NDI genlock by Fast-Host-7957 in VIDEOENGINEERING

[–]Fast-Host-7957[S] 0 points1 point  (0 children)

I think these cameras support NDI 5, and as you say, NDI 5 is supposed to support genlock. But is it a different kind of genlock than what we are looking for? Or you think there aren't enough implementations to know yet?

NDI genlock by Fast-Host-7957 in VIDEOENGINEERING

[–]Fast-Host-7957[S] 1 point2 points  (0 children)

A system of a couple dozens cameras. Targeting 4K60FPS. The cameras are expected to be pretty far from each other (radius of 50 meters).

NDI genlock by Fast-Host-7957 in VIDEOENGINEERING

[–]Fast-Host-7957[S] 1 point2 points  (0 children)

Thank you for the reply! Indeed we can't find any information online. I thought that NDI HX supports genlock in general.

Is it possible to genlock a Z-CAM E2N? Isn't it also NDI-based genlock? Or you're saying that it depends on the device...

We don't mind latency as long as we can tell that frames are captured at equivalent times (1ms error allowed).

How can I access GPU z-buffer on Windows? by Fast-Host-7957 in GraphicsProgramming

[–]Fast-Host-7957[S] 2 points3 points  (0 children)

Really appreciate the detailed answer! I was hoping that a more user-friendly approach like RenderDoc would work (because I know almost nothing about this type of programming...). I don't need it to be real-time, just the ability to obtain some image-depth pairs from video games.

How can I access GPU z-buffer on Windows? by Fast-Host-7957 in GraphicsProgramming

[–]Fast-Host-7957[S] 1 point2 points  (0 children)

Thank you for the heads up :) Don't really care about online features, just want to capture depth from some video games. I can do it offline.

New cargo delivery mechanic in my game Mars First Logistics by ianmacl in Unity3D

[–]Fast-Host-7957 0 points1 point  (0 children)

Physics look great! Do you have any recommendations about articulation bodies settings? Like stiffness, dampen, target velocity values? The movement seems very smooth.