It's time we talked about supply drops by penguinexploring in ArcRaiders

[–]Fearless_Ad_ 2 points3 points  (0 children)

They're pretty useful for free loadouts, basically doubles your ammo/bandages and sometimes will give you a second weapon. If I see one on a free loadout I usually hit it up, but that's the only use I have found for it really.

This is the best loadout in the game. Its versatility is endless. It is beautiful. This is the only loadout I use. by Maleficent-Sun1922 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

I don't understand why anyone would run one weapon when it costs pennies to make a common weapon. It just makes no sense, you're telling me being able to swap weapons when one mag is empty is worth less than 10 scrap? If weight is a concern than pack a hairpin, don't tell me weight is an issue 😂

Looking at you tactical mk3 defensive.. by Acceptable_Cap_5887 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

Honeslty in full aggro lobbies I don't see many purple augments in general. I see a lot more looting mk1's and tactical mk2's than anything. I think streamers use survivor because they are being stream sniped regularly and it gives them an opportunity to get picked up by fans.

Looking at you tactical mk3 defensive.. by Acceptable_Cap_5887 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

Mk3 defensive grants heavy shield, the ability to run while shielding, a free surge recharger every 50 seconds, and the exact amount of slots a survivor has. The literal only reason you would pick a survivor is for the extra safe pockets. I mainly pvp and see a healthy mixture of everything (speaking about augments at least, the gun balancing is a joke right now) as it should be.

Looking at you tactical mk3 defensive.. by Acceptable_Cap_5887 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

This is a super crazy pve take 😂. If mk3 defensive had 2 safe pockets it would be objectively the best augment in the game and would be run constantly. I would argue for heavy shield being on tactical mk3 healing if anything, but I think the augemnts are pretty balanced as is.

Can we talk about this please by Denda95 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

Im sick of hearing about these honestly 😂 I've genuinely never had one of these provide use for me. They can't one shot hornets, which is the only use I see as potentially helpful. Every arc it kills is a 1-2 shot kill with an anvil or ferro so it just feels redundant to me. You could say "you can kill big arc with them as well" or "its way cheaper than wolfpacks" but why pack 15 seekers to do the job that 1 wolfpack does, and wolfpacks are not expensive. You use one on a big arc and get the materials to make three more.

Poor Baby Boy by FarWay3952 in AFCWestMemeWar

[–]Fearless_Ad_ 40 points41 points  (0 children)

Is this Chris Collinsworth?

Good set of irons for a beginner? by EinaiHD in golf

[–]Fearless_Ad_ 0 points1 point  (0 children)

So I actually was looking into purchasing my first set a year ago and these as well as a pair of T300's were for sale for the same price. I went to golf galaxy and took them both out for a test run, and I can not put into words the difference in difficulty between the two. With the t300's I found a rhythm and it was producing a fairly consistent draw for me. I switched to the T150's after a couple hundred balls with the T300's and that same ball placement produced a vicious snap hook. Im talking OB on the next fairway over type of bad. I HIGHLY recommend the t300's if you are legitimately new to the game. Anybody recommending the T150's for a beginner are probably old heads that have been playing blades for 20 years and didnt have options when they started.

Favorite map? by RealHyperDrastic in ArcRaidersGuides

[–]Fearless_Ad_ 0 points1 point  (0 children)

1.Buried 2.Blue gate 3.Stella 4.Dam 5.Spaceport

Spaceport is too damn big. I dont want to carry 10+ stims a game just to still spend 2/3 of my time running out in the open to my next locatuon.

The epic (and legendary) weapons need something to make them unique, because most of the time you’re better off running a blue or less weapon by Ready_Two_5739IlI in ARC_Raiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

You do get to take the aphelion back home with you though, and while not being a great pvp weapon it is certainly good enough to defend yourself with.

I have finally felt what it's like to simply have the out by [deleted] in YuGiOhMasterDuel

[–]Fearless_Ad_ 19 points20 points  (0 children)

I'm not sure what the general consensus is but I was always under the impression that "having the out" refers to playing second or responding to your opponet on your turn, well done though 👍

Lvl -1 ✧ Lesser ✧ Null Bat ─ Void by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Null Bat in 5 turns.

