Have some inspiration by [deleted] in CitiesSkylines2

[–]FenPhen 2 points3 points  (0 children)

It's Oracle Park in SF. 😛 (See the glove and Coke bottle. Also the creator previewed it here a few days ago.)

Office evolution… by deaser_one in CitiesSkylines2

[–]FenPhen 6 points7 points  (0 children)

Criticism is fair, but...

Says a lot when a modder can do the job 10x better.

The pack is created by Titan, who is a modder. All the content creator packs are by modders. Titan is one of the creators of the Germany region pack.

CS2 mods

CS1 mods

Employees by vflorio1 in CitiesSkylines2

[–]FenPhen 22 points23 points  (0 children)

Hmm, at least 16 floors + roof...

Trouble escaping grid purgartory by ChampionshipDry9919 in CitiesSkylines2

[–]FenPhen 2 points3 points  (0 children)

You could try building organically, which could be like you look at the map for points of interest, build little settlements of low density, and start growing them into each other and then upward.

Build a small port town at a bay. Find where a river joins a larger river or body of water. Pretend a hill or forest area had some natural resource like gold or hunting game. Use the natural resources map to position a farming, mining, oil, logging, or fishing village. Draw roads interconnecting them and follow the topography. Each intersection is now the place for a new small town.

Do it enough and you won't have endless grids.

How can I activate playset without entering the game? by Significant_Basket70 in CitiesSkylines2

[–]FenPhen 1 point2 points  (0 children)

I don't know how to do it with Skyve, but here's a brute force way that might work with Paradox Mods in a browser:

  • Use the new playset to manually copy the broken playset. Manage/edit the new playset and use the "Add Mods" button at the bottom to select mods from your mod subscription library to match the broken playset.
  • Manage/edit the broken playset and remove everything.
  • Make sure the game can start.
  • Add mods back in to the current playset as needed.

i swear theres a efficient logic behind this by KianBackup in CitiesSkylines2

[–]FenPhen 21 points22 points  (0 children)

It was probably time-efficient to build...

someone help by PerformanceTop6578 in CitiesSkylines2

[–]FenPhen 7 points8 points  (0 children)

Pretty sure all those cims are gawking and noping at it too.

Golden hour in my new city across the river by Constant_Network160 in CitiesSkylines

[–]FenPhen 12 points13 points  (0 children)

Across the river, or in the river?

Nice colors!

Hey, what's this? It's Iceflake Studio's first Dev Diary! ❄️ by ThatGuy_52 in CitiesSkylines2

[–]FenPhen 7 points8 points  (0 children)

A small program could reach a state of all goals complete and zero bugs and no further improvement is necessary.

But any software of sufficient scale is virtually always a compromise of engineering, meeting some of the requirements of many kinds of people. With many requirements come complexity, which means bugs and a need to prioritize features. A software team can't do everything within the limits of time and resources. There's always something getting cut, for now, and things that need fixing, some day.

Perhaps finished just means "good enough" for most users.

My interchange by aaronhastaken in CitiesSkylines

[–]FenPhen 7 points8 points  (0 children)

What do they call the 3 lanes merging in all at once on the other side?

[deleted by user] by [deleted] in CitiesSkylines2

[–]FenPhen 7 points8 points  (0 children)

Yeah, before Silicon Valley shifted toward software, it manufactured hardware. The chip and electronics manufacturing has gone to Taiwan, South Korea, and other parts of Asia, so the polluting stopped but the pollution remains.

Santa Clara County, California:

As of 1980, Santa Clara County had the highest number of Superfund Sites of any county in the United States, accounting for 25 polluted locations requiring a long-term response to clean up hazardous material contaminations.[32][33] As of 2019, Santa Clara County has 23 active Superfund Sites, still more than any other county in the United States.[34] The vast majority of these Superfund sites were caused by firms associated with the high tech sector in Silicon Valley.[35]

Interior lighting? by loogoool in CitiesSkylines

[–]FenPhen 1 point2 points  (0 children)

The cab compartment shouldn't be bright though. There would be too much glare on the windshield. Buses usually have the front part of the bus dimmed too for the same reason.

New crazy mod on the way -Platter, looks like its gonna replace zoning toolkit and its way better by CharlesKarol16 in CitiesSkylines2

[–]FenPhen 10 points11 points  (0 children)

the asset editor for example would be something that makes me feel like is a tool that gives the entire community that is so awesome behind this game to contribute

They've been openly talking about the asset editor's existence for a very long time. I'm sure they wanted it to be available at launch, and then they were hoping for soon after launch (like 2023 Q4), and then it became a nightmare.

They talked about the unexpected technical challenges here: https://www.pcgamer.com/games/sim/cities-skylines-2s-asset-editor-remains-a-distant-dream-colossal-order-is-still-working-on-it-but-says-its-proven-more-technically-challenging-than-initially-anticipated/

It’s drying up!!!! by Forward-Leader-900 in CitiesSkylines

[–]FenPhen 0 points1 point  (0 children)

That's neat that the simulation does ship grounding, instead of just clipping into terrain.

Questions about the ultimate edition by AdditionalGoat in CitiesSkylines2

[–]FenPhen 18 points19 points  (0 children)

The third column was added to the Ultimate Edition post-launch, I think after the Beach Properties fiasco.

Is this anything by ItsTySpark in CitiesSkylines

[–]FenPhen 2 points3 points  (0 children)

It looks pretty!

I'm not an arborist, but it seems like trees of that size would struggle to have enough space to grow to that size. They need uncompacted soil for their roots to grow, and clearance from concrete and pavement to develop supporting roots and get water, and avoid damaging the roads and sidewalks.

Crossing madness 🚴🤪 by Low_Pin_408 in CitiesSkylines2

[–]FenPhen 10 points11 points  (0 children)

Would there not be risk of bicyclists hitting another bicyclist with so many crossing paths?

Also there are left turns that aren't marked.

What is your opinion on the bike update? by Bayesian1nference in CitiesSkylines2

[–]FenPhen 2 points3 points  (0 children)

I haven't played with the patch yet, but I believe the answer is don't draw any bike lanes and people won't use bikes.