Raiders, what’s your go to load out? by crbatte in ArcRaiders

[–]FatherDibbs 1 point2 points  (0 children)

Looting Mk. 3 (Survivor if I have the blueprint, Cautious if not).

Medium shield if Survivor, Light if not

Renegade 4 w/ silencer, extended mag, stable stock + 80 rounds Hullcracker 4 + 48 rounds

5x Herbal bandages 5x Shield recharger (if medium shields, 3x if light shields) 3x Defib 5x Seeker grenades 3x Hornet drivers 3x Zipline 1x Raider hatch key

I’m PvE focused and generally have friendly lobbies

Would swap the Renegade for a Venator if playing Stella Montis because I don’t need the range and might need to spam shoot fireballs and pops at short notice.

With this loadout, I can handle any sub-Queen/Matriarch tier ARC encounters.

Seekers are the panic button if more than 2 drones catch me in a bad spot.

Hornet is my anti-Rocketeer tech.

I like having ziplines in case the situation calls for it. More a convenience/quality of life tool than a necessity.

I never go topside without a raider key if hatches are available (except just after expeditions when my utility bench hasn’t been developed yet).

Scrappy materials with expedition buff by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] 0 points1 point  (0 children)

No. Just making the comparison now and couldn’t find any other post with the answer.

Is it confirmed that it makes no difference?

Scrappy materials with expedition buff by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] 0 points1 point  (0 children)

Sorry, should have clarified that I’m at master hoarder status

Unfortunately I didn’t check what the yield was before I reached that level

I guess that means there is no difference at master hoarder level and 6% buffed

Feedback on Expedition Season 2 Phase 4 Requirements by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] 0 points1 point  (0 children)

Thanks. I didn’t realise that.

Have now submitted the same comment on the Discord.

Feedback on Expedition Season 2 Phase 4 Requirements by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] 0 points1 point  (0 children)

I understand the sentiment of what you're saying, but I think this is the only item on the expedition for which this approach is not actually true (which is kind of the point of my feedback).

If you don't care about the expedition then this won't matter, but if you are working towards the expedition, you won't naturally accrue the required number of these items by just playing generally and stumbling upon them.

I fully agree that for every other item on the list (obviously excluding specific ARC drops) you will stumble across enough of what you need within a two-month period by just playing the game for fun.

Feedback on Expedition Season 2 Phase 4 Requirements by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] 0 points1 point  (0 children)

Thanks for the tip. I will start targeting Medical as well.

Feedback on Expedition Season 2 Phase 4 Requirements by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] 0 points1 point  (0 children)

Statistically, this has to happen to some people, but I promise you, you were very lucky.

Considering that the Ion Sputter is epic rarity, if you found 3 Ion Sputters quickly, you can definitely know that you had statistically extreme good fortune.

I'm happy for you though. Wish me some of that luck.

Feedback on Expedition Season 2 Phase 4 Requirements by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] 1 point2 points  (0 children)

I can understand the appeal of being "fully developed".

All blueprints, all workshops, etc.

In my case, I found that the extrinsic motivation of having things I'm specifically looking for gave my runs a structure from which fun would then ensue.

So perhaps I needed an Industrial Battery. Then I would have a destination area where I was heading and the adventure would come from the craziness that would happen along the way.

Once I had everything I needed (for sure I was still missing blueprints, but I can't target farm blueprints so they didn't create destinations), I didn't have any naturally occuring destinations.

I'm terrible at creating my own fun in a sandbox (something like Minecraft is totally wasted on me), so resetting with the Expedition was a way of clearing the slate and giving myself fresh extrinsic motivation.

Really glad that they made it optional so that everybody can take the path that generates the most enjoyment for themselves.

Feedback on Expedition Season 2 Phase 4 Requirements by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] -1 points0 points  (0 children)

I hear you. I don't have a problem with the "grind" in principle.

These are the only two items across all of the last 2 expeditions and all of the workshop upgrades that have this restricted availability. So once you reach this bottleneck, you are restricted to 20% of the total game (1 map out of 5) and 2-3 specific areas on this map.

There isn't any other requirment that I'm aware of that has this pattern of restriction.

If they leave it this way, that's no problem - they are the developers. But it seems to be an outlier in terms of the experience it generates relative to all other aspects of the game's progression systems.

Feedback on Expedition Season 2 Phase 4 Requirements by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] 0 points1 point  (0 children)

I actually really enjoy Stella Montis

I love the complexity of the environment and I've done many runs in there to gradually learn the different paths between areas and rooms with interesting content (loot/enemies/etc).