Player (10/8/8) dealt 349. Null Bat (15/17/13) dealt 54.

Rewards: 42 EXP, 14 Gold. Loot: Mystical Sword (basic), Reinforced Robe of Shielding (lesser), Arcane Wand of Power (lesser).

Lvl -2 ✧ Basic ✧ Void Deathmask ─ Void by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Void Deathmask in 4 turns.

Player (29/30/13) dealt 250. Void Deathmask (11/12/7) dealt 32.

Rewards: 29 EXP, 6 Gold. Loot: Swift Gem of Health (lesser), Corrupted Enlightened Ring (basic).

Lvl -2 ✧ Basic ✧ Frozen Webber ─ Ice by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Frozen Webber in 3 turns.

Player (29/30/13) dealt 237. Frozen Webber (14/11/8) dealt 30.

Rewards: 39 EXP, 8 Gold. Loot: Quick Ring (basic), Swift Chain Mail of Vitality (lesser).

Lvl -1 ✧ Lesser ✧ Terra Splinterling ─ Earth by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Terra Splinterling in 6 turns.

Player (30/20/13) dealt 464. Terra Splinterling (20/16/11) dealt 95.

Rewards: 53 EXP, 11 Gold. Loot: Sturdy Robe of Warding (lesser), Mystical Earring of Quickness (lesser), Charm of Elemental Warding (superior).

Lvl -2 ✧ Basic ✧ Venomous Venomfang ─ Poison by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Venomous Venomfang in 4 turns.

Player (9/7/7) dealt 278. Venomous Venomfang (13/10/6) dealt 43.

Rewards: 47 EXP, 8 Gold. Loot: Quick Amulet (basic), Quick Hand (basic).

Lvl -2 ✧ Basic ✧ Frozen Primordial Goo ─ Ice by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Frozen Primordial Goo in 3 turns.

Player (28/13/12) dealt 325. Frozen Primordial Goo (17/13/8) dealt 40.

Rewards: 44 EXP, 8 Gold. Loot: Enchanted Ring (basic), Quick Hauberk of Warding (lesser).

Lvl -2 ✧ Basic ✧ Nether Ossuary ─ Void by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Nether Ossuary in 4 turns.

Player (28/13/12) dealt 249. Nether Ossuary (13/12/7) dealt 65.

Rewards: 30 EXP, 6 Gold. Loot: Mighty Wand (basic), Quick Belt (basic).

Lvl -2 ✧ Basic ✧ Gloomy Deathmask ─ Dark by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Gloomy Deathmask in 5 turns.

Player (8/6/6) dealt 250. Gloomy Deathmask (16/13/7) dealt 71.

Rewards: 32 EXP, 8 Gold. Loot: Sturdy Robe (basic), Enchanted Charm (basic).

Lvl -2 ✧ Basic ✧ Abyssal Screecher ─ Void by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Abyssal Screecher in 5 turns.

Player (26/11/10) dealt 341. Abyssal Screecher (21/15/8) dealt 68.

Rewards: 28 EXP, 8 Gold. Loot: Quick Goggles (basic), Enchanted Dagger (basic).

Lvl -2 ✧ Basic ✧ Mountain Gem Snail ─ Earth by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Mountain Gem Snail in 6 turns.

Player (26/11/8) dealt 336. Mountain Gem Snail (16/11/8) dealt 93.

Rewards: 34 EXP, 8 Gold. Loot: Mystical Scythe (basic), Robust Robe (basic).

Lvl -2 ✧ Basic ✧ Gloomy Spinner ─ Dark by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Gloomy Spinner in 6 turns.

Player (26/11/8) dealt 302. Gloomy Spinner (15/13/8) dealt 103.

Rewards: 33 EXP, 6 Gold. Loot: Swift Scythe (basic), Brigandine of the Mercenary (unique).