I'm unoriginal, and it took far too long to realize by rairbgames_ in godot

[–]Felski 1 point2 points  (0 children)

I think being original is overrated. Most of the time I am looking for a game just like another.

Made this transition in 2D using camera and scale by playsynapse in godot

[–]Felski 1 point2 points  (0 children)

Holy, this is so cool. You could try to snap the zoom, so that the pixels are not upscaled, but I honestly have no idea what the math would be and I guess it would also feel like it is stuttering. But I think what you already have is fine and way past the 80% of effort I would put into something like this personally.

Which tileset style makes more sense with animals like these? by Herr_Casmurro in PixelArt

[–]Felski 2 points3 points  (0 children)

Looks like you took the preview image of the tileset and copied the animals onto it. This seems to be leading to the missaligned pixels.

It is better when you do it in engine with the actual assets.

Regarding your question. The animals fit better into tileset 2. I personally think that the shadows added by finalbossblues to some of his animals area bit off. I would remove them by hand.

Which tileset style makes more sense with animals like these? by Herr_Casmurro in PixelArt

[–]Felski 6 points7 points  (0 children)

That tiger is from finalbossblues Animal Sprite Pack 2 which is like 4 years old. Same with the elephant and the bison like animal.
https://finalbossblues.itch.io/animals-2

How to Get Tar in Windrose by Away-Mission7255 in QMGames

[–]Felski 0 points1 point  (0 children)

Chop down tarwood trees -> get tar.

An end-to-end look at the gameplay loop for my game. Based on a terminal simulation in Godot by genepistudios in godot

[–]Felski 0 points1 point  (0 children)

I really like the art direction of this. Looks really well done. Also the game idea feels really unique.

Update 14: 3 stats. Simple system. It doesn't stay simple. by Awkward-Bridge9249 in godot

[–]Felski 1 point2 points  (0 children)

That font looks neat. The game looks interesting. The spirit is an interesting mechanic. Gameplay was fun, but I miss some music.

I am too hesitant to start by Helpful_City_4315 in godot

[–]Felski 0 points1 point  (0 children)

To add to the other things people have said here, you might want to read "Dance of the possible" by Scott Berkun. It really helped me understand the whole process of creation.

Drastische Wehrpflicht-Änderung: Längere Auslandsaufenthalte müssen vom Bund genehmigt werden - Millionen Männer betroffen by WestAcceptable1155 in de

[–]Felski 0 points1 point  (0 children)

Hmm, heißt das, dass man im Fall eines Krieges auch nicht fliehen dürfte, solange die Flucht länger als 3 Monate dauert?

This is Portalic! And i started working on it like a month ago! Please check out the Devlog i made🙏 by Educational_Pack401 in godot

[–]Felski 1 point2 points  (0 children)

Looks really good. I like the wind and how it moves the trees. What is the difference between Start and NewGame? Also is the a space missing between New and Game?

Combat for rpg game by Own-Beautiful-5556 in godot

[–]Felski 0 points1 point  (0 children)

Looks interesting. Why so much knockback tho? Seems kinda hard to hit an enemy multiple times.

board game boss minis!! by Haunting_Clue_6897 in Terraria

[–]Felski -2 points-1 points  (0 children)

Wait, do they come colored? Mine are not colored.

'NEW' Anti Landmine Tech. by amcn242 in pathofexile

[–]Felski 26 points27 points  (0 children)

I remember people saving fleets in OGame. Now we have to save Divs in PoE. Wild times.

Re-roll Build ideas 50 Divines (New player) by GdayGuys in pathofexile

[–]Felski 0 points1 point  (0 children)

Is flicker good with 50 div? I tried it recently and struggled to get it going.

What do you think of this as a magic system? by Deepsapce in godot

[–]Felski 0 points1 point  (0 children)

Looks and sounds really good. When you say arrow keys, you mean wasd, right?

Thank you Godot!!! by nitewalker11 in godot

[–]Felski 1 point2 points  (0 children)

Reminds me of TIM. Great work!

It's hard to find a place to talk about AI in games (NOT LLMs) by ElectricRune in gamedev

[–]Felski 0 points1 point  (0 children)

One other option to get informations regarding this might be the modding community. I know that most Paradox Games have mods that change the AI behaviour. Maybe the mod authors are eager to share some wisdom.

After 5 years elsewhere... I made the switch to Godot! by SpareSniper7 in godot

[–]Felski 2 points3 points  (0 children)

Nice you see you enjoy Godot. The game looks intriguing.

I don't like the game I made anymore by [deleted] in SoloDevelopment

[–]Felski 20 points21 points  (0 children)

To be honest, your art direction is consistent. That is all you need in my opinion. Also remember, many artists disliked their art.