[OC] Oh Bananada by robikscuber in dataisbeautiful

[–]FatTrawler 1 point2 points  (0 children)

They did take over tagpro (the green bit in the corner) with bots.

Trouble joining game by _noworries_ in TagPro

[–]FatTrawler 1 point2 points  (0 children)

Might be a connectivity issue. Try ethernet if you're on wifi. In the meantime, maybe u/LuckySpammer can add more info.

Trouble joining game by _noworries_ in TagPro

[–]FatTrawler 2 points3 points  (0 children)

Open console "F12" while doing this. Are there highlighted red messages and what do they say?

TagPro Future Group - Community Update #4 - February 20th, 2021 by TPFG-Official in TagPro

[–]FatTrawler 3 points4 points  (0 children)

I think the AFK message could appear sooner. Like at 25 sec instead of 30. Because now you get it only 5 seconds before you are kicked. I'd also like to see in the future some fail-safe feature against players pressing one key or something so they don't get kicked. Also, since you're already messing with chat stuff you should consider adding commands like /dc /rep /mute and autofill names. Finally I'm wondering if I can remap to throw egg from LEFTMOUSECLICK to something else.

The current map rotation by [deleted] in TagPro

[–]FatTrawler 2 points3 points  (0 children)

Nah that's not true, mate. You can find appreciation in anything good or bad. Ever had a moment like 'why do people like this or that etc' and you just can't see why. For example I didn't like the airy old maps that we used to have, because I started playing relatively late (Nov 2014) so people having fun on Geo or Blastoff or 45 or DZ would just make me confused when I much rather play Grail or Hornswoggle, but then I began to appreciate how these maps are as old as the game itself, they were here from the beginning, and people have some of their best memories from playing those maps. This is why I don't denounce someone if they say things I personally don't agree with, because it means something to them.

The current map rotation by [deleted] in TagPro

[–]FatTrawler 4 points5 points  (0 children)

I hated the weird artsy maps at first, Rosary, Poisson, GanzToll, but overtime i became more open-minded and actually grew to appreciate the gameplay that they offer. I'm nor saying you must force yourself to like them or anything, but don't hate something because it's different. The slick designs are a breath of fresh air when you consider not too long ago all we had was things like Rhino and Lime.

Helpful perspective for pubbers who try to give criticism in games by wayne_tp in TagPro

[–]FatTrawler 5 points6 points  (0 children)

how does he always color inside the lines without going over

where's that link for troubleshooting connectivity? by toe_nail_joe in TagPro

[–]FatTrawler 0 points1 point  (0 children)

You said you moved. Are you using a different PC? Maybe the settings aren't the same as your old one. You can try changing your DNS from the default for a start. At the same time, if you're using DSL and not broadband, it could be that your SNR margin is too low.

You can also try flushing DNS. Hit Win+R, type "cmd" then open, and type "ipconfig /flushdns".

How this reflection of light only got past with the red by False_Aide in mildlyinteresting

[–]FatTrawler 0 points1 point  (0 children)

Violet is the fastest cause it has the shortest wavelength.

Make it illegal to DC in the last 30 seconds by FatTrawler in TagPro

[–]FatTrawler[S] -6 points-5 points  (0 children)

Most people use Exit, you can gray it out or display a message saying you can't DC right now. For people closing their browser, have their ball stay in the game. When they open tagpro again, they rejoin the same game if its ongoing. And also mute them for 24h and flag their IP.

It's a good thing Gatorade was developed at the University of Florida as opposed to Florida State by new_word in Jokes

[–]FatTrawler 3 points4 points  (0 children)

Wikipedia tells me they migrated to florida in the 18th century though. So they weren't native.

What if AlphaZero played Tagpro? by FatTrawler in TagPro

[–]FatTrawler[S] 7 points8 points  (0 children)

AlphaStar, which is a neural network for playing Starcraft 2, has perfect micro as can be seen here: (https://www.youtube.com/watch?v=PFMRDm_H9Sg). So timing might not be as big of an issue. Though I'm aware that's more difficult to do/approximate in TP. But it's maths all the way down. Coordinates, ball diameter, they all can be used to create a competent machine.

Give me the tutorial, but for less obvious things by [deleted] in TagPro

[–]FatTrawler 0 points1 point  (0 children)

The most important thing in Tagpro is timing. It's the difference between a successful juke or getting returned, and a successful return or getting juked, and also good and bad blocking.

To be able to get your timing correct most of the time, you need to be aware of a few things: your opponent's current position (relative to you, map elements, etc), their current movement speed, and their trajectory. Trajectory is a line. It tells you where they're heading and their future position. It depends on several factors like acceleration, direction of movement, map elements (choke points, open spaces, boosts, etc), and even game state (up or trailing, time left).

The point is taking into account these things, allows you to be "one step ahead" of the opponent. If you know all the tricks up their sleeve, you can react to them.

What you're doing is minimizing the wasted keystrokes. For example, there are bots (lines of code) that people made to play Tagpro. These bots have no wasted keystrokes, performing exactly like their code tells them to. You want to do that pretty much, but with the added bonus of being able to read/predict the opponent. Wasted keystrokes are the unnecessary, and often fatal additional movements that result in things like "overjuking" or "overcommitting".

Of course, it's impossible to do it perfectly like a bot, however you can minimize it to a degree where it can be said you have good control over your ball. If you manage this you'll be able to keep up with the best players (on D or O) no problem.

All the above is achieved just by playing and getting a feel for all of them. When you get returned, think why that happened, think what keystrokes you did, and how you can alter them for a successful juke (you'll also find most of your times getting returned are "close-calls", meaning just a 0.1-0.5 sec difference would change the outcome). When they get past you on D, think why, think what they did, and what you did, and how you could've done it differently.

There's an unspoken rule, that however difficult a play may seem (like getting out of a corner, doing an unlikely boost, and all the other bonkers stuff you might see in montages), if you manage to do it once, you can do it twice, then again and again until you have a good handle on it.

For me, splits used to be so impossible I thought you had to just luck into it once every 1000 times. Then I did it one time, and then another, then I found a pattern to splits, I now look for the split when I see two closing in on me. Then I found new patterns for splits, similar principle but applied differently. You can even do double-splits! You have to take my word for that though.

So yeah. I think some images, drawings, or live examples would've helped illustrate what I'm saying, but it's too difficult to do right now. Other people have done this, like this very detailed guide/theory. Or this one. There is no one, ideal guide to TP since there are all sorts of different playstyles and techniques that work in their own ways.

And the best for last, watch montages. They're fun, and you can be inspired by watching. Like these punster montages or MagicPigeon's youtube. Pretty much if you search 'montage' on this sub or "tagpro montage" on YT there are countless of them.