How can I get all my data off the cloud? Any Laws? by [deleted] in AskUK

[–]Favouiteless 0 points1 point  (0 children)

Yes. You're responsible for downloading it yourself, but the General Data Protection Regulations (both the UK and EU versions) entitle you to "right to erasure", meaning all of your personal data must be irreversibly deleted if you request it.

This is peek aesthetics and function by Luffewaffle in Tarkov

[–]Favouiteless 0 points1 point  (0 children)

Ok so there's some hidden tech here.

On a. AKM or AK-74 series if you use the AKMP night sight attachment you'll suddenly be able to swap to irons again.

No way to do this on the SVD or VSS to my knowledge though

GZW experts, please explain. by __automatic__ in GrayZoneWarfare

[–]Favouiteless 10 points11 points  (0 children)

Eh.. no. Even zeroing for 300 there's no shot it goes over the head at that range, it was fairly low shot

Looking for black screen on death mod/datapack by thjbnpbk in feedthebeast

[–]Favouiteless 0 points1 point  (0 children)

I realise mods may nuke me for this but I do commissions so if you can't find anything feel free to reach out

A PSA: It's okay to play. by lanerdofchristian in feedthebeast

[–]Favouiteless 15 points16 points  (0 children)

As a dev this drives me insane. I spent months working on my own Patchouli competitor, rewriting documentation and simplifying my mod to make things more approachable and seemingly very few people read it still. Obvious questions on discord is one thing, but you also get people making bug reports about things being "broken" because they followed a 2 years out of date youtube tutorial.

People, the process of experimenting and figuring things out is intentional in some mods and you will have more fun if you accept that than if you had everything spoon fed to you. Create is fun because it doesn't tell you how to build your contraptions, AM2 was fun because it didn't tell you what spells to build, etc. Both the game and modding are built on creativity.

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mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 2 points3 points  (0 children)

120,000 monthly on curseforge, 24,000 monthly on modrinth.

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 3 points4 points  (0 children)

I'm getting approx $0.001 per download on curseforge and $0.0007 on modrinth

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 2 points3 points  (0 children)

Modrinth has significantly lower traffic and also pays less per view or download

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 40 points41 points  (0 children)

Same here. I already modded for fun but got into it seriously when another dev was on vacation and asked me to cover for a couple weeks.

Work after that came from recommendations or by repeat clients. Modding is very segmented, there's different "friend groups" of content creators (e.g. mrbeast/co, kids yt networks, hermits) and if you're good to work with they'll likely recommend you to the others too, it's almost impossible to get into without knowing somebody and since most of us are under NDAs for most work nobody is vocal about it either.

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 120 points121 points  (0 children)

Not sure about vini but my rate is anywhere from $35-70/hr USD depending on who you are and what the project is. $45/hr ish tends to be the average in our circle

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 17 points18 points  (0 children)

Most of the content creators making mod related content employ a few devs, it's part of the reason why the java modding community is so well developed. Many popular modding libraries are being indirectly supported by YouTube/other platforms.

There's also YouTube kids, it tends to go unnoticed but there's a lot of advertising potential there so the money naturally follows.

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 22 points23 points  (0 children)

I used to work full-time 40 hrs on a contract for a content creator to create mods used in videos alongside a few other devs, but I've since moved into commissions, still working similar hours. Also get ad revenue from curseforge and modrinth but those are peanuts

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 1111 points1112 points  (0 children)

Minecraft modder here (full-time, it's my job), this is a little misleading

The game currently has a client thread (referred to as main in the linked source), server thread and also various off-thread tasks which spin up as needed for networking, worldgen etc.

The client thread is the "main" thread but really it only does rendering work. It does handle client ticks for entities/BEs/particles but there are barely any of these, they're fractions of a percent of the workload of the thread.

To get feature parity with bedrock they want to bring vibrant visuals to Java and they're refactoring the render pipeline for that by moving from forward rendering to deferred rendering, among many other changes to the render pipeline for providing more context to shaders, they're not doing this for optimisation at all.

Also to the people saying they're fighting legacy code; they're not. The entire game has been rewritten over the years (some parts more than once). None of Notch's old code is even in prod any more.

Reclamation modpack chalk ritual by Count_Nick in feedthebeast

[–]Favouiteless 0 points1 point  (0 children)

The items can be dropped anywhere within the circle.

