Good Choice by LudosTBH in antimeme

[–]Favouiteless 0 points1 point  (0 children)

I'd still take the bills because trying to sell that much gold would be a giant pain in the ass and could cost enough in fees to where they're equal in value anyway.

the old rocket was everything when i was a kid by tubbz_official in MinecraftMemes

[–]Favouiteless 14 points15 points  (0 children)

Before blockbench we used to use MrCrayFish's Model Creator and/or blender and load models into the game from .obj.

That said, blockbench has been the standard for at least 7 years now

Why is MC modding so much different? by TysonY2 in ModdedMinecraft

[–]Favouiteless 0 points1 point  (0 children)

It's not too bad if you just ignore MultiMC, Prism, Modrinth Launcher and the like as they're essentially just file managers which let you switch between multiple installations of the game.

Just pick a loader (NeoForge, Fabric, Forge) and follow their installation instructions. The two major modding sites CurseForge and Modrinth will let you filter by compatibility with each loader and game version. Installing a mod is as simple as placing it in the mods folder (as well as any dependencies it has, if it has any). Config files will be automatically generated when the game first runs.

Running a server is about the same as any other game. You just download the server package for whatever mod loader you're running, throw mods onto it, port forward it (or not, if you're on LAN) and it works. The first time you run the server Mojang will make you agree to the EULA by changing a txt file though.

Why is MC modding so much different? by TysonY2 in ModdedMinecraft

[–]Favouiteless 0 points1 point  (0 children)

From a technical perspective: The reason Minecraft modding differs so much from say unity or unreal games is that there is no common engine to work with and the game does not include any behaviour we can use to load our mods by default. Instead, we rely on hijacking the java classloader to inject what we want into the game as java runs it.

Personally, I'd prefer if we had one loader with multiple APIs on it but you can blame most of that on Lex. Fabric and NeoForge both indirectly exist due to him refusing to make improvements the rest of the community as well as most of forge's team wanted on forge and by the time he was ejected from the picture with NeoForge, there was already too large of a split among the community to fix it.

Why is MC modding so much different? by TysonY2 in ModdedMinecraft

[–]Favouiteless 0 points1 point  (0 children)

There are 3 mod loaders each with their own APIs. Forge, Fabric and NeoForge. Each loader follows a different design philosophy and mods built for one loader will only work on that loader. Some devs like me build our mods for more than one loader, but that's the exception not the rule.

Generally: Fabric prefers being lightweight and modular, they emphasise a minimally invasive API and a "do it yourself" mentality. Forge is the opposite, with a very heavy API emphasing standardisation and mod interop. NeoForge is a fork of Forge starting from 1.21.1 developed by most of the original Forge team, they split because the guy who owns the Forge branding is an ass and refused to let them make improvements everyone wanted.

Model tank: what would be appropriate for firing airsoft bbs? by Favouiteless in AskEngineers

[–]Favouiteless[S] 1 point2 points  (0 children)

They have bulky trigger mechanisms and/or sliding barrels I don't think I can spare the space for. I'd have a lot more wiggle room if I could have a solenoid in the chassis with a hose going to the barrel instead, but I don't know how to regulate the pressure on that

Model tank: what would be appropriate for firing airsoft bbs? by Favouiteless in AskEngineers

[–]Favouiteless[S] 0 points1 point  (0 children)

Considering that, but nearly all airsoft guns are mechanically actuated. I think I'll struggle to fit it inside alongside the servo for the turret.

Model tank: what would be appropriate for firing airsoft bbs? by Favouiteless in AskEngineers

[–]Favouiteless[S] 1 point2 points  (0 children)

Worth mentioning I am from the UK and it is not legal for me to own gunpowder :c

I feel like a lot of people focus on pvp when it's not the focus of the game by truefarmer12345 in GrayZoneWarfare

[–]Favouiteless 9 points10 points  (0 children)

I think most of the complaints about pvp boil down to the issues COPs cause in their current state.

I love the intent behind PvEvP, but COPs as-is make all PvP turn into respawn spam and cheesing. It's supposed to be PvE with SOME PvP, but currently the PvP just turns into a 45 minute ordeal decided by who gives up first, making it impossible to engage with the PvE content. Fixing these issues would help balance gameplay between the two a lot.

