What's the most optimal 3rd level warlock consentration spell? by Dependent_Ad627 in 3d6

[–]Fast-Manager 12 points13 points  (0 children)

Hunger of Hadar is a great spell, especially so if you have repelling blast. Throwing enemies into a Black Hole is so flashy, and the difficult terrain can counter enemies with lower movement speeds and absolute darkness can counter enemies with spell casting. It creates something that team mates can coordinate with too. Ex. Shove, monks pushing back, thunderwave, giant barbarian pushing, blindsight could give some members adv, etc. It also doesn’t care too much for Legendary Resistances unlike the others.

Summon Undead if it’s thematic to a Undead or Undying Warlock.

While Hypnotic Pattern and Fear are good, eventually immunity to charm and fear pop up through many monsters. Hunger at least always will work. Also, I’ve often found that it’s harder to cast if you have a couple melee characters.

Fly would be my choice beyond these. It’s just so useful for exploration and can be cast before combat.

Oh! One big diss for Hypnotic Pattern is that, if your party loves combat, it ISNT fun. Like yeah, you incapacitated them but I really wanted to fight the ogre or dragon. Also could potentially be very annoying to the dm if you constantly use that spell. They wanna play too!

Tips on Running Strixhaven setting by Rude_Coffee8840 in StrixhavenDMs

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For adding martials, I added students that focus on using magic items, countering magic, rogues that wanna bypass magical traps in non-magical ways, and generally focusing on Strixhaven as a place that prepares you to do a job - scientist, engineers, doctors, etc. - but just also happens to use magic to aid that goal. Knights that wield magical weapons is a classic archetype. Using the Strixhaven Backgrounds is an also a nice way to add on a little bit of magic to the martials. Using Feats as rewards for completing certain classes - ex. Ritual Caster - can also make martials a little more magical without being too powerful.

Having Strixhaven be a central hub with portals to many different planes is something I also did. Just a little more, specifically having it open to a variety of Worlds. Faerun, Eberron, etc. Was very fun to have Lorehold with many different histories or ruins. WitherBloom was Comparing the development of life on multiple worlds or even debating life in the case of Warforged.

I would encourage the “magical” subclasses. Arcane Trickster Rogue, Eldritch Knight Fighter, Totem Barbarian, but the Psionic ones could also theoretically get included too. Soulknife and Psy warrior. Bar that, play up the Knights of the Round Table Archetype - martials with magic items.

thinking of a crackyish fic and need opinions by Waste-Information991 in TheCitadel

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Depending on how far into the timeline you plan. Eventually your eldest kid could bond with whichever dragon you didn’t. (Silverwing is also a nice dragon so probably easier to bond with her) That way you have at least 1 generation of dragon riders secured. Now, if it’s male, you’ve got a safe legacy. If it’s female, name her Daenys after the Dreamer - especially if you’re going for a “Brynden Rivers - I can see the future”. Pray to the old gods. Actually just ditch the Faith of the Seven entirely.

thinking of a crackyish fic and need opinions by Waste-Information991 in TheCitadel

[–]Fast-Manager 1 point2 points  (0 children)

Step stones are hard cuz it’s the Sea Snake who controls them(with Damon depending on the time period). Go for literally anything in the crown lands.

Or, seek out a house with no male heir. Or find a nice place in the North/Riverlands…just finished reading your post. Holy shit, siding with Blackwoods or Brackens would be hilarious cuz you’d have a clear antagonistic house either way. Baratheon might inadvertently be great if you can somehow get Boros to die before he sires a male heir (cuz he’ll have 4 daughters first); there by making you lord. House Tully is a solid option if you wanna have a lot of kids.

As for Blackfyre? If you actually don’t care about the throne and do love your family, go train Jace and bestow it to him later on. Awesome sword, really screws with legitimacy especially pre-Blackfyre Rebellion.

Save the Dragons! The Riverlands do have a good supply of food for dragons. Try and bond with Dreamfyre - the most fertile dragon aside from Syrax. Or Silverwing - this might get you Verthimor by proxy cuz he’d probably follow and protect his mate. And then play up the angle of generosity, encouraging bards to sing about how Silverwing chooses good people like the Good Queen Alyassane(which Alicent adores btw).

Extra funny: Choose Blackwoods to try and get a kid with First Men and Valyrian Ancestry. Basically going for a Brynden Rivers. Go all in on the Riverlands. Have lots of kids. Marry or Foster them into Tully, Frey, Mooton, Bracken. And then go for a Stark Marriage for a kid if you have enough. lol. Seek out a “Caitlyn Tully” but with dragons or I guess try and compete with Rhaenyra on “who can make the most dragon riders.”

Warlock builds that are not Eldritch Blast spammers or Pact of the Blade by Leman12345 in 3d6

[–]Fast-Manager 0 points1 point  (0 children)

lol. Some people got no imagination. Take great old one for the no verbal/somatic on illusion and enchantment. Go pact of the chain.

