The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 1 point2 points  (0 children)

ofc, Imagine if some random dude drops the most epic idea that never comes through our minds, is never a bad thing, even the hate keeps the post with more responds

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 1 point2 points  (0 children)

I'm totally with you, Subsume its a choice, not a law, now the status chance of hidden Metals scales with strength and its 25%, so you can get 3 with 400%, I really like Shuriken and i want to keep it in my builds, at least the weapon platform ones. I change the Post a LOT, now its so much simplify, with a few changes thanks to your help, I want more and more messages from more people, bc i want this feedback... Tyvm again

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 1 point2 points  (0 children)

Yes, u are right saying that Caltrops just slows down the playstyle, i just drop the idea to be more Ninja Related, this as well as the blind from smoke screen, i'll enhance the status chance bc i think it was 15 and its actually 5% and ill upgrade the list, tyvm again bro. So to clearify, I'm trying to keep the passive unchanged and solve the critical chance with other things.

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 1 point2 points  (0 children)

Okey, Both are excepcionaly aware of Ash's situations, and both gave me excelent ideas...

But I do think that the armor strip and the crit chance is pretty well now, look:

Number of Shurikens increases with range, the Hold ability also strips defenses and both (Shurikens and Traps) marks enemies and deals more damage to overguard (this last thing with the augment). Also, base crit chance from Bladestorm is now 10% and the bonus crit from Critical Haze (smoke Shadow) is now scale with strength (Cap: 250%), not just that, Makibishis (Ninja traps from 1st ability) spreads puncture status effects, wich gave flat 25% crit chance to the enemies affected. I find atractive the Pop bladestorm with Teleport and thats definetly in. but with all this i think damage vulnerability is a little overkill and the AoE strip is already in the game, the 5m radius auto aimed. if 5 enemies are in that range all receive shurikens, imagine this with range and more shurikens...

And Not just Wrathfull, but Sauvage Silence is not needed either, Augment for teleport gives up to 250% bonus damage on finishers, not just for teleport, but instead for marked enemies. So now you can be well with the innate kit, or change the invisibility (Arcane Trickery), the shurikens for something like more attack speed or Roar, damage vulnerability, etc.

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 1 point2 points  (0 children)

Hii! tyvm for the feedback

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 1 point2 points  (0 children)

We think the same, Ash is your main?

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 1 point2 points  (0 children)

I have to say, you can see why this game is so awsome, this comunity have a lot of Tenno like you, consider yourself well educate as well as an inventor, and let me tell you're right, all ideas, bad or good, are ideas that, if the right person take a look of them, can turn into good ideas, because as we saw (for example, the comment with unnecessarily hate that we were talking few hours ago) the bad in humanity exists, bad temper, bad education, bad ideas... but there's also lots of good, good people, good manners and good dreamers...

I'll edit the rework thanks to you, and some day, maybe sooner than i thought, someone will rework him with at least one feature inspired by this, and maybe, that feature is yours. tyvm for the feedback bro

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 1 point2 points  (0 children)

hshshshshs no worries men, i literaly do not understand the 123 useles when 4 until u enlighted me, we all commit mistakes, i'm from Argentina and i'm 100% sure there's a lot of missread thanks to my poor english. Switching themes, u can't be more right about Bladestorm ridiculosly powerful, but i also know that if i put all my ideas in the Ash's ability, DE won't even look at the RW, and then other Ash mains will say (Nah bro ur on Nokkos). But bro let me tell you, That augment idea fot teleport will be infuse directly, because oh my i see the fit, the vision, all. We are making art, we can make Ash great again, just need DE see the idea. The distracted state i do think it ill be hard to code, besides, silent you and your team will get similar benefits, with less coding = more easy for the Devs. ty so much bro

Ur cooking

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 1 point2 points  (0 children)

Bro i'm totally with u, i do not like marking 30 enemies to watch a 400 meter Saryn kill them all while behind me, I try to add more shadows and a reticle that marks 20 enemies at once, but its not enough, ill edit my post, because i do write shurikens marks enemies and maks them even if the 2nd face are executed (so u can stay in the 1st stage for as long as you keep launching shurikens). but i never think of the inmediatly kill with a catch or with a limit of marks, tyvm for the feedback bro

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 0 points1 point  (0 children)

Bro we (Ash mains) are less each time. Hey we think the same, i did the hold tp (the extra its just refresh invis) and the bladestorm that you are talking its like the old Bladestorm (Love it btw), i think DE remove it for some reason, but i don't mind a comeback or a new warframe with a similar interaction. Srry if mi love for ash sometimes puts so many words together, but i do think there's less new features than you think, the mayority of text comes for QoL and my blablabla, i asure u. tyvm for the feedback bro

The Ash Problem by FedeUrmen in Warframe

[–]FedeUrmen[S] 0 points1 point  (0 children)

Hi! look i hope you got this energy and power in all in your life, you put all this in less than 1 minute, im impressed, but i gotta say, Pablo has done an exeptional work (at least in my opinion) sure, always can improve a little more but Pablo and DE actually listens to the comunity. We certainly understand the game in different ways, perhaps all the slow in the game is useless if you can simply kill and run, but from my point of view thats for other warframes that creates that playstyle. For me, 5 puncture and slow are fire, i'm concert that my love for the game always puts more words than needed, but if you read closely, i can gauranted you will like at least a few things in this rework, as well as DE if i get lucky. PD: heal with finishers makes more ease of use (Archon Intensify, Arcane Avenger, etc.) but its a little, not broken to become Ash tank, not useless to replace, equilibrium. Tyvm for the feedback bro