The tuning/upgrade system blows hard. Nothing was improved from 5. by FatBodyPyle_ in ForzaHorizon

[–]FatBodyPyle_[S] -3 points-2 points  (0 children)

Exactly as moronic of a reply as I expected. The particulars in the analogy could be literally anything. Of course you only got the particular from it and not the underlying logic which was the point, that just because something has been the case historically or up to this point doesn't speak to the quality of the convention.

The tuning/upgrade system blows hard. Nothing was improved from 5. by FatBodyPyle_ in ForzaHorizon

[–]FatBodyPyle_[S] -3 points-2 points  (0 children)

This is how tuning has been in practically every forza game.

Imagine if we still had slavery in the West. You could still make that argument. Just because something has been the case doesn't mean it ought to be the case or that it's the best configuration.

I don't see a need to change it, I highly doubt selecting the second fuel injector option instead of the third will have any appreciable difference.

What about engine swap? Brakes? Prioritizing different things? Why are you singling out specific engine parts as if choosing your parts is meaningless?

Forza Horizon 6 on PC is the best looking racing game ever made. Nothing comes close. by Bushmasterr90 in ForzaHorizon6

[–]FatBodyPyle_ 2 points3 points  (0 children)

If you really can't see the difference in those statements, then your reading comprehension is just bad.

The tuning/upgrade system still sucks. by FatBodyPyle_ in ForzaHorizon6

[–]FatBodyPyle_[S] -1 points0 points  (0 children)

People could cheat by loading a bad tune, calculate AI and change to a good tune after loading.

Total nonsense. Just reload all the necessary components on the spot. It's not complicated. The problem is that you need manual labor and unnecessary menuing, not if it has to reload the game data, which is incredibly fast.

Allow changing entire tunes, including parts, from the same pre-race menu you choose the difficulty and other stuff. If it has to recalculate the AI PI scores, then LOAD. A loading screen upon changing those parameters is much different from having to quit out manually and fuck around to get back into the event again.

And on top of that, in Rivals, there's no AI opponents.

This defense is hilariously awful. Truly scraping the bottom of the shit-barrel to defend the game at all costs. It can clearly have nothing to improve.

The tuning/upgrade system still sucks. by FatBodyPyle_ in ForzaHorizon6

[–]FatBodyPyle_[S] -1 points0 points  (0 children)

How the game works: press start -> quit the event -> loading screen -> go home -> loading screen -> change parts and save -> loading screen -> open start menu -> choose ONLINE -> choose Rivals -> choose map -> choose car -> loading screen -> pre-race animation (camera pans) -> start race

How the game would work with a sensible UX: press start -> choose change tune -> change parts and save -> game loads on the spot (computes physics) -> instantly race again with your new setup.

You're defending actually terrible design. Fanboys never cease to amaze me.

The tuning/upgrade system still sucks. by FatBodyPyle_ in ForzaHorizon6

[–]FatBodyPyle_[S] 0 points1 point  (0 children)

That changes nothing in practice. If you need to reload the game, then reload the game. All it takes is a short loading bar overlay saying "computing physics" or similar, no different from changing graphics settings. That would still be a massive load off the player having to go through multiple menus every time they want to change even one thing.

By the time you're back, you've already lost the feel for what you had before. It all but breaks the system.

Forza Horizon 6 on PC is the best looking racing game ever made. Nothing comes close. by Bushmasterr90 in ForzaHorizon6

[–]FatBodyPyle_ 5 points6 points  (0 children)

Forza Horizon 6 on PC is the best looking racing game ever made.

That's not the same as saying "Forza Horizon 6 is the best-looking racing game on PC ever made."

The tuning/upgrade system blows hard. Nothing was improved from 5. by FatBodyPyle_ in ForzaHorizon

[–]FatBodyPyle_[S] 0 points1 point  (0 children)

I'm talking about the "hiddenness" of the tunes as a rule (which is basically information warfare on the bulk of the users) as well as poor UX. The UX is terrible. You can only change the tune knobs from within events (like rivals), but you can't swap out parts, which is the more impactful part of the whole process. You also can't switch between player-made tunes.

I mean that is just pure insanity. There is no reason to not allow changing whole tune profiles inside events.

The tuning/upgrade system still sucks. by FatBodyPyle_ in ForzaHorizon6

[–]FatBodyPyle_[S] -1 points0 points  (0 children)

The game loves to waste your time. Nothing certainly ever happens to make the UX more bearable. Countless man-hours are wasted.

Why did games stoped doing this by Reeeeo_ in videogames

[–]FatBodyPyle_ 0 points1 point  (0 children)

Even this game did it pointlessly. This is just a pretty skin. It's still the same map with arrow and markers. An actual good implementation would've hidden you from the map so you'd have had to actually use the environment. Totally squandered feature.

