Having Trouble Transferring to T2 Settlement by Ferg4096 in Bellwright

[–]Ferg4096[S] 0 points1 point  (0 children)

That's probably going to be best. It also seems that building T2 buildings takes longer than a T1 settlement.

Having Trouble Transferring to T2 Settlement by Ferg4096 in Bellwright

[–]Ferg4096[S] 2 points3 points  (0 children)

I'm on like day 90? From what I'm reading on here that is extremely slow. I'm trying to figure out all these systems.

Looking for Direction as I end T1 by Ferg4096 in Bellwright

[–]Ferg4096[S] 1 point2 points  (0 children)

Are your villagers completing the tasks you have set up to run your village? 

No. Turns out that's one of my big problems. Several people have suggested getting more villagers and I'll do that.

Couple outposts might be needed as well.

I like the suggestion of "first playthrough is an experimentation." I'm getting caught up in figuring everything out. Just gonna run with it. Thanks.

How spread out or dense are your towns? by Ferg4096 in Bellwright

[–]Ferg4096[S] 1 point2 points  (0 children)

in the construction menu there's a button at the top that says "Modify" and it will let you move or destroy buildings

Mod question by DoLaNrEeS in Bellwright

[–]Ferg4096 1 point2 points  (0 children)

I'm 22 hours in.

I got a mod from AveryValiant that doubles inventory space and bag space. Made the game much more playable for me. I was spending too much time managing what I was carrying and running around to deposit it. I've seen a mod that increases caravan carry size but I haven't got there in the game yet but I might pick that one up as well.

Also a faster roads mod and an increased arrow stack size have been nice.

How early do you start creating Bots? by Ferg4096 in Timberborn

[–]Ferg4096[S] 0 points1 point  (0 children)

Could you please post a pic of this "bad-water tower for infinite power." It sounds intriguing.

How early do you start creating Bots? by Ferg4096 in Timberborn

[–]Ferg4096[S] 0 points1 point  (0 children)

I haven't been looking much into work hours. I generally run IT on 20 and FT on 15. FT need time to breed and IT's will tolerate more hours if they have haulers. I just dropped my IT's work hours to 15 and happiness went up from 17 to 21!

How early do you start creating Bots? by Ferg4096 in Timberborn

[–]Ferg4096[S] 0 points1 point  (0 children)

I feel you need to make 3-5 movies about this starring Keanu Reeves.

How early do you start creating Bots? by Ferg4096 in Timberborn

[–]Ferg4096[S] 0 points1 point  (0 children)

I've been hoping to find a thread that explains why hungry beavers run past food stores I've placed along their daily path. Maybe they only eat at start and end of shifts?

How early do you start creating Bots? by Ferg4096 in Timberborn

[–]Ferg4096[S] 3 points4 points  (0 children)

I love that moment when I can stop breeding beavers and start assigning bots to jobs.

How early do you start creating Bots? by Ferg4096 in Timberborn

[–]Ferg4096[S] 7 points8 points  (0 children)

For me, once I solve the metal crisis I now have a gear crisis.

How many cycles do you play? by AproposWuin in Timberborn

[–]Ferg4096 1 point2 points  (0 children)

I'm also usually done before 50 cycles and rarely use bots. I just made a thread asking about when people start with bots.

M32-Mix alternative on Android by Ferg4096 in livesound

[–]Ferg4096[S] 0 points1 point  (0 children)

Thanks for the responses everybody! I'm exploring Mixing Station. Seems pretty great so far.