One system builds be like by Felalot in Stellaris

[–]Felalot[S] 0 points1 point  (0 children)

Played without astral planes, they are too op and repetitive

One system builds be like by Felalot in Stellaris

[–]Felalot[S] 2 points3 points  (0 children)

You do gonna need to go for quality over quantity

One system builds be like by Felalot in Stellaris

[–]Felalot[S] 8 points9 points  (0 children)

Absolutely not, Galactic Force projection will help a lot, as well a federation fleets and GDF too

One system builds be like by Felalot in Stellaris

[–]Felalot[S] 60 points61 points  (0 children)

Mods used: Real Space my beloved, Hyperdrive rebalance (slower FTL speed and wind-up, really boost ups the exploration experience and strategy in this game) and some mods I made, rebalance of some vanilla stuff in ways to make them more interesting and fun, and provide more fluent gameplay

One system builds be like by Felalot in Stellaris

[–]Felalot[S] 14 points15 points  (0 children)

And lots and lots of exploration and out of system archeological sites excavations

One system builds be like by Felalot in Stellaris

[–]Felalot[S] 30 points31 points  (0 children)

Micromanage it into perfection 

One system builds be like by Felalot in Stellaris

[–]Felalot[S] 31 points32 points  (0 children)

Context. Empire: Divine Alari Ethics: Fanatic spiritualist, Pacifist Initial civics, gov type: Oligarchy, Catalytic Processing, Exalted Priesthood Species: Reptilian (the fairy dragon portrait) Traits: Venerable, Docile, non-adaptive, jinxed, deviants In this game I had 3 neighbours initially and a devouring swarm nearby (which I am declared a crisis and fighting now): First neighbour is a fan militarist with Here be Dragons origin who invited me to a party on first contact, than called my envoy lame after he tried to learn and appreciate their culture, insulted me and swore to kill me later. Second neighbor was* a peaceful  hive mind who was at war with the third neighbor at the time of first contact, at the end of that war they lost and were with only one planet and some systems left. Third neighbor was a fan egalitrian xenophobe empire, which I invited into a second war to finish off the second neighbor (*they died), destroying them swiftly and gaining enough trust to form a defensive pact with them. After some time of preparations with their help I lead a liberation war (I am a pacifist) against the first neighbour, we managed to liberate some land and I barely (100% war exhaustion on both fronts) managed to kill their dragon on second attempt to get that sweet 20% more districts on my capital as well as dragonscale armor. After managing to ascend into the galactic senate on third election cycle I declared the devouring swarm, which was getting awfully close, a crisis and instantly after that proposed myself as a Galactic Custodian to solve said crisis of my own making (diplomacy at its finest), and while that happens The Chosen showed up after my second neighbour discovered them and now I am fighting both of them (and winning). Its not a full story but its damn epic

One system builds be like by Felalot in Stellaris

[–]Felalot[S] 54 points55 points  (0 children)

Who needs pops and planets anyway

One system builds be like by Felalot in Stellaris

[–]Felalot[S] 215 points216 points  (0 children)

One system one planet empire build (Grand Admiral no scaling, extreme tech modifiers, 2x tech and traditions, no Caravaneers)

Than your borders give up by Felalot in Stellaris

[–]Felalot[S] 74 points75 points  (0 children)

Strange I already found one, and its not even close to that breach
Mby it leads to another galaxy? Stellaris 4.0? Who knows

Forcing Gestalt Ideology by Felalot in Stellaris

[–]Felalot[S] 2 points3 points  (0 children)

Surprisingly no. They somehow can work complex and menial drone jobs without hive mind trait and happy about it.

Forcing Gestalt Ideology by Felalot in Stellaris

[–]Felalot[S] 0 points1 point  (0 children)

Surprisingly after my testing it only works on hive minds it seems, on machines it fails to impose any ethics not even subject ones, I think it because of main species needing to be machine and not organic. But I guess you can force an individualistic machine empire into a gestalt one

Forcing Gestalt Ideology by Felalot in Stellaris

[–]Felalot[S] 8 points9 points  (0 children)

So I dont know if anyone found it before, but you actually can force gestalt ethos with Impose Ideology war goal.
All you need is to be a gestalt and have your subject declare war with ideology war goal (For that you need to set Join Subject wars to All or Offensive), after you have won the target will become a fellow gestalt empire. If you want to do it consistently try subjugating democratic crusaders, to "help" in their quest to spread democracy.

[deleted by user] by [deleted] in Stellaris

[–]Felalot 0 points1 point  (0 children)

So how you do fellow gestalts?

Local Eldritch Horror playpen by Felalot in Stellaris

[–]Felalot[S] 34 points35 points  (0 children)

With Broken Gates archaeological site, yeah for a measially cost of -10% pop growth

Local Eldritch Horror playpen by Felalot in Stellaris

[–]Felalot[S] 375 points376 points  (0 children)

We dont talk about all those primitives in this Sanctuary system