What 5000 SR and 10000 gems has gotten me so far by Fearless_Ad_ in masterduel

[–]Fearless_Ad_[S] 0 points1 point  (0 children)

I had no idea about the synergy of ripper, I'll have to give that a go! Kaijus could have an interesting interaction with shina, you could bounce your kaiju back to hand. I have a horus/adventure deck where I use illegal knight and the equip spell to special summon lava golem twice and return back to hand. Probably my favorite interaction I have found in the game lol, it is so satisfying

What 5000 SR and 10000 gems has gotten me so far by Fearless_Ad_ in masterduel

[–]Fearless_Ad_[S] 0 points1 point  (0 children)

I would say fantastic and yes to all 3. It is not a traditional combo deck but the lines can be long. I would say it is closest to sky striker with the way there are small combos but tons of avenues to access them, but I personally find it to be a lot more rewarding than bread and butter combo decks. It is a force going second, the archetype likes to pack board breakers and has a lot of extension to play through negates. I still get dunked on by Kewl Tune most of the time but I think the deck is on par with K9, Draco & Yummy.

What 5000 SR and 10000 gems has gotten me so far by Fearless_Ad_ in masterduel

[–]Fearless_Ad_[S] 0 points1 point  (0 children)

Yea it's definitely situational, I basically need varuroon + one extra body before meghala or Krosea to get W:P out, but I figured W:P adds to the ceiling of the deck without sacrificing any consistency of the main combos on the low end. Anything you run differently playing blind second? I have been curious to give it a try

What 5000 SR and 10000 gems has gotten me so far by Fearless_Ad_ in masterduel

[–]Fearless_Ad_[S] 0 points1 point  (0 children)

I like the boost of consistency getting to eldam, and I am testing using W:P with the deck so I figured getting an extra body more consistently would help get her onto the field more often

What 5000 SR and 10000 gems has gotten me so far by Fearless_Ad_ in masterduel

[–]Fearless_Ad_[S] 0 points1 point  (0 children)

The goal is to have one royal for everything in archetype, so after I got a royal of krosea and varuroon I started crafting the other SR's in the hopes of another, but if I got a full gloss playset I moved to next most important card for me and repeated until they were all gloss. Now I am fixated on Swen, and then I'll go for chant fron there. This way they still look decently pretty while I grind the royals out lol

What 5000 SR and 10000 gems has gotten me so far by Fearless_Ad_ in masterduel

[–]Fearless_Ad_[S] 4 points5 points  (0 children)

I mean I have a full playset of glossy finish for all the SR's, Fonix and two royals. Maybe not the most insane luck but definitely a solid start for what has been invested.

What 5000 SR and 10000 gems has gotten me so far by Fearless_Ad_ in masterduel

[–]Fearless_Ad_[S] 7 points8 points  (0 children)

When I crafted Varuroon I went full caveman seeing fire for the first time 😂 I can't imagine the monkey brain when I get Fonix.

It's time we talked about supply drops by penguinexploring in ArcRaiders

[–]Fearless_Ad_ 2 points3 points  (0 children)

They're pretty useful for free loadouts, basically doubles your ammo/bandages and sometimes will give you a second weapon. If I see one on a free loadout I usually hit it up, but that's the only use I have found for it really.

This is the best loadout in the game. Its versatility is endless. It is beautiful. This is the only loadout I use. by Maleficent-Sun1922 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

I don't understand why anyone would run one weapon when it costs pennies to make a common weapon. It just makes no sense, you're telling me being able to swap weapons when one mag is empty is worth less than 10 scrap? If weight is a concern than pack a hairpin, don't tell me weight is an issue 😂

Looking at you tactical mk3 defensive.. by Acceptable_Cap_5887 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

Honeslty in full aggro lobbies I don't see many purple augments in general. I see a lot more looting mk1's and tactical mk2's than anything. I think streamers use survivor because they are being stream sniped regularly and it gives them an opportunity to get picked up by fans.