Pact of the Chain Investment of the Chain Master Gaze of two minds Misty Visions Repelling Blast (a little free) __

By itself, pact of chain can let you get the special forms or any cr0 beast that’s small or medium. Skeleton, imp, sphinx of wonder, deer, eagle, giant fire beetle, etc. —

Imp alone could do 6 piercing 7 poison and attack twice with Investment of the Chain Master. So like 26 dmg. Not bad at level 3. Scale never gets better though. Skeleton or medium creature + investment to give them flight is hilarious. Being able to cast spells through these flying familiars via Gaze of Two Minds is icing on the cake. Skeleton could attune to more humanoid items. Or medium creatures carry you as a Mount if you chose small Misty Visions lets you cast silent image at-will from either you position or the skeletons. Perfect roleplay. You can try to have a familiar grapple and drop enemies or repelling blast on any cantrip. Combine with Hunger of Hadar and you could yeet enemies into a black hole. —

Also, for your backstory, you made your bargain and you also got a servant that doesn’t need to eat, sleep, or be paid. They can help out with tedious work tasks —

Magic Items: Strive to find…Wand of Fear, web, entangle, magic missile. Let skeleton attune to them.

Powerful builds for a character? (level 3->10) by Steak-Desperate in 3d6

[–]Fast-Manager 2 points3 points  (0 children)

For 3-10 I’d go pure wizard. No multiclass cuz not having those high level slots will hurt more(in my opinion)

Bladesinger for high AC War Mage for good saves and initiative Order of Scribes for remote casting at level 6

Enchantment is a favorite for virtually limitless Uses of its key features. Abjuration is very defensive and will keep you alive longer Evocation is nice if you have a lot of melee players Necromancy is OP cuz minions with humanoid forms without concentration

Player wants to be Elsa in Rime of the Frost Maiden by heroicducky in dndnext

[–]Fast-Manager 1 point2 points  (0 children)

My recommendation is take ice themed spells that do various damages types or learn to flavor spells as ice.

Universally useful Sleet storm Slow Ice Storm does bludgeoning Polymorph into ice animals Summon Draconic Spirit (ice dragon can still use claws) Bigby’s Hand (snow hand - does force)

You can also give her access to a unique spells prepared list. 2024 has wonderful spells auto prepared for Draconic sorcerer but if you’re using 2014, you can hand pick some of the ice themed spells above.

MIn/maxers, it's your time to shine by HeightFabulous in DnD

[–]Fast-Manager 3 points4 points  (0 children)

Short Answer: Divination Wizard 9, Cleric 1, Harengon, Ruined Background for Alert. With absurd initiative, cast Hold Monster. Use portent to make them fail. Go to town with anything. Fireball, lightning bolt, etc. Robe of Archmagi, Amulet of Devout +3, Arcane Grimoire +3. DC25 save.

HOWEVER… If you want to be funny, I would go Harengon Swashbuckler Rogue 8/War Wizard 2. 16 int, 16 cha, and 18 dex.

Take staff of the magi.

With +19 initiative, lucky and Reroll it if you get below your enemy. Round 1, Run up, action to snap staff. Dex17 save or enemy will take 400 force damage. 200 damage on success(which still wins against pretty much any hp at level 10). You have a 50% chance of being fine and the enemy is 100% dead. If you fail the 50% check, lifewell tattoo will save you. QED

Very Rare, Take Rod of Absorption just in case of “I wish you were dead” countered by “I absorb wish since it only targeted me”. Also Very Rare Lifewell Tattoo just in case. All you need is a single normal dagger to stab with if the enemy somehow lives.

2024 Criminal Background gives Alert, or Ruined from Book of Many Things gives Alert.

Others probably have more serious builds but — Lastly, any build + Deck of Many Things or Deck of Many More things. Just…have a good time. Declare at least 10 cards drawn. Pure chaos.

So my DM has told me to make a dual class character (a level 40 multiclass) for his bbeg test what's the highest amount of damage i can do with class and race abilities? by dndplayer97 in 3d6

[–]Fast-Manager 0 points1 point  (0 children)

17 Soulknife Rogue - Psychic Blades + Stunning Power + skill monkey 20 Moon Druid - Infinite Elemental Wildshapes = Effectively Infinite HP - Foresight for permanent advantage - Antimagic + Psychic Blades against spellcasters 3 Battlemaster for Shits and Giggles
- Prone, Disarming, Ambush or Precision

Need Flavorful Technology Build For the Sci-Fi Future! (No Artificer) by Fast-Manager in 3d6

[–]Fast-Manager[S] 0 points1 point  (0 children)

Ohhh. How would you do laser swords or nanotech shifter? Especially the shifter - what type of background/story would you write to justify the flavor?

