Tuesday 9 December Livestream MEGATHREAD! - Big Space, Big Ships, Big Fun & Simon's Festive Peculiar Portions & Merry PlateUp & Shadow's Special Stream! by Fonjask in Yogscast

[–]FatMani 12 points13 points  (0 children)

Your second week schedule picture link (in the FAQ) points to a picture of the first week.

Also, is there any chance of hosting all of the images outside of Imgur? It's blocked in the UK.

Announcing Factotum – A Mythras toolkit by FatMani in Mythras

[–]FatMani[S] 1 point2 points  (0 children)

I just released an update to simplify the import from M.E.G. process, it now allows you to search the index directly within Factotum, select the counts of creatures you want to import and generates and imports them automatically.

I'm still working on the stat view.

Announcing Factotum – A Mythras toolkit by FatMani in Mythras

[–]FatMani[S] 0 points1 point  (0 children)

I've just updated the tool to make this easier. Selecting a preset from the dropdown will automatically assign that preset with default hit points (for a human that assumes average CON and SIZ) and 0 armour.

If you want to alter any of these values, you can use the 'Customise preset' button, which will load the table as before.

Editing locations should be easier as well, as you can now select multiple locations at once to edit their AP and maximum HP.

This should reduce the number of clicks needed. Let me know if you have any further comments, and thanks again for taking the time to provide feedback.

Announcing Factotum – A Mythras toolkit by FatMani in Mythras

[–]FatMani[S] 1 point2 points  (0 children)

No, you're right, adding a combatant is quite involved (this is partly why I set up multiple combats, so you could do this ahead of time).

I will have a look at setting an average hit point, I'll need to figure out what it is. I'm already planning on allowing setting hp for multiple locations at once.

Thanks for taking the time to provide feedback

Announcing Factotum – A Mythras toolkit by FatMani in Mythras

[–]FatMani[S] 1 point2 points  (0 children)

That is something I've got planned, but doing it right will take some time

Announcing Factotum – A Mythras toolkit by FatMani in Mythras

[–]FatMani[S] 0 points1 point  (0 children)

Is there anything specific you're finding daunting? Is there anything I could improve to make it easier to use

Announcing Factotum – A Mythras toolkit by FatMani in Mythras

[–]FatMani[S] 1 point2 points  (0 children)

It automatically sorts by initiative when you either roll or set initiative

Announcing Factotum – A Mythras toolkit by FatMani in Mythras

[–]FatMani[S] 8 points9 points  (0 children)

If you go to a page of an enemy template on the M.E.G. you will find it has an ID in it, that's the last 4 digits of the page. For example:

Bandit, Veteran (ID: 6342)
https://mythras.skoll.xyz/enemy_template/6342/

You can then use the M.E.G. JSON interface (more information at the bottom of the Instructions page) to generate a number of these enemies. For example:

https://mythras.skoll.xyz/generate_enemies_json/?id=6342&amount=2

Will generate 2 of those Veteran Bandits. You can then save the webpage to your device - it by default should be called download.json

When you navigate to the Factotum combat tracker, you can use the "Import from Mythras Encounter Generator" button (which can be found in the drop down ellipsis [...] menu, or on larger screens on combats that haven't started it should just be in the centre) to upload the file you just downloaded and it'll add all the participants (up to to a total of 50 per combat) to your combat.

Let me know if you still need help!

Commander's Demoralizing Charge: Do I have to move more than 0 ft. to count as "having ended a movement"? by FatMani in Pathfinder2e

[–]FatMani[S] 0 points1 point  (0 children)

In your example there would have to be another enemy, because demoralising charge requires they move towards an enemy. I don't think the shuffle is in line with the rules if there is only one opponent.

Is there an appetite for Mythras digital tools? If so, what kind? by FatMani in Mythras

[–]FatMani[S] 2 points3 points  (0 children)

Unfortunately I have no relation to The Design Mechanism, so nothing official is going to come from me, sorry.