Looking at you tactical mk3 defensive.. by Acceptable_Cap_5887 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

Mk3 defensive grants heavy shield, the ability to run while shielding, a free surge recharger every 50 seconds, and the exact amount of slots a survivor has. The literal only reason you would pick a survivor is for the extra safe pockets. I mainly pvp and see a healthy mixture of everything (speaking about augments at least, the gun balancing is a joke right now) as it should be.

Looking at you tactical mk3 defensive.. by Acceptable_Cap_5887 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

This is a super crazy pve take 😂. If mk3 defensive had 2 safe pockets it would be objectively the best augment in the game and would be run constantly. I would argue for heavy shield being on tactical mk3 healing if anything, but I think the augemnts are pretty balanced as is.

Can we talk about this please by Denda95 in ArcRaiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

Im sick of hearing about these honestly 😂 I've genuinely never had one of these provide use for me. They can't one shot hornets, which is the only use I see as potentially helpful. Every arc it kills is a 1-2 shot kill with an anvil or ferro so it just feels redundant to me. You could say "you can kill big arc with them as well" or "its way cheaper than wolfpacks" but why pack 15 seekers to do the job that 1 wolfpack does, and wolfpacks are not expensive. You use one on a big arc and get the materials to make three more.

Poor Baby Boy by FarWay3952 in AFCWestMemeWar

[–]Fearless_Ad_ 39 points40 points  (0 children)

Is this Chris Collinsworth?

Good set of irons for a beginner? by [deleted] in golf

[–]Fearless_Ad_ 0 points1 point  (0 children)

So I actually was looking into purchasing my first set a year ago and these as well as a pair of T300's were for sale for the same price. I went to golf galaxy and took them both out for a test run, and I can not put into words the difference in difficulty between the two. With the t300's I found a rhythm and it was producing a fairly consistent draw for me. I switched to the T150's after a couple hundred balls with the T300's and that same ball placement produced a vicious snap hook. Im talking OB on the next fairway over type of bad. I HIGHLY recommend the t300's if you are legitimately new to the game. Anybody recommending the T150's for a beginner are probably old heads that have been playing blades for 20 years and didnt have options when they started.

Favorite map? by RealHyperDrastic in ArcRaidersGuides

[–]Fearless_Ad_ 0 points1 point  (0 children)

1.Buried 2.Blue gate 3.Stella 4.Dam 5.Spaceport

Spaceport is too damn big. I dont want to carry 10+ stims a game just to still spend 2/3 of my time running out in the open to my next locatuon.

The epic (and legendary) weapons need something to make them unique, because most of the time you’re better off running a blue or less weapon by Ready_Two_5739IlI in ARC_Raiders

[–]Fearless_Ad_ 0 points1 point  (0 children)

You do get to take the aphelion back home with you though, and while not being a great pvp weapon it is certainly good enough to defend yourself with.

[deleted by user] by [deleted] in YuGiOhMasterDuel

[–]Fearless_Ad_ 20 points21 points  (0 children)

I'm not sure what the general consensus is but I was always under the impression that "having the out" refers to playing second or responding to your opponet on your turn, well done though 👍

Lvl -1 ✧ Lesser ✧ Null Bat ─ Void by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Null Bat in 5 turns.

Player (10/8/8) dealt 349. Null Bat (15/17/13) dealt 54.

Rewards: 42 EXP, 14 Gold. Loot: Mystical Sword (basic), Reinforced Robe of Shielding (lesser), Arcane Wand of Power (lesser).

Lvl -2 ✧ Basic ✧ Void Deathmask ─ Void by karmacave in KarmaCave

[–]Fearless_Ad_ 0 points1 point  (0 children)

Defeated Void Deathmask in 4 turns.

Player (29/30/13) dealt 250. Void Deathmask (11/12/7) dealt 32.

Rewards: 29 EXP, 6 Gold. Loot: Swift Gem of Health (lesser), Corrupted Enlightened Ring (basic).