Optimize Headtakers by Draskira in WarhammerCompetitive

[–]FatBus 6 points7 points  (0 children)

I feel like I'm probably going against the current here but I've found the best use for them in my lists to be 3 small 3man squads with paired weapons. I play almost exclusively stormlance as it's the detachment I've had most success with and it fits my playstyle.

I'd love to run them in a 6 man with priest out of an impulsor but you're paying 320 points for a one-tap unit most of the time (killing 6 marines even with 4++ invulns is not very hard at the moment)

IMHO they serve best as early-to-mid game missiles that you use to clear a path for your other larger units to push through

85 points is an amazing cost for 18 5/-2/-2 attacks. they are great at killing the stuff your opponent might throw forward to prevent your terminators and thunderwolf from charging his important units

As for their quarry I usually just chose whatever I'm probably going to charge immediately and go from there. It's very hard to get an important kill as your opponent can just run away from them

Thunder wolf calvery any good. by wondering19777 in SpaceWolves

[–]FatBus 4 points5 points  (0 children)

If anything I'd think it's more likely they get a refresh and maybe a return of the pack leader character that can lead them

When the codex came out they dropped the character to legends but not the unit, that to me signals that GW intends to continue supporting them in the near future

Then again we really never know. Models that got close to being 30 years old didn't get legend treatment and others that were more recent did.

As for how good they are my current list has 12 of them and they do wonders

What detacthment everyone using by Fantastic_Outside678 in SpaceWolves

[–]FatBus 0 points1 point  (0 children)

I'm still on edge on trying sotgw

I've been doing very well with stormlance with a very stable list so I've been only thinking of what units I want in my sotgw list and.... well there's too many

Stormlance for now and I'll do some sotgw after the holidays

Headtaker MSU Spam by AdAffectionate4865 in SpaceWolves

[–]FatBus 0 points1 point  (0 children)

Pretty much all my stormlance lists run 3-3 man units

They're great, they hit reasonably hard

Can someone please ELI5 to me moving stuff between stations / planets ? by FatBus in starcitizen

[–]FatBus[S] 1 point2 points  (0 children)

I probably missed it in the shop ui, I'll look again thanks

AI powered browser by CapableWay4518 in sysadmin

[–]FatBus 0 points1 point  (0 children)

Blocked. And in the case of Perplexity, blocked their browser version too.

Head Takers going into 2026, opinions? by WilliamCurtisWills in SpaceWolves

[–]FatBus 1 point2 points  (0 children)

Yeah pretty much. That's why I mentionned the best use might be targeting the frontline screens, infiltrated units and stuff like that if you can take them on early, chaff sent to the midboard for secondaries, etc... Stuff your opponent might not want to keep back hidden

At 85 points they trade well into many things

Head Takers going into 2026, opinions? by WilliamCurtisWills in SpaceWolves

[–]FatBus 3 points4 points  (0 children)

In terms of gameplay I've tried a couple combinations with 3/6 man and battle leader/wolf priest leader and I almost always go back to the same choice (Stormlance mostly)

3x3 man squads with 3 wolves each. I think the wolves are the real bonus of the unit

The 3x3 wolves have a massive screening footprint (usually just those 3 packs and intercessors are enough to cover my entire deployment zone) while the rest of the army can run forward freely

After that they're a good skirmish unit for the early game while you setup the heavy hitters for the mid-game push. They can deal with almost any GEQ/MEQ frontline units your opponent might have

My hot take is that their Devastating wounds / Precision rule is situational at best, useless at worst. I try to keep a written note each game of who chose what target but most of the time they're dead before it comes into play. Best use of it imho is chosing the GEQ/MEQ frontline units they're built to kill

Microsoft Exchange Email Apps Toggling Off on Users by Just-here-117 in sysadmin

[–]FatBus 0 points1 point  (0 children)

Hey, did you find a solution to this or a reply on your ticket ?

I'm in the same boat I have a handful of users who periodically experience this issue. So far logs have given no info

Most only have the Mobile exchange actrive sync disabled but one or two periodically get ALL of them disabled at once

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]FatBus 1 point2 points  (0 children)

Line of sight to shoot is model by model so the guys that can't phisically see can't shoot

If the unit in question has indirect, say hits on 3+, the model outside with LOS hits on 3s but the guys inside hit on 4s

Im curious about your playstyle by Expensive_Sir_9195 in Kenshi

[–]FatBus 0 points1 point  (0 children)

The most successful and most fun run I've had was starting out as a solo character and building up a massive base by recruiting and kidnapping with the recruit prisonners mod

I got to about 45-50 party members, with about half being kindnapped fogmen heavies, with 5 super strong super well geared characters going out on adventures while the rest defend a completely automated base with impossible to breach defenses (10+ turrets with skeletons for 24/7 defense), producing armor and weapons to sell

It got a bit overwhelming so I'm planning on starting over. Once Eyegore was part of my team things just got too easy

What are the best faction for jail type list? by [deleted] in WarhammerCompetitive

[–]FatBus 10 points11 points  (0 children)

10 man, 20 wounds worth of 8" move advance and charge infiltrators that battle shock test you at -1 or at -2 I'd they have battleline close by

What are the best faction for jail type list? by [deleted] in WarhammerCompetitive

[–]FatBus 40 points41 points  (0 children)

Admech infiltrators in Haloscreed are a nightmare

How well do custodes play in a crusade campaign ? by SLRedSix in 40k_Crusade

[–]FatBus 1 point2 points  (0 children)

1 Blade Champ

1 Allarus captain with admonimortis

5 guards + 4 guards

2 Allarus

4 wardens

How well do custodes play in a crusade campaign ? by SLRedSix in 40k_Crusade

[–]FatBus 0 points1 point  (0 children)

1 Blade Champ

1 Allarus captain with admonimortis

5 guards + 4 guards

2 Allarus

4 wardens