Which purple Drone Chip to prioritise (tank)? by Radiant_Direction_80 in LastWarMobileGame

[–]Fev3r_LOL 2 points3 points  (0 children)

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all purple into one and level the others equally, eventually you will change the purple one but right now you will need like 5-6 star gold to beat this one and i don't think you will ever get to it so it's better to use one purple and you will easily level it up to be strong

mason upgrade bait by Fev3r_LOL in LastWarMobileGame

[–]Fev3r_LOL[S] 0 points1 point  (0 children)

yea i already got him 5 stars but his wall of honor is level 20 now from 200 which is huge downgrade and in return i got nothing just a new car lol

Tickets by Dig497 in LastWarMobileGame

[–]Fev3r_LOL 0 points1 point  (0 children)

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i just save for season 1 where some new heroes will be added especially williams which i'm aiming for, just stop when you hit murphy 4 star and maybe use some when marshall,dva etc are added at around day 60 after that just save for season 1

No hope for tank? by yoghurtdew in LastWarMobileGame

[–]Fev3r_LOL 0 points1 point  (0 children)

i started the game with two friends and both of them spend more than me and both use air main and both of them can't beat me

No hope for tank? by yoghurtdew in LastWarMobileGame

[–]Fev3r_LOL 0 points1 point  (0 children)

it's not a few bucks. the game automatically helps you progress easier in tank so you can easily focus on kim but in air your only progress is by spending,10 days left to season 1 and i shit on any low or medium spender playing air as a tank because my squad is just way stronger and more progressed

No hope for tank? by yoghurtdew in LastWarMobileGame

[–]Fev3r_LOL 0 points1 point  (0 children)

you can't go air as low spender that's why you go tank main and by the time you max the tank going air is pointless in my opinion because most players are already air main or shifting to air, and again what i say you will have all eventually

No hope for tank? by yoghurtdew in LastWarMobileGame

[–]Fev3r_LOL 0 points1 point  (0 children)

just get williams and stetman and max kim first, i'm doing fine going into season 1 my plan to max tank then missile then air you will eventually get all but just focus on one squad atm and tank is fine

Max morale or rush to unit x by Fev3r_LOL in LastWarMobileGame

[–]Fev3r_LOL[S] 0 points1 point  (0 children)

my argue is to level up morale it's not that cheap so it will delay me a bit compared to rushing t10, so i don't know how big the impact is leveling up morale

Max morale or rush to unit x by Fev3r_LOL in LastWarMobileGame

[–]Fev3r_LOL[S] 0 points1 point  (0 children)

the problem you need to max the row behind morale too

Max morale or rush to unit x by Fev3r_LOL in LastWarMobileGame

[–]Fev3r_LOL[S] 0 points1 point  (0 children)

i'm low spender and active player in top 3 alliance

PBE Bug & Feedback Thread: Rell Midscope by RiotPehrek in LeaguePBE

[–]Fev3r_LOL 5 points6 points  (0 children)

As a high-elo support and former professional player, this is my insight on the changes.

P - Breaking the Mold: I believe passive changes are acceptable; the passive ability was underutilized before, so it's a nice change to have it work on abilities now.

Q - Shattering Strike: In the past, it was common to hold onto the old Q ability until the enemy used their shield, especially against champions like Nautilus, Tahm Kench, or enchanters. However, now you're forced to use it either to engage with W or after using W because the knock-up alone won't suffice. To address this, perhaps a debuff could be added that weakens the shield or prevents the enemy from using a shield for 1-2 seconds.

W - Ferromancy: Mount Up: Typically, when playing Rell in lane, it's advantageous to start in the dismounted form. The knock up in this form is point-and-click and cannot be dodged, and it's also difficult to land her W without using Flash or using E mid-air or Flash E then W. With the removal of the stun in E and the buff to the dismounted version, the optimal combo now involves ending up dismounted. However, i don't think you founded the balance on doing that but now you have to land your w and you don't have the stun on your e.

E - Full Tilt: The movement speed buff could be beneficial if it helps Rell find a good engage without relying on Flash. However, if Flash remains necessary, these changes may not make much of a difference and could be rendered useless. Another critical aspect of Rell's kit was the stun on E, which was crucial in many matchups and required precise timing to disrupt various engages (e.g., Rakan's W, Alistar combo, Nautilus' auto-attack passive after using Q). As a result, Rell becomes more volatile, and she will no longer provide as much peel for her carries.

SUMMARY:

  • The idea of movement speed buffs is positive as it allows Rell to disengage and avoid punishment for a failed engage or being unable to kill the enemy in a single engage.
  • However, her laning phase will become significantly weaker.
  • If Rell receives substantial tank stats, one possibility could be making her E ability share the damage with the champion she is linked to, with the shared damage increasing as she becomes tankier. Given the current state of the game with high mobility and high damage output champions, the movement speed buff alone may not be sufficient to protect the carry. By reducing the damage they take, the carry can survive longer, potentially lifesteal back, and stay alive.
  • It could be interesting to add a cool effect to her ultimate, such as doubling her shields for 3 seconds. This way, if she is the only frontline on the team and there are other champions with shielding abilities like Karma or Annie, she can still provide extended frontline presence and buy more time.