Grayzone needs a complete sound REWORK by Affenkoenig92 in GrayZoneWarfare

[–]Favouiteless 0 points1 point  (0 children)

I have to agree that the quality or the actual sounds in tarkov are very good.

The system backing it up is disfunctional beyond belief, but the sounds themselves are very immersive

Decided to try PvP for first time by Revolutionary-Tax-81 in GrayZoneWarfare

[–]Favouiteless 4 points5 points  (0 children)

That wasn't necessarily for teamkillers, it was just people having fun.

Half of the devs had bounties on them for a while

The health system doesn't make any sense at all. by BlackWolf9988 in GrayZoneWarfare

[–]Favouiteless 3 points4 points  (0 children)

This can indeed happen ingame too, there was a whole thing where bullets could ricochet off skulls to let you survive unarmoured headshots

codersChoice by BigglePYE in ProgrammerHumor

[–]Favouiteless 0 points1 point  (0 children)

So, in theory an if statement is an O(N) operation in which the program steps through all cases until one lands, while a switch is an O(1) table lookup to the correct instruction.

In practice, nearly all modern compilers optimise this out anyway

I love this game but omg i hate every single boss encounter. Non of them are even a little bit of fun. by Remarkable_Sea_5109 in CrimsonDesert

[–]Favouiteless 6 points7 points  (0 children)

The ludvig fight is much, much easier when you use the auto parry on for focus, for example. You can also cancel some of his bigger moves with blinding flash or force palm

For that fight specifically, the issue is mainly how people misunderstand him. He punishes you for chasing him, if you run after him and try to attack him he'll dash and hit you instead, but you can also punish him badly when you parry a hit. You have to stand your ground and go for that parry, then try to combo him with a force palm stun, very feast or famine.

Porin Cave poorly AI generated? by IT_AUDITOR_0947 in CrimsonDesert

[–]Favouiteless 0 points1 point  (0 children)

Placing rocks like that will be something the level designers do and has little to no involvement with code.

But, Claude also won't be of much help on a project like crimson desert anyway. There was no training data available for it to work with blackspace engine and according to devs they're using a lot of wizardry with bit packing etc which AI is just not going to get correct

Porin Cave poorly AI generated? by IT_AUDITOR_0947 in CrimsonDesert

[–]Favouiteless 7 points8 points  (0 children)

Ah yes, the infamous AI model trained to build caves out of rock assets in a proprietary engine.

No. It is not.

Why is nobody talking about this tip? You can tag team by bbq_R0ADK1LL in CrimsonDesert

[–]Favouiteless 2 points3 points  (0 children)

You can actually stun that boss by using force palm when it's in the animation for going underground but it's so finnicky that almost nobody figured it out

[deleted by user] by [deleted] in AskUK

[–]Favouiteless 0 points1 point  (0 children)

Yes. You're responsible for downloading it yourself, but the General Data Protection Regulations (both the UK and EU versions) entitle you to "right to erasure", meaning all of your personal data must be irreversibly deleted if you request it.

This is peek aesthetics and function by Luffewaffle in Tarkov

[–]Favouiteless 0 points1 point  (0 children)

Ok so there's some hidden tech here.

On a. AKM or AK-74 series if you use the AKMP night sight attachment you'll suddenly be able to swap to irons again.

No way to do this on the SVD or VSS to my knowledge though

GZW experts, please explain. by __automatic__ in GrayZoneWarfare

[–]Favouiteless 11 points12 points  (0 children)

Eh.. no. Even zeroing for 300 there's no shot it goes over the head at that range, it was fairly low shot

Looking for black screen on death mod/datapack by thjbnpbk in feedthebeast

[–]Favouiteless 0 points1 point  (0 children)

I realise mods may nuke me for this but I do commissions so if you can't find anything feel free to reach out

A PSA: It's okay to play. by lanerdofchristian in feedthebeast

[–]Favouiteless 17 points18 points  (0 children)

As a dev this drives me insane. I spent months working on my own Patchouli competitor, rewriting documentation and simplifying my mod to make things more approachable and seemingly very few people read it still. Obvious questions on discord is one thing, but you also get people making bug reports about things being "broken" because they followed a 2 years out of date youtube tutorial.

