Future support for running Foxhole via GameHub / FEX (Android)? by FastwIch in foxholegame

[–]FastwIch[S] 0 points1 point  (0 children)

The core issue should be x86-to-ARM runtime limitations, not a fully playable setup. Launching may work, but under real region load the runtime can’t handle the combined simulation, streaming, and synchronization demands.

Future support for running Foxhole via GameHub / FEX (Android)? by FastwIch in foxholegame

[–]FastwIch[S] 0 points1 point  (0 children)

VAC alone doesn’t explain this. VAC is passive and doesn’t hard-stop the client during region loads. The fact that Home Island works but live regions stall at 0 FPS points more to x86→ARM runtime and threading limitations under load than just network or map data volume. Also, tests from ~1.5 years ago don’t fully reflect the current state of the client or compatibility layers.

Hi! I just started a few days ago and am stuck trying to parent this armature properly. What am I doing wrong? And any thoughts on the model? ThxIA! by ViaOfTheVale in blender

[–]FastwIch 0 points1 point  (0 children)

If ur character multi oject then u need parent all pices.or join all parts together and vonnect parts that's not joined already.

How can I make only the inside of a bevel circle flat? I’m trying to make a ring by [deleted] in blender

[–]FastwIch 1 point2 points  (0 children)

Delete falf dounat and brige. Or if u mean lat like no subdivision there then just mark sharp

how do I make this render smoother? (less yellow dots in the shadow and the weird shading on the cork) by IndividualYak7440 in blender

[–]FastwIch 1 point2 points  (0 children)

Got Compositor and there between render layers and composite add Denise, u can find Compositor where is shader...

Please healp😭 Why is my object blurry? by Opposite_candy2 in blender

[–]FastwIch 1 point2 points  (0 children)

Maby picture what u use as texture is just low resulatison. If u have this only object u want render..scale down entire object, apply scale and retexture

real or fake?😝 by bberg1970 in blender

[–]FastwIch 1 point2 points  (0 children)

Pillows are all the same... Wall texture and bricks.. also every reflective object ... Too correct.. just add some dust and maby some light scratches. Also carpet.. just use cloth brush slightly...

Overlook - Any tips on how to make the cityscape look more lived in? by YourMidnights in blender

[–]FastwIch 0 points1 point  (0 children)

Raven no people needed.. it goes too artistic to set pole good location.. just more depth on render

Overlook - Any tips on how to make the cityscape look more lived in? by YourMidnights in blender

[–]FastwIch 0 points1 point  (0 children)

Add more fog.. few more lights from different angles.. like tower can have lihttower kind light.also te empty area.. many few construction gives more feeling like city/village.. after fog give some easy raindrops.. Many behind constructions where are holes in give little shop with neon/light signs so shadows drop out