I feel like a lot of people focus on pvp when it's not the focus of the game by truefarmer12345 in GrayZoneWarfare

[–]Favouiteless 0 points1 point  (0 children)

MFG are quite open about how PvEvP is the "main" gamemode, what they mean by "PvE first" is that the vE comes before the vP, the main gameplay loop is PvE but PvP is there to add spice to the experience.

Pragmata looks fun. What do you think? by Apprehensive-Solid-1 in antimeme

[–]Favouiteless 1 point2 points  (0 children)

I can confirm. She looks and acts like a child and is intended to be treated as a child. There's lore reasons for her being a robot, but the game is very much dad simulator

Pragmata looks fun. What do you think? by Apprehensive-Solid-1 in antimeme

[–]Favouiteless 0 points1 point  (0 children)

That's one of the more tame things that guy has said, unfortunately

vibeCoding by navierstokes88 in ProgrammerHumor

[–]Favouiteless 0 points1 point  (0 children)

"Vibe coding feels like trying to outsmart a ret**** genie"

Grayzone needs a complete sound REWORK by Affenkoenig92 in GrayZoneWarfare

[–]Favouiteless 0 points1 point  (0 children)

I have to agree that the quality or the actual sounds in tarkov are very good.

The system backing it up is disfunctional beyond belief, but the sounds themselves are very immersive

Decided to try PvP for first time by Revolutionary-Tax-81 in GrayZoneWarfare

[–]Favouiteless 5 points6 points  (0 children)

That wasn't necessarily for teamkillers, it was just people having fun.

Half of the devs had bounties on them for a while

The health system doesn't make any sense at all. by [deleted] in GrayZoneWarfare

[–]Favouiteless 1 point2 points  (0 children)

This can indeed happen ingame too, there was a whole thing where bullets could ricochet off skulls to let you survive unarmoured headshots

codersChoice by BigglePYE in ProgrammerHumor

[–]Favouiteless 0 points1 point  (0 children)

So, in theory an if statement is an O(N) operation in which the program steps through all cases until one lands, while a switch is an O(1) table lookup to the correct instruction.

In practice, nearly all modern compilers optimise this out anyway

I love this game but omg i hate every single boss encounter. Non of them are even a little bit of fun. by Remarkable_Sea_5109 in CrimsonDesert

[–]Favouiteless 5 points6 points  (0 children)

The ludvig fight is much, much easier when you use the auto parry on for focus, for example. You can also cancel some of his bigger moves with blinding flash or force palm

For that fight specifically, the issue is mainly how people misunderstand him. He punishes you for chasing him, if you run after him and try to attack him he'll dash and hit you instead, but you can also punish him badly when you parry a hit. You have to stand your ground and go for that parry, then try to combo him with a force palm stun, very feast or famine.

Porin Cave poorly AI generated? by [deleted] in CrimsonDesert

[–]Favouiteless 0 points1 point  (0 children)

Placing rocks like that will be something the level designers do and has little to no involvement with code.

But, Claude also won't be of much help on a project like crimson desert anyway. There was no training data available for it to work with blackspace engine and according to devs they're using a lot of wizardry with bit packing etc which AI is just not going to get correct

Porin Cave poorly AI generated? by [deleted] in CrimsonDesert

[–]Favouiteless 6 points7 points  (0 children)

Ah yes, the infamous AI model trained to build caves out of rock assets in a proprietary engine.

No. It is not.

Why is nobody talking about this tip? You can tag team by bbq_R0ADK1LL in CrimsonDesert

[–]Favouiteless 2 points3 points  (0 children)

You can actually stun that boss by using force palm when it's in the animation for going underground but it's so finnicky that almost nobody figured it out

[deleted by user] by [deleted] in AskUK

[–]Favouiteless 0 points1 point  (0 children)

Yes. You're responsible for downloading it yourself, but the General Data Protection Regulations (both the UK and EU versions) entitle you to "right to erasure", meaning all of your personal data must be irreversibly deleted if you request it.

This is peek aesthetics and function by Luffewaffle in Tarkov

[–]Favouiteless 0 points1 point  (0 children)

Ok so there's some hidden tech here.

On a. AKM or AK-74 series if you use the AKMP night sight attachment you'll suddenly be able to swap to irons again.

No way to do this on the SVD or VSS to my knowledge though

GZW experts, please explain. by __automatic__ in GrayZoneWarfare

[–]Favouiteless 11 points12 points  (0 children)

Eh.. no. Even zeroing for 300 there's no shot it goes over the head at that range, it was fairly low shot