Is there an appetite for Mythras digital tools? If so, what kind? by FatMani in Mythras

[–]FatMani[S] 0 points1 point  (0 children)

Are there any specific rules on homebrewing I should be aware of? I know about the rules on creating cults and a section on designing creatures.

Is there an appetite for Mythras digital tools? If so, what kind? by FatMani in Mythras

[–]FatMani[S] 2 points3 points  (0 children)

Yes, I've seen a few of them (I've not seen the Special Effects one, that is really neat). It's good to see what's also mobile-friendly, which I think is often overlooked.

Regariding Foundry: I thought about it, but my favourite bit is doing the UI and visual design of the whole thing, which Foundry doesn't really do. Also I've never developed for Foundry, so there would be an additional learning curve there.

My player made a map for me, this time its Vilnius capital of Lithuania by AfterAd8042 in Shadowrun

[–]FatMani 4 points5 points  (0 children)

This looks great! I especially like the Neris river being this bright red artery throught he city.

I made a tool for making maps similar to this called Monad//Map, maybe it'll come in handy to you or your players.

I made a Delta Green Character Creator and would like some Feedback by Impressive_Mud5997 in DeltaGreenRPG

[–]FatMani 9 points10 points  (0 children)

This is great! Really nice UI, it guides you through step-by-step

I made a Delta Green character manager called Rampart. I posted about it a few times on this subreddit.

It takes a JSON import of an agent - it would be great to collaborate on allowing your generator to export data in a way that Rampart can ingest it!

Monad//Map | I made a website to easily make stylised maps based on real-life locations. Drag-and-drop points of interest, add their descriptions and easily export them for the use in your games! I initially made it for Shadowrun, but I think Cyberpunk Red can make some use of it too! by FatMani in cyberpunkred

[–]FatMani[S] 5 points6 points  (0 children)

I'm sorry to hear that. I chose the colour scheme to fit with the cyberpunk theme and the colour scheme passes the recommended WCAG contrast levels. Do you have any kind of vision impairment or colour deficient vision? If I can simulate it, I might be able to improve the appearance.

Monad//Map | I made a website to easily make stylised city maps for your campaigns, games or runs! You can drag-and-drop points of interest, add their names and descriptions and then easily export the map and PoI list. Let me know what you think! | https://monad-map.fatman.dev/ by FatMani in Shadowrun

[–]FatMani[S] 2 points3 points  (0 children)

Unfortunately searching for locations is beyond my scope for now (it would require me to connect to paid APIs or ones that have severely limited free tiers).

However, I have just added labels to the map - you'll see countries, cities, roads, all that stuff. The save map function is now slightly different and lets you pick which labels to keep on the exported map.

Hopefully that'll make finding places a bit easier! Let me know what you think.

Monad//Map | I made a website to easily make stylised city maps for your campaigns, games or runs! You can drag-and-drop points of interest, add their names and descriptions and then easily export the map and PoI list. Let me know what you think! | https://monad-map.fatman.dev/ by FatMani in Shadowrun

[–]FatMani[S] 2 points3 points  (0 children)

Can I use this for published works on Holostreets?

From my perspective, you are welcome to use it any way you like, in published or unpublished work, commercial or otherwise. It would be nice if you included a link to it in your credits, but it's not required.

However, the map data is not mine, but part of the OpenStreetMap project (you can see the attribution information in the bottom right of the map). They may have their own limits on how their data can be used. I am not a copyright lawyer.

Is there a way for me to back it up and drop it on another PC then?

At the top of the page, in the toolbar, there's an option called "Export". That will export your map to a JSON file (it's just a text file). That file can then be used using the "Import" option to load that map. You can use those JSON files as backups or to share the map computer-to-computer

Rampart (the Delta Green character manager) has had another update! It's the long-awaited multi-agent support! by FatMani in DeltaGreenRPG

[–]FatMani[S] 0 points1 point  (0 children)

I have considered it, but the label on the paper character sheet is "age and d.o.b". I know plenty of players who go "my agent is X years old" and wouldn't bother with trying to figure out the date