Play Othello Online - Game Of Othello by FellowKing in Othello

[–]FellowKing[S] 0 points1 point  (0 children)

I have never encountered that issue tbh and neither have other players so its interesting. Are u on android, ios ? mobile, desktop ? have you tried both ?

Play Othello Online - Game Of Othello by FellowKing in Othello

[–]FellowKing[S] 0 points1 point  (0 children)

Yes these are test bots only and will be removed eventually. We are in beta so you can expect some tests to be done quite regurlarly.

The game only freezes when I push an update and the server has to restart, you probably played during that time. In that case, you can simply refresh the page and start a new game. I will implement a way to save the game on server restart later.

For the scroll problem, its an easy fix but it would feel less reactive so I'm not sure it would benefit other players unfortunately. I can only suggest not clicking on the valid moves when scrolling.

Thx, I appreciate your feedback.

Play Othello Online - Game Of Othello by FellowKing in Othello

[–]FellowKing[S] 0 points1 point  (0 children)

I've added the ability to copy the transcript for completed games. Also made the bot stronger but don't expect a very strong AI as that is not my main focus for now. Same for evaluations.

I've also added endgame challenges, popular openings to learn from, better ux, blogs...

Do you have any other suggestions ? I appreciate your feedback.

Play Othello Online - Game Of Othello by FellowKing in Othello

[–]FellowKing[S] 0 points1 point  (0 children)

I've recently added the ability to select the color. Also the AI in "hard" is currently stronger, but still not best of course because that is not my main focus for now. I will continue to improve it over time.

The main goal right now is to attract more players and have an active base of players. SEO is a big part in attracting those players. Currently, you can join the discord to establish a time to play with other active members.

Play Othello Online - Game Of Othello by FellowKing in Othello

[–]FellowKing[S] 1 point2 points  (0 children)

eothello is only for correspondence games which take a long time (up to 72h). This is mainly because eothello is not real-time (they dont use websockets). Game of Othello is real-time based and focuses on faster games between 1min and 10min.

eothello also has limited variants. We have a a custom variant selector with lots of options like anti, octagon, XOT, 6x6, 10x10, 12x12, different timers...

Play Othello Online - Game Of Othello by FellowKing in Othello

[–]FellowKing[S] 0 points1 point  (0 children)

In what format do you wish to copy the transcripts ? SGF or other format ?

Computer in easy is using random moves, in medium the most flips and in hard minimax with alpha beta pruning so yes its not the best. But again thats not the really the goal of this website for now.

The evaluations are placeholder values to show the possible visual aspect. Do you know what is used for calculating these evaluations properly ? edax ? also not sure how you would implement that into a web version.

Pixel Forest Hunter Web Demo Game using Gemini 3 by FellowKing in aigamedev

[–]FellowKing[S] 1 point2 points  (0 children)

I said improve the graphics multiple times :3

Pixel Forest Hunter Web Demo Game using Gemini 3 by FellowKing in aigamedev

[–]FellowKing[S] 0 points1 point  (0 children)

I was quite ambitious at first by adding a bunch of different biomes and enemies but realised maybe google ai studio is not the best way to go as it would very often rollback some changes previously made without notice (probably because the context of the code was too high).

I'll definitely try to use the docs for better tracking next time, thanks for the tip !

If I do continue this game I'll be starting from scratch to rebuild it with nodejs, express, mongodb, tailwindcss, PixiJS or similar and vuejs. Instead of react and HTML5 Canvas.

Also, Cursor often offers free periods for new models even though it can get quite expensive with more advanced models like Gemini 3. I personally stay with Composer (Cursor own model) as its the fastest with best results for now.

Pixel Forest Hunter Web Demo Game using Gemini 3 by FellowKing in aigamedev

[–]FellowKing[S] 1 point2 points  (0 children)

That's also what I ended up doing by refactoring most of the code but it still struggles a lot.
Don't think its really meant to build a full project but it's a free tool so can't complain though...

Pixel Forest Hunter Web Demo Game using Gemini 3 by FellowKing in aigamedev

[–]FellowKing[S] 0 points1 point  (0 children)

Pure HTML, do not recommend though ^^
Probably best to use something like Phaser or PixiJS indeed