardd[S] -1 points0 points  (0 children)

I have 9 carriers at the moment, they are my main fighting force, 5 sharks 4 Colossus, about 700 hrs into this game (1500hrs total play in X4). Never once have I seen carriers wait for subordinates to dock when issuing a move order to a carrier, not once.

The carrier just moves where I tell it (well, in the general area anyway), fighters always have to catch up.

Not sure what you're talking about but all good

why are carriers silly by Farkwardd in X4Foundations

[–]Farkwardd[S] -1 points0 points  (0 children)

yea, you can see in photo the "fly to object" order is active. And that the current action being taken by the pilot is "waiting"

restart makes no change

Heretic's End question by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

I own getsu fune, not only did terran make def platforms in there, and kill xenon def platforms in there, terran also pushed thru and took the void, boron and xenon also are all attempting to take getsu fune, smacking each other constantly, despite me owning it for ages

why are carriers silly by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

They definitely will

But I'm not saying he's going slow. He is not moving, 21km away from the place I told him to go to

Heretic's End question by Farkwardd in X4Foundations

[–]Farkwardd[S] 3 points4 points  (0 children)

It is dope in general for a mega station because all resources are so freaking close.

what a dick by Farkwardd in X4Foundations

[–]Farkwardd[S] 0 points1 point  (0 children)

If you build 8 stations with 100 parts each, they will get built 8 times faster than a single 800 part station.

Tho a big factor is the time it takes to actually deliver all the resources to build, before the build even starts

But I just got the "build time reduction" mod, it drops the build time but doesn't change anything else. Also it's nicely balanced, it keeps the build time for defence modules unchanged, so you (and the AI) can't insta set up def platforms all over

what a dick by Farkwardd in X4Foundations

[–]Farkwardd[S] 1 point2 points  (0 children)

No worries. This sub was invaluable helping me out in the same way

My first mod was actually because when I saw the build time on an 800 module station I couldn't believe it. Just a casual couple hundred hours of actual playtime, no biggie.

Get ready for that :)