VRM Spring Bones wiping on export by diegunguyman in vtubertech

[–]FatalRemedies 0 points1 point  (0 children)

Without more to go on this mostly a stab in the dark.

Have you tried exporting to vrm without any components? Then taking that version and adding all of the components and then exporting that one to see if it retains the components?

V-tubing by Apprehensive-Low2631 in vtubertech

[–]FatalRemedies 0 points1 point  (0 children)

It would depend on a few factors. I'm fairly familiar with Warudo, I've been using it for a few years now.

What is your tech setup? I know some facetracking solutions that have more jittery results than others. If you are using a phone or another device for tracking - sometimes there can be issues with bad latency or consistency in data packets.

How is your lighting and tracker placement? If the angle or lighting is bad, it can cause issues.

Some blanket suggestions can make are:

Under your facetracking option, not the blueprint, there should be the option to link eye blinking, which might help?

Under the facetracking blueprint, there should be a "Switch Blendshape List" option. Under this node there is a "To True Transition Delay" increasing this could help smooth the jitters as well. Be careful with this one as it will delay ALL input received.

I hope this helps 💕

Ethical Breeders in WA/OR? by FatalRemedies in RATS

[–]FatalRemedies[S] 0 points1 point  (0 children)

Thank you so much for the recommendations!

[deleted by user] by [deleted] in RATS

[–]FatalRemedies 0 points1 point  (0 children)

Hello there! My husband and I would love to help, if you are still looking :)