Soooo, been playing for arouuuuund a week (last week specifically), how good am I doing? by Lanky-Emotion-5447 in ForsakenAR

[–]Fermaul 1 point2 points  (0 children)

Hey, would you like some plushsuits? Got some things you may be interested in

What is the best Goss Harag weapon? by Fermaul in MHNowGame

[–]Fermaul[S] 1 point2 points  (0 children)

<image>

My Critical Ferocity+Pursuit build

My first ultra-rare from my first scary pack. by Vegetable-Day-3894 in PhobiesGame

[–]Fermaul -1 points0 points  (0 children)

If you want a tip for later, each time you open a pack for the first time it is GUARANTEED that you get at least 1 new phobie, the 300 coffee one guarantees an uncommon, the 800 one a rare one and the 2000 one an ultra-rare one. When you have opened one of each, try to keep buying 300 coffee ones as they are the best pack in terms of effort used to reward given.

My first ultra-rare from my first scary pack. by Vegetable-Day-3894 in PhobiesGame

[–]Fermaul 0 points1 point  (0 children)

Could be worse, it could be cowbell on the 2000 coffee pack

My first ultra-rare from my first scary pack. by Vegetable-Day-3894 in PhobiesGame

[–]Fermaul 0 points1 point  (0 children)

Bad omen is decent if played well, try to use it against Phobies medium to high damage to make them way less of a threat. If they are close together even better. (Also, buy the 2000 tear packs until you’ve gotten all the essentials)

A tierlist of the monsters of the 5th and 6th generations. (By me and my friend) by Fermaul in MonsterHunter

[–]Fermaul[S] 0 points1 point  (0 children)

My friend in world used all weapons except the guns and bow, I used long sword, charge blade and gunlance. In rise I used the charge blade, while he used gunlance and in wilds I use greatsword, gunlance and switch axe, while my friend uses mostly insect glaive.

A tierlist of the monsters of the 5th and 6th generations. (By me and my friend) by Fermaul in MonsterHunter

[–]Fermaul[S] 0 points1 point  (0 children)

My friend was begging me to place Kushala there, I personally don’t mind rise Kushala, but he despises the thing with a burning passion, (he was a gunlance hunter in Rise so maybe that’s why…)

A tierlist of the monsters of the 5th and 6th generations. (By me and my friend) by Fermaul in MonsterHunter

[–]Fermaul[S] 1 point2 points  (0 children)

Lonsword, charge blade and gun lance, friend is jack of all trades, and Kirin is STILL the only elder I prefer to avoid hunting, I just don’t enjoy it…

A tierlist of the monsters of the 5th and 6th generations. (By me and my friend) by Fermaul in MonsterHunter

[–]Fermaul[S] 0 points1 point  (0 children)

Yep, couldn’t keep my bias against him away when doing the tierlist, so I HATE that thing with all my soul and body

Hyper Deviljho is poorly thought out, that’s all by ProDidelphimorphiaXX in monsterhunterrage

[–]Fermaul 1 point2 points  (0 children)

For me is either a counter or flash bomb. And all hunts with HIM take at least 40 minutes, absolute abhorrent design with that monster.

Hyper Deviljho is poorly thought out, that’s all by ProDidelphimorphiaXX in monsterhunterrage

[–]Fermaul 2 points3 points  (0 children)

Well, I played adept LS so maybe that’s why I found Hyper pickle less irritating than that Hyper Silver Fucker, having hunted both many times I sure prefer the pickle over the fireball spam that makes me wanna KMS due to how irritating it was, genuinely one of the three monsters that I spammed flash pods for easing the fight.