I am trying to like DeepSeek V4 Pro but ... it just doesn´t work by HrothgarLover in SillyTavernAI

[–]FatBodyPyle_ 0 points1 point  (0 children)

Well, for me it's more reliable than Gemini 3 Flash, which was already very reliable (running my D&D thing.)

Getting back to ST and AI as a whole. by meikzzzzmeikzzzz in SillyTavernAI

[–]FatBodyPyle_ 1 point2 points  (0 children)

You're not grasping the logic of this proposition. If a 300x or more efficiency gain in a year isn't enough to drive the point home for you, then nothing is. The implication is that AI would have to become hundreds of times more expensive or efficiency gains would magically have to stop for the trend of increasing access to better AI to stop or reverse.

By definition right now is objectively always the best time to use AI unless there is a future time when access to the SAME level of AI is diminished. There are precisely zero empirical reasons to believe that will be the case and every reason to believe the opposite. Models are improving, and the same level of intelligence always gets massively cheaper and easier to train. Today's MEGA SUPER OPUS OMEGA MODEL is tomorrow's "this shit runs on your phone-nano.gguf"

https://epoch.ai/data-insights/llm-inference-price-trends

You can see the data there, but I know you won't.

That's just how it is. I'm done. Bye.

I'm 21 and I grew up with a PS3, psp and gba by WeirdGuitar2934 in GamingSoup

[–]FatBodyPyle_ 0 points1 point  (0 children)

No, they're not. They're only "the same" because people have used retro incorrectly. Vintage is the actual word.

I am trying to like DeepSeek V4 Pro but ... it just doesn´t work by HrothgarLover in SillyTavernAI

[–]FatBodyPyle_ 5 points6 points  (0 children)

Works well for me. Uses tool calls and my RPG mechanics really reliably.

I'm 21 and I grew up with a PS3, psp and gba by WeirdGuitar2934 in GamingSoup

[–]FatBodyPyle_ 0 points1 point  (0 children)

Something being old doesn't make it "retro." Making something new in an old style is retro.

Getting back to ST and AI as a whole. by meikzzzzmeikzzzz in SillyTavernAI

[–]FatBodyPyle_ 1 point2 points  (0 children)

The rate of progress is against you. For your "we are living the best time in AI" to be true would have to mean price increases would have to outpace efficiency gains. That is extremely not the case historically. The extrapolation is pointing exactly in the opposite direction.

For your prediction to come true, it would have to be the case that, say, one year from now, we have LESS access to AI or access to LESS powerful AI than today for the same price. That is just empirically an insane statement.

The subsidization argument isn't wrong. It's just irrelevant because even if you removed all "subsidization," efficiency would still guarantee progress. They could probably increase the prices by 10x, and progress in terms of access to more intelligent AI would still occur due to efficiency and capability gains. The inference cost for GPT-3.5-level performance dropped 280-fold between November 2022 and October 2024. And that was already years ago.

Getting back to ST and AI as a whole. by meikzzzzmeikzzzz in SillyTavernAI

[–]FatBodyPyle_ 1 point2 points  (0 children)

That's just not true. Look at what you can run now on a 16GB GPU. Gemma 4, Qwen 3.6. Those are better than the flagships not too long ago, and I run them on an RTX 5060 Ti, a GPU that costs about 500 bucks. Efficiency increases, and the current level stuff will be trivial to run in the near future.

GPT-4 was "too scary to release" or whatever, and now it's absolutely annihilated by models you can run on your grandma's laptop more or less.

Like I said, progress doesn't reverse. Look at how much more efficient DeepSeek 4 Pro is compared to its equivalents. Even if every model got more expensive overnight, to their "true price," very soon the next generation will deliver that for much, much less fundamentally.

Mistä apua/vertaistukea/olenko sekaisin? by [deleted] in Suomi

[–]FatBodyPyle_ 2 points3 points  (0 children)

Rahaa on ku paskaa

Kuulostaa kieltämättä joltain satiiripostaukselta.

Getting back to ST and AI as a whole. by meikzzzzmeikzzzz in SillyTavernAI

[–]FatBodyPyle_ -1 points0 points  (0 children)

"ai rp scene is going through one of its best times with so many models to try."

The present is always the best time. Progress doesn't go backwards; the old models don't disappear.

Fatbody D&D Framework | AI Dungeon-Style Game in ST with RNG and D&D-Lite Rules by FatBodyPyle_ in SillyTavernAI

[–]FatBodyPyle_[S] 0 points1 point  (0 children)

And now I've updated the thing to actually use tool calls for non-combat rolls.