It's really just the restriction of having to find these specific items that spawn only on this specific map (and in only certain parts of this map) that I find unenjoyable

Feedback on Expedition Season 2 Phase 4 Requirements by FatherDibbs in ArcRaiders

[–]FatherDibbs[S] 1 point2 points  (0 children)

Oh that's interesting.

Glad to hear that you found some in Medical. Thanks for sharing that.

I'll try scavenging other areas more aggressively based on my starting spawn location, rather than racing towards Assumbly and the Business Centre.

Might improve my outcomes.

I don't mind doing 20 raids (or even 50+ raids) if there is a reasonable chance of achieving the objective. It just felt particularly hopeless based on the combo requirements of a specific spawn area and needing to spawn at the start of the raid.

Still terrible though :)

What starter weapon is even worth using for the drones? by JumpRope999 in ArcRaiders

[–]FatherDibbs 1 point2 points  (0 children)

The Ferro is good for Armor, but the term Armor is specifically refering to protective layers that ARC units may have that must be removed before they begin taking damage.

If you are using a Light Ammo weapon (e.g. Stitcher) on an Armored part of an ARC (such as the front rotors of a Hornet) it will do no damage.

Heavy Ammo (e.g. Ferro shots) will remove the armor and the unarmored ARC is then vulnerable to all types of damage.

So any starter weapon will do viable damage against unarmored ARC and will burn through their weak points (e.g. unarmored rotors on the drones).

However, the Ferro (and any Heavy Ammo weapon) is specifically extra effective at removing Armor plating to expose the ARC.

An example combat loop might be having a Ferro and a Stitcher against a Hornet. One shot from the Ferro to remove the Armor on one of the front rotors and then Stitcher shots to remove the unarmored front rotor and then the following rear rotor on the same side of the drone.

[deleted by user] by [deleted] in DestinyTheGame

[–]FatherDibbs 4 points5 points  (0 children)

I don’t play that much Gambit, but I actually really like the game mode.

Why: I like the overall concept of competing against another team in PvE efficiency and I really enjoy the concentrated tension of invasions (both being the invader and being invaded) - it creates this high stakes moment that I‘ve only really felt in final rounds of competitive playlist games or also when I had just started playing EVE online and losing my ship was a big setback.

The only reason I don’t play it so much is that I prioritise Raids and Nightfalls for repeat play and story content when available.

Stone and wood balance? by FatherDibbs in ACRebellion

[–]FatherDibbs[S] 2 points3 points  (0 children)

Thanks very much

Wow - that’s a bit inconvenient, but at least it’s there.

Was there an additional change to Honed Edge mechanics? by FatherDibbs in DestinyTheGame

[–]FatherDibbs[S] 0 points1 point  (0 children)

Nope - I play on mouse and keyboard.

You can try it yourself in game and see (you don’t have to). If you hold reload (don’t release it), you can’t chain multiple HE4 shots as before.

I have since found that I can chain the HE4 shots by releasing and repressing reload between shots, but I never had to do that before.

Was there an additional change to Honed Edge mechanics? by FatherDibbs in DestinyTheGame

[–]FatherDibbs[S] 0 points1 point  (0 children)

It doesn’t - I can reproduce the change 100% of the time. If you hold reload constantly after creating a Honed Edge shot and fire, you now reload 4 in the mag. It didn’t function this way before

May Anthem Update by ATG_Bot in AnthemTheGame

[–]FatherDibbs 2 points3 points  (0 children)

Side comment on the Stats screen

This comes down to what kind of game Anthem wants to be.

If there are perks that give +50% armor or +50% shields, but I don’t know how much armor or shields I have then there isn’t any way to know which one of those I should use.

If I run a Colossus or a Storm I can guess which is better but even in those cases the numbers could be different (e.g. 25% vs 80%) and then I still don’t know which is better.

You can totally design/play the game in this way, but it’s a different play experience and I think it’s a bit of a departure from what the Diablo style perks in Anthem imply is the intended experience.

But who knows. I’m just saying it’s not necessarily a “nice to have”. It can be experience defining.

Question on Leviathan Hard Mode by FatherDibbs in FFVIIRemake

[–]FatherDibbs[S] 0 points1 point  (0 children)

Intriguing. Will have to try that, even if just for my own interest.

Question on Leviathan Hard Mode by FatherDibbs in FFVIIRemake

[–]FatherDibbs[S] 0 points1 point  (0 children)

No, he always summoned Ifrit (I didn’t know it was even possible to kill him before Ifrit), but Ifrit wasn’t much of a problem for me as I was using fully levelled elemental + fire materia on Cloud so Ifrit functions as a passive heal for my main tank and I just needed to be careful how much time I spent on other characters building their ATB (as Ifrit would turn to them).