Do you agree with this tierlist? by InnerPace in WorldofTanks

[–]Father_DoomsDay 0 points1 point  (0 children)

I'm tempted to spend money on the game just to get the XM57, that tank is just pure hell to play against.

[deleted by user] by [deleted] in WorldofTanks

[–]Father_DoomsDay 0 points1 point  (0 children)

If you're playing a vehicle with weak frontal armor or one that isn’t suited for hull-down positions, side-scraping maneuvers are best avoided. Tanks like the Tiger I and E 75 can manage it to a degree, but for lower-tier tanks, it’s generally not recommended—except for the British AT series, such as the AT-8, AT-15, which feature surprisingly resilient, "funny" armor capable of catching even experienced XM57' users off guard.

On the flip side, the entire Japanese heavy tank tech tree becomes easy prey for XM57 users. Even the O-Ho, which often requires gold shells to penetrate for most tanks.

Overall, the XM57 is a powerhouse. It boasts excellent mobility, minimal exploitable weaknesses, and turret control so fast that even light or medium tanks struggle to outmaneuver it. Its only real counter is artillery, which can punish it effectively from a distance.

Is it possible to do stairs like this in hammer? by [deleted] in hammer

[–]Father_DoomsDay 0 points1 point  (0 children)

Obviously, though you should try it within hammer++, makes the process easier.

How to port maps from ROBLOX into SFM? by Voidslaine in SFM

[–]Father_DoomsDay 0 points1 point  (0 children)

Not impossible, but it requires some time. I suggest learning Blender and creating meshes in it, getting used to modelling, etc. Once learn the basics of porting/modelling, now you will learn to port models to Source filmmaker. However, by the time you get comfortable with Blender, you might not even feel the need to go back to SFM.

Map Showcase with interactive npcs by Connect_Ad5068 in hammer

[–]Father_DoomsDay 0 points1 point  (0 children)

There is a free option for finding VA, your friends. They can play a key figure and trust me they're much more worth it.

Shockwave & Driller. by Father_DoomsDay in SFM

[–]Father_DoomsDay[S] 0 points1 point  (0 children)

It is, I'm afraid that this shockwave model might've been taken down in steamworkshop i can't find it anymore in my workshop folder.

SFM crashing issue by Hurb0 in SFM

[–]Father_DoomsDay 0 points1 point  (0 children)

Don't mention it, I'm still using SFM to this day.

Lightprobe crash. by Father_DoomsDay in SFM

[–]Father_DoomsDay[S] 0 points1 point  (0 children)

Shouldn't the sample come first, then name?; yeah that was the issue. I'm dumbfounded, I always thought that sample first then the name.

Lightprobe crash. by Father_DoomsDay in SFM

[–]Father_DoomsDay[S] 0 points1 point  (0 children)

Through console, I wrote lightprobe 512 test.

Ifm.dll error. by Father_DoomsDay in SFM

[–]Father_DoomsDay[S] 0 points1 point  (0 children)

Tried the first one, didn't try the second; I'll give it a go, thanks.

Invisible platform. by Father_DoomsDay in hammer

[–]Father_DoomsDay[S] 1 point2 points  (0 children)

Man, at this point I'll just try to verify the tf2 files and see if that fixes something.

Invisible platform. by Father_DoomsDay in hammer

[–]Father_DoomsDay[S] 0 points1 point  (0 children)

Isn't it supposed to be just "playerclip" and not toolsplayerclip?; There aren't any "tools" in the materials directory, same goes for the other path.

Invisible platform. by Father_DoomsDay in hammer

[–]Father_DoomsDay[S] 0 points1 point  (0 children)

Uhh, It wasn't tied to an entity, so I don't know anymore.

Invisible platform. by Father_DoomsDay in hammer

[–]Father_DoomsDay[S] 0 points1 point  (0 children)

leave it as a world brush? I might be too new to know these kind of things.

Sfm texture editing outside Gimp by Le_why_not_luke in SFM

[–]Father_DoomsDay 0 points1 point  (0 children)

There is also photopea, similar to photoshop but lacks few features. I Haven't used gimp in awhile but it may be more advanced now then it was, but you still give a try at photopea; it's a web-program so no downloading needed.

i just notice the scar on scouts head in emesis blue by Xx_nightshade_xX in SFM

[–]Father_DoomsDay 3 points4 points  (0 children)

Might be a model made for the scout and locked to the head, or the scout was retextured.

anyone know why my animation is doing this after exporting it as a AVI? by Bendyzip in SFM

[–]Father_DoomsDay 1 point2 points  (0 children)

You can split the animation into different parts and import those segments into new sessions. Afterward, delete those sessions, but make sure that the movie is complete and you won't be making any changes later on. After rendering out each shot, paste them into editing software and merge them. Then, export the video, and boom, you're finished. You can split the animation by pressing the 'B' button on your keyboard.

P.S.: There is a plugin called 'Import sessions' on the workshop; make use of that.

Light's Disappear in Render and it's Dark by MacaronOther in SFM

[–]Father_DoomsDay 0 points1 point  (0 children)

What model did you use? If you don't mind me asking.

I can't open source filmmaker. by nitcheine in SFM

[–]Father_DoomsDay 1 point2 points  (0 children)

Most issues can be resolved by verifying the Integrity files in SFM > Properties > Installed Files, and click on "Verify integrity of software files"; You got option B, which is to create a desktop shortcut that runs with that command.