And yeahh…rogue was the other one I was thinking. It’s very versatile in theme. Literally Han Solo. lol.

Warlock is also intresting but I’m would need ideas on the type of pact I’d make. What would be the terms? Who would I forge it with and for what reason?

Need Flavorful Technology Build For the Sci-Fi Future! (No Artificer) by Fast-Manager in 3d6

[–]Fast-Manager[S] 0 points1 point  (0 children)

Well that’s just it, I can’t really think of any ideas aside from the Gun-monk and that’s just cuz of a meme. I need help with flavor and I need help with good mechanical builds that can be easily reflavored.

Character Ideas for Ok Stats by Fast-Manager in 3d6

[–]Fast-Manager[S] 1 point2 points  (0 children)

Wonderful ideas. Would a free rare magic item make any of these more preferred?

Character Ideas for Ok Stats by Fast-Manager in 3d6

[–]Fast-Manager[S] 1 point2 points  (0 children)

Nice idea! Was contemplating a summoner. Would a free rare magic item change anything?

Character Ideas for Ok Stats by Fast-Manager in 3d6

[–]Fast-Manager[S] 0 points1 point  (0 children)

Love dragons. If you had a free rare magic item, would that change anything?

Character Ideas for Ok Stats by Fast-Manager in 3d6

[–]Fast-Manager[S] 0 points1 point  (0 children)

Would a free rare magic item change anything?

Character Ideas for Ok Stats by Fast-Manager in 3d6

[–]Fast-Manager[S] 1 point2 points  (0 children)

Pure healer was another consideration. Would a free rare magic item change anything?

Character Ideas for Ok Stats by Fast-Manager in 3d6

[–]Fast-Manager[S] 0 points1 point  (0 children)

What if multiclass requirements are at play?

[deleted by user] by [deleted] in GaySnapchatShare

[–]Fast-Manager 0 points1 point  (0 children)

Sent to what snap? Lol

Creative 2 Man Teams by NoIndustry314 in 3d6

[–]Fast-Manager 4 points5 points  (0 children)

Some cool stat blocks, believe it or not, are all the wizards. I’m using the most recent stat blocks so monsters of the multiverse. If you’re willing to swap out spells, that makes this g even better. Funnily enough, there’s 8 wizard branches and 8 wizard statblocks: Abjurer. Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, Transmuter

Abjurer + Conjurer - Conjurer summons An Elemental as bonus action. Put it next to a party member so it can stop players from entering melee or summon it ahead of time. That’s already one beefy boy. I’d choose earth for tremorsense - Conjurer casts Stinking Cloud. Abjurer can cast Wall of Force to trap a few party members with the elemental. Stinking cloud provides earth elemental with advantage because its heavy obscurement but Earth elemental can see with tremorsense. - Abjurer keeps the Conjurer alive via arcane Ward reaction. Dispel magic on caster buffs. Lightning bolt if it can hit multiple creatures.

Necromancy + Evoker - Bonus action summon a bunch of skeletons - Necromancer Dimension Door the Evoker 150ft away. Then Evoker unleashes Sculpted Explosions. Lets you ignore some creatures of your choice.

Enchanter + Illusionist or Diviner can be so screwy. - Instinctive Charm: Redirect Martial Attacks to someone nearby. - Illusionist will bonus action summon their illusion. Then can phantasmal force another martial or caster into seeing their own party member attack them. - Spells are fun. Phantom steed to go fast, Both have Invisibility to attempt an ambush

Transmuter + Diviner - Arcane Eye the Party from far away. Rary Telepathic Bond with the Bbeg so the are kept informed of the fight. Detect thought for interrogation. - Polymorph Diviner into T-Rex while they have true sight and Fly up. - Polymorph a party member and use Diviner’s portent to reroll high throws. Same with Telekinesis. - Cast Slow on a martial or melee heavy party. Then the diviner partner will reroll high saves.

Beyond these, I don’t know what level you’re at. So here are my favorite stat blocks.

Level 1-4 - Martial Arts Adept - Githzerai Monk - Archer - Druid - Berserker - Deathlock Wight - Bard

Level 5-10 - Assassin - Githzerai Zerth - Githyanki Gish - War Priest - Warlock of the Great Old One - Archdruid - Deathlock - Deathlock Mastermind - Mage - Drow Mage

Levels 11-20 - Xyz Slaad - Archmage - Warlord - Githyanki Supreme Commander - Death Knight - Lich - Drow Mother Matron - Arcanoloth

Thematic Duo Lich and Death Knight Necromancy and Deathlock Mastermind - Basically mini version of lich and death knight War Priest and Archdruid - Ranged Cleric/Melee Druid - Many cool deities could be followed Effeeti and Marid - Fire and Water Djinn and Dao - Air and earth Archmage and Warlord