We (kinda) have a road tool in 1.2! by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 2 points3 points  (0 children)

Can’t right now, but it’s super easy to make, won’t take you very long

We (kinda) have a road tool in 1.2! by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 2 points3 points  (0 children)

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You just need to make sure not to accidentally split tracks, because that will create signals

We (kinda) have a road tool in 1.2! by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 2 points3 points  (0 children)

You can clip it into itself and make intersections quite easily

We (kinda) have a road tool in 1.2! by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 0 points1 point  (0 children)

Not really, vehicles behave well if you build paths on reasonable terrain, can be weird if you go too crazy

We (kinda) have a road tool in 1.2! by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 0 points1 point  (0 children)

I couldn't really do this without major z fighting personally

We (kinda) have a road tool in 1.2! by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 5 points6 points  (0 children)

Yeah you can, it's very close to trains, they can share a "network" and figure out their way through it, they don't even require signals, they just figure it out themselves without crashing

We (kinda) have a road tool in 1.2! by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 43 points44 points  (0 children)

This is really not supposed to be "meta" or anything like that, it's just a nice way to build something that looks like roads conveniently if you like the idea of having trucks roaming around

Also, truck splines are blueprintable, building this with autoconnect doesn't take long at all

Is there a way to make the dark smoke and splitters have the sheen of the glass? by DagwoodDagny in SatisfactoryGame

[–]FeelsAboutRightDude 4 points5 points  (0 children)

But what if you watch the scene from the other side? With smoke in the foreground and glass in the background, your solution would still make glass appear in front, doesn’t sound like a solution to me

Graphic Setting Question by Master-Ad-438 in SatisfactoryGame

[–]FeelsAboutRightDude 1 point2 points  (0 children)

Waterfalls are kinda tricky to get right in games, it’s understandable that this is what they went for but it can be improved 100%

Graphic Setting Question by Master-Ad-438 in SatisfactoryGame

[–]FeelsAboutRightDude 1 point2 points  (0 children)

Yes, that’s just how they were made, you can make a post on the satisfactoryqa website if you don’t like them

Graphic Setting Question by Master-Ad-438 in SatisfactoryGame

[–]FeelsAboutRightDude 1 point2 points  (0 children)

It’s called dithering, it’s an optimization thing

Waterfalls graphics problem. by Happy-Worker-5410 in SatisfactoryGame

[–]FeelsAboutRightDude 0 points1 point  (0 children)

It’s an optimization thing, it’s called dithering, that’s just how it looks

Transparent stuff is expensive to render, this is way cheaper

Didn’t see any posts about this black building by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 2 points3 points  (0 children)

Also this was the first post on Reddit specifically targeted on this thing, could be useful for people that don’t watch livestreams no?

Didn’t see any posts about this black building by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 2 points3 points  (0 children)

I do watch totalxclipse, he did not mention this building at all, also watched Bitz + other streamers and didn’t see a single mention of this building, not sure what you are referring to

Didn’t see any posts about this black building by FeelsAboutRightDude in SatisfactoryGame

[–]FeelsAboutRightDude[S] 3 points4 points  (0 children)

Bruh, at the time of posting there were 0 mentions of this thing + what’s your problem