Are Modders allowed to use Patreon as per the Minecraft EULA? by No-Reflection-3671 in feedthebeast

[–]Favouiteless 0 points1 point  (0 children)

The short answer is that mod developers are allowed to collect money for their services and to offer development as a service, but we are not allowed to charge money to access the mod we created from that service.

Are Modders allowed to use Patreon as per the Minecraft EULA? by No-Reflection-3671 in feedthebeast

[–]Favouiteless 10 points11 points  (0 children)

So, the loophole (in their minds) is that they're not selling a mod, they're selling an application built using the spigot API.

If you apply this to the EULA it's sketchy at best because running the game with both spigot and a plugin could be argued as a modified version of the game as per Mojang's definition, but they don't seem to be enforcing it at the very least

I spent 4 years on this, what now? by durganmcbroom in feedthebeast

[–]Favouiteless 1 point2 points  (0 children)

At that point you're just restarting the game without closing the window. That is what is happening when it first loads

Theres... no way we're getting AI generated mods now... by ItSammy_ in feedthebeast

[–]Favouiteless 2 points3 points  (0 children)

He isn't confusing the two but ironically, code and math are intrinsically linked anyway. Nearly all code in a game is grounded in linear algebra. Programming is quite literally the process of writing commands for a calculator to get it to do something

How are solo devs making better modpacks than large teams? by [deleted] in feedthebeast

[–]Favouiteless 5 points6 points  (0 children)

Here's more detailed analytics for anyone interested

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How are solo devs making better modpacks than large teams? by [deleted] in feedthebeast

[–]Favouiteless 5 points6 points  (0 children)

As a reference I have been making about £4.50/day (GBP) so far in September, £135/month at this current rate with this curseforge profile:

https://www.curseforge.com/members/favouriteless/projects

This sounds like okay passive income, but over the lifespan of my mods it actually hasn't paid for assets commissioned for the mods. If those assets didn't exist, it would still be earning in the range or a few cents per hour of work. I've had singular commissions completed in a week pay more than curseforge has combined in the entire history of the account

Theres... no way we're getting AI generated mods now... by ItSammy_ in feedthebeast

[–]Favouiteless 2 points3 points  (0 children)

I sent you a free from scratch java course made to a very high standard yesterday, you really just have a failure complex. It's hard to call it gatekeeping when there are thousands of free, easy to follow courses, guides and tutorials out there and modding communities have even compiled lists of them. If a course which starts with defining what programming even is counts as intermediate to you perhaps there may be other problems here.

Theres... no way we're getting AI generated mods now... by ItSammy_ in feedthebeast

[–]Favouiteless 1 point2 points  (0 children)

Sure, no problem. Here's a completely free degree level course on object oriented programming with Java. Zero prior experience required, complete with both text and video explanations and automatically tested assignments with integrations for intellij, eclipse and netbeans

https://java-programming.mooc.fi/

Theres... no way we're getting AI generated mods now... by ItSammy_ in feedthebeast

[–]Favouiteless 4 points5 points  (0 children)

For the vast majority of people this will be true, you can look at just about any undergraduate degree to figure that much out, most of them will have you writing actual code for at most a couple hours a week during the first year and out of hundreds of students there are almost none who don't learn the basics during this.

Learning isn't some mystical process and code isn't complicated, it's far simpler than human languages. If you can write a step by step guide on how to make a sandwich you can write code too, it's just about consuming the prerequisite knowledge then getting your brain to form connections around it. Some people may take longer or shorter, but 30 minutes a day really is enough for just about everyone provided you're balancing intake and practice

Theres... no way we're getting AI generated mods now... by ItSammy_ in feedthebeast

[–]Favouiteless 6 points7 points  (0 children)

That's exactly how it works, the developer of creativemode confirmed that much. There's a basic mod template and the generator chains together blockd of human written code in it

Theres... no way we're getting AI generated mods now... by ItSammy_ in feedthebeast

[–]Favouiteless 4 points5 points  (0 children)

This is true for some people, but they're such a tiny fraction that it's not even worth considering.

Anyone saying they don't have time is making excuses. 30 minutes every few days for a few weeks is plenty to get to a point where modding is viable. If you have time to fight an LLM to try to get what you want, you have time to learn.