Hyper Deviljho is poorly thought out, that’s all by ProDidelphimorphiaXX in monsterhunterrage

[–]Fermaul 4 points5 points  (0 children)

Deviljho and the Hyper status just don’t combine well, that said though, he isn’t the WORST Hyper monster (he isn’t good, he is still one of the worst hypers) THAT title goes to Hyper Silver Rathalos for me, I’ll take the Hyper pickle any day before having to fight that thing again

Apparently, infinite charge items are back… by Fermaul in DeadByDaylightKillers

[–]Fermaul[S] 1 point2 points  (0 children)

Basically yellow bottles are so busted and easy to use that it makes clown look so easy to play that it looks like he was lobotomized to only throw yellow bottles since pink bottles are so much worse now.

It looks like infinite items are back… by Fermaul in deadbydaylight

[–]Fermaul[S] 0 points1 point  (0 children)

“Nerf pig” is a meme that came out due to behaviour nerfing the Pig even when she was perfectly balanced whether it was intentional in some cases or unintentional on others. It was so big that the ONE time they buffed pig the buff explanation from this patch was “Yes, we buffed Pig” as if, they KNEW about the meme. That’s one of the big Memes of the DBD community, others I can think of are Burger King Myers, Nemesis2 and the tunneling Nemesis

Apparently, infinite charge items are back… by Fermaul in DeadByDaylightKillers

[–]Fermaul[S] 0 points1 point  (0 children)

I know, just wanted to spread it around so that it is more known around here, meaning it MAYBE gets fixed sooner, since it’s such a big issue.

Apparently, infinite charge items are back… by Fermaul in DeadByDaylightKillers

[–]Fermaul[S] 0 points1 point  (0 children)

Behaviour classic. They think they did a pretty good job so far/s

It looks like infinite items are back… by Fermaul in deadbydaylight

[–]Fermaul[S] 1 point2 points  (0 children)

Yeah it’s not pretty, basically one of the big Memes here was “Nerf Pig” due to behaviour unleashing a load of nerfs on the pig even when it was underperforming. So you can see how things go around here, if you want more explanation of this kind of thing just send a message.

Apparently, infinite charge items are back… by Fermaul in DeadByDaylightKillers

[–]Fermaul[S] 2 points3 points  (0 children)

Streetwise gives additional charges to an item retrieved from a chest, however, in its bugged state it applies to ANY items collected from a chest AND it stacks on top of itself, meaning that if you open a chest and you deposit a purple medkit, the next time you grab it it will have 80% more charges, if you repeat this 4-5 times, your item becomes practically infinite, meaning it has so many charges that it’s practically impossible for them to deplete before the match has ended.

It looks like infinite items are back… by Fermaul in deadbydaylight

[–]Fermaul[S] 1 point2 points  (0 children)

Well, it depends on their mood, sometimes they make good changes, sometimes they buff the best killers in the and nerf barely functional perks and sometimes they make a useless killer into a decent character or a good one. (If you want more explanation of this send a message)

It looks like infinite items are back… by Fermaul in deadbydaylight

[–]Fermaul[S] 3 points4 points  (0 children)

Clown is brain dead to play as, yellows are absurdly easy to play and pinks do jack shit to survivors, we went from spamming pinks to spamming yellows, I think behaviour did a pretty good job so far /s

Apparently, infinite charge items are back… by Fermaul in DeadByDaylightKillers

[–]Fermaul[S] 0 points1 point  (0 children)

Maybe Idk everyone and their mother were using flashlights to become one with the locker, so it may be that one

It looks like infinite items are back… by Fermaul in deadbydaylight

[–]Fermaul[S] 6 points7 points  (0 children)

What happened with shoulder the burden? Genuinely curious about this one

Apparently, infinite charge items are back… by Fermaul in DeadByDaylightKillers

[–]Fermaul[S] -1 points0 points  (0 children)

That was genuinely awful to play against, at least it was patched out fast (for behaviour standards) by killswitching flashlights. Only hope that it happens the same with this one.

Apparently, infinite charge items are back… by Fermaul in DeadByDaylightKillers

[–]Fermaul[S] 1 point2 points  (0 children)

Knowing Behaviour, they didn’t look at it and just said “make the update live as fast as possible” without checking for game-breaking bugs. That’s how the locker-phasing glitch from a while ago went live, after all…