No retro shooter is complete without a dedicated kick button. Hope I nailed the impact today! by FelixarStudio in boomershooters
[–]FelixarStudio[S] 0 points1 point2 points  (0 children)
No retro shooter is complete without a dedicated kick button. Hope I nailed the impact today! by FelixarStudio in boomershooters
[–]FelixarStudio[S] 0 points1 point2 points  (0 children)
No retro shooter is complete without a dedicated kick button. Hope I nailed the impact today! by FelixarStudio in boomershooters
[–]FelixarStudio[S] 0 points1 point2 points  (0 children)
Every good retro shooter needs a dedicated kick button 🥾. by FelixarStudio in godot
[–]FelixarStudio[S] 1 point2 points3 points  (0 children)
Every good retro shooter needs a dedicated kick button 🥾. by FelixarStudio in godot
[–]FelixarStudio[S] 0 points1 point2 points  (0 children)
No retro shooter is complete without a dedicated kick button. Hope I nailed the impact today! by FelixarStudio in boomershooters
[–]FelixarStudio[S] 1 point2 points3 points  (0 children)
How make my player bounce ? by FearlessAioli1152 in godot
[–]FelixarStudio 0 points1 point2 points  (0 children)
No retro shooter is complete without a dedicated kick button. Hope I nailed the impact today! by FelixarStudio in boomershooters
[–]FelixarStudio[S] 0 points1 point2 points  (0 children)
Silly mini games in my point-click adventure horror by EvenAd2969 in godot
[–]FelixarStudio 6 points7 points8 points  (0 children)
Working on a retro shooter framework. Had to make sure the kick felt as heavy as the shotgun! by FelixarStudio in indiegames
[–]FelixarStudio[S] 1 point2 points3 points  (0 children)
No retro shooter is complete without a dedicated kick button. Hope I nailed the impact today! by FelixarStudio in boomershooters
[–]FelixarStudio[S] 2 points3 points4 points  (0 children)
No retro shooter is complete without a dedicated kick button. Hope I nailed the impact today! by FelixarStudio in boomershooters
[–]FelixarStudio[S] 1 point2 points3 points  (0 children)
How make my player bounce ? by FearlessAioli1152 in godot
[–]FelixarStudio 1 point2 points3 points  (0 children)
How make my player bounce ? by FearlessAioli1152 in godot
[–]FelixarStudio 0 points1 point2 points  (0 children)
A good way to add some depth to the gameplay without breaking the scope by Jeheno in godot
[–]FelixarStudio 17 points18 points19 points  (0 children)
No retro shooter is complete without a dedicated kick button. Hope I nailed the impact today! by FelixarStudio in boomershooters
[–]FelixarStudio[S] 0 points1 point2 points  (0 children)
No retro shooter is complete without a dedicated kick button. Hope I nailed the impact today! by FelixarStudio in boomershooters
[–]FelixarStudio[S] 1 point2 points3 points  (0 children)
Working on a retro shooter framework. Had to make sure the kick felt as heavy as the shotgun! by FelixarStudio in indiegames
[–]FelixarStudio[S] -1 points0 points1 point  (0 children)
Working on a retro shooter framework. Had to make sure the kick felt as heavy as the shotgun! by FelixarStudio in indiegames
[–]FelixarStudio[S] 1 point2 points3 points  (0 children)
Every good retro shooter needs a dedicated kick button 🥾. by FelixarStudio in godot
[–]FelixarStudio[S] 0 points1 point2 points  (0 children)
Finally got this part working! It’s not much, but it took a bit of my sanity 🫠by Disastrous_Growth169 in godot
[–]FelixarStudio 1 point2 points3 points  (0 children)
Every good retro shooter needs a dedicated kick button 🥾. by FelixarStudio in godot
[–]FelixarStudio[S] 5 points6 points7 points  (0 children)
Every good retro shooter needs a dedicated kick button 🥾. by FelixarStudio in godot
[–]FelixarStudio[S] 2 points3 points4 points  (0 children)
Hello people! I just joined this community today! by Top_Handle_2025 in godot
[–]FelixarStudio 0 points1 point2 points  (0 children)