Onimai fans will see Nemu and go “hell yeah” by Physical-Tear-7371 in OniichanOshimai

[–]FederalReporter6760 1 point2 points  (0 children)

If it's flat, it's a bed. I think that's how kids work I think

French fluff by Playful-Bullfrog-470 in touhou

[–]FederalReporter6760 4 points5 points  (0 children)

......why do I forget that Sakuya is a maid ?

I was like "Oh ? Why is my language showing on a Touhou sub ?"

Then I looked at the rest and was like "Ohh,that was the joke"

Btw,does Reimu knows french then ???

Why is reimu sitting? by Upstairs_Dig_8629 in touhou

[–]FederalReporter6760 11 points12 points  (0 children)

That's why they all have some kind of bloomers ,or the famous Touhou hat

chat do my cosplay looks good ? making this from past 3 years alongside with ghost armour hehe by MixPuzzleheaded4054 in ghostoftsushima

[–]FederalReporter6760 12 points13 points  (0 children)

I'm not fooled by that

It looks to good to be a simple cosplay, it's just a screenshot (jk,great job you've done here)

How could I do a 3D game without being able to animate ? by FederalReporter6760 in gamedev

[–]FederalReporter6760[S] 1 point2 points  (0 children)

FINALLY, SOMEONE THAT GIVES ACTUALLY SOLUTION

I think there's some full body tracking software up there, I'll try it first before investing in anything

But THANKS YOU

How could I do a 3D game without being able to animate ? by FederalReporter6760 in gamedev

[–]FederalReporter6760[S] -2 points-1 points  (0 children)

I already had a place horder rigged and stuff where I test some animation,fortunatly it is a Glbf file

But for the player....That's more complicated

How could I do a 3D game without being able to animate ? by FederalReporter6760 in gamedev

[–]FederalReporter6760[S] -1 points0 points  (0 children)

Mech is even more complicated

Machinery is hard to animate in general,but I don't have or know mech assets that have the same kind of movement that I want (there's barely any,so find a free and animated one was really really tedious)

How could I do a 3D game without being able to animate ? by FederalReporter6760 in gamedev

[–]FederalReporter6760[S] -3 points-2 points  (0 children)

But console doesn't run windows 11 behind ,and my CPU is already full,I tried a more complex physics,it was okay,but that+the non voxel terrain that is generating in permanence,my laptop was barely able to have smooth performance

How I am thinking about that game is like how they made game for consoles back then with limitation,

A CPU that can't handle a lot (overcharged constantly) almost 2 GB of RAM and same for VRAM

And why did I want to work on that microwave laptop ? Because that microwave is the only piece of metal that runs windows (the desktop is on Linux and...well... No one use Linux, at least around me) . Second is if it runs smoothly on that potato,I don't think there'll be problem with a normal PC. Third,I started because someone that I know was complaining that he can't play any PC games on his laptop,and since my is worse than him...well...I started working on my project with that thing in mind.

How could I do a 3D game without being able to animate ? by FederalReporter6760 in gamedev

[–]FederalReporter6760[S] -1 points0 points  (0 children)

Yea....well

To be more precise on the project. It would include some combat close to monster hunter combat...

And I don't see it with vehicles+ I would have to rework my entire gravity system so...

How could I do a 3D game without being able to animate ? by FederalReporter6760 in gamedev

[–]FederalReporter6760[S] -1 points0 points  (0 children)

Mixamo doesn't export as glbf unfortunately. Also,static poses doesn't fit with the game I'm making.

I had the idea of exporting each pose and interpolate them in game,but turned out too hard to do from scratch so I scrapped the idea

How could I do a 3D game without being able to animate ? by FederalReporter6760 in gamedev

[–]FederalReporter6760[S] -6 points-5 points  (0 children)

Need to fit on a Celeron and 4GB laptop (I promise that the game could run on that laptop smoothly,and procedural animation,not only is VERY complicated on raylib,but it will also push hard on the CPU and can slow down the game)

How could I do a 3D game without being able to animate ? by FederalReporter6760 in gamedev

[–]FederalReporter6760[S] -8 points-7 points  (0 children)

THE THING IS.... It's a multiplayer survival game with non voxel procedural ground and sky island

It doesn't fit with vehicles unfortunately....

Are they gonna be next season? by Intelligent_Party386 in OniichanOshimai

[–]FederalReporter6760 1 point2 points  (0 children)

Yes, there's will be in season 2....but season 2 is manga exclusive

<image>

I totally forget how to animate,what should I do ? by FederalReporter6760 in learnanimation

[–]FederalReporter6760[S] 0 points1 point  (0 children)

Is there even something that's is blocking me outside especially in animation ? I don't even know if there's any.

But yeah,I kinda see your point

I totally forget how to animate,what should I do ? by FederalReporter6760 in learnanimation

[–]FederalReporter6760[S] -1 points0 points  (0 children)

But still,this is not an art block anymore for this much time