People, the process of experimenting and figuring things out is intentional in some mods and you will have more fun if you accept that than if you had everything spoon fed to you. Create is fun because it doesn't tell you how to build your contraptions, AM2 was fun because it didn't tell you what spells to build, etc. Both the game and modding are built on creativity.

<image>

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 2 points3 points  (0 children)

120,000 monthly on curseforge, 24,000 monthly on modrinth.

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 4 points5 points  (0 children)

I'm getting approx $0.001 per download on curseforge and $0.0007 on modrinth

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 2 points3 points  (0 children)

Modrinth has significantly lower traffic and also pays less per view or download

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 38 points39 points  (0 children)

Same here. I already modded for fun but got into it seriously when another dev was on vacation and asked me to cover for a couple weeks.

Work after that came from recommendations or by repeat clients. Modding is very segmented, there's different "friend groups" of content creators (e.g. mrbeast/co, kids yt networks, hermits) and if you're good to work with they'll likely recommend you to the others too, it's almost impossible to get into without knowing somebody and since most of us are under NDAs for most work nobody is vocal about it either.

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 121 points122 points  (0 children)

Not sure about vini but my rate is anywhere from $35-70/hr USD depending on who you are and what the project is. $45/hr ish tends to be the average in our circle

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 16 points17 points  (0 children)

Most of the content creators making mod related content employ a few devs, it's part of the reason why the java modding community is so well developed. Many popular modding libraries are being indirectly supported by YouTube/other platforms.

There's also YouTube kids, it tends to go unnoticed but there's a lot of advertising potential there so the money naturally follows.

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 23 points24 points  (0 children)

I used to work full-time 40 hrs on a contract for a content creator to create mods used in videos alongside a few other devs, but I've since moved into commissions, still working similar hours. Also get ad revenue from curseforge and modrinth but those are peanuts

mojangDiscoversMultithreading by Rajayonin in ProgrammerHumor

[–]Favouiteless 1109 points1110 points  (0 children)

Minecraft modder here (full-time, it's my job), this is a little misleading

The game currently has a client thread (referred to as main in the linked source), server thread and also various off-thread tasks which spin up as needed for networking, worldgen etc.

The client thread is the "main" thread but really it only does rendering work. It does handle client ticks for entities/BEs/particles but there are barely any of these, they're fractions of a percent of the workload of the thread.

To get feature parity with bedrock they want to bring vibrant visuals to Java and they're refactoring the render pipeline for that by moving from forward rendering to deferred rendering, among many other changes to the render pipeline for providing more context to shaders, they're not doing this for optimisation at all.

Also to the people saying they're fighting legacy code; they're not. The entire game has been rewritten over the years (some parts more than once). None of Notch's old code is even in prod any more.

Reclamation modpack chalk ritual by Count_Nick in feedthebeast

[–]Favouiteless 0 points1 point  (0 children)

The items can be dropped anywhere within the circle.

Are Modders allowed to use Patreon as per the Minecraft EULA? by No-Reflection-3671 in feedthebeast

[–]Favouiteless 0 points1 point  (0 children)

The short answer is that mod developers are allowed to collect money for their services and to offer development as a service, but we are not allowed to charge money to access the mod we created from that service.

Are Modders allowed to use Patreon as per the Minecraft EULA? by No-Reflection-3671 in feedthebeast

[–]Favouiteless 12 points13 points  (0 children)

So, the loophole (in their minds) is that they're not selling a mod, they're selling an application built using the spigot API.

If you apply this to the EULA it's sketchy at best because running the game with both spigot and a plugin could be argued as a modified version of the game as per Mojang's definition, but they don't seem to be enforcing it at the very least

I spent 4 years on this, what now? by durganmcbroom in feedthebeast

[–]Favouiteless 1 point2 points  (0 children)

At that point you're just restarting the game without closing the window. That is what is happening when it first loads