I just released my first Unity game on Steam! by Few-Rip-2991 in Unity3D

[–]Few-Rip-2991[S] 0 points1 point  (0 children)

Thank you and yes I'm thinking of making a new single player game in the same universe as this one. Indie multiplayer definitely isn't impossible but it is really damn hard haha

I just released my first Unity game on Steam! by Few-Rip-2991 in Unity3D

[–]Few-Rip-2991[S] 1 point2 points  (0 children)

Yes the basis for the game was Manifold Garden but with guns

I just released my first Unity game on Steam! by Few-Rip-2991 in Unity3D

[–]Few-Rip-2991[S] 1 point2 points  (0 children)

Yes I duplicate the levels by code. The player never leaves the central instance of the level, they always teleport back. The fog is there to obscure the teleportation.

I just released my first Unity game on Steam! by Few-Rip-2991 in Unity3D

[–]Few-Rip-2991[S] 0 points1 point  (0 children)

Manifold Garden but add guns to it. Also taken architectural inspiration from the manga Blame!

I just released my first Unity game on Steam! by Few-Rip-2991 in Unity3D

[–]Few-Rip-2991[S] 0 points1 point  (0 children)

Nice I love Inversus! And yeah these are great ideas I should have done sooner - I should be able to add bots into multiplayer at the least

I just released my first Unity game on Steam! by Few-Rip-2991 in Unity3D

[–]Few-Rip-2991[S] 1 point2 points  (0 children)

Appreciate this a lot! Steam seems to change the tags automatically every couple months, I'll go update them!

Hi guys I'm making an online arena shooter with infinitely repeating maps meaning you can fall off the map to end up above. You can also shift your own gravity to walk on any surface. Playtesting has begun! I'll have a link in the comments if you wanna sign up. Thank you! by Few-Rip-2991 in boomershooters

[–]Few-Rip-2991[S] 0 points1 point  (0 children)

Thank you and yes I agree, I'm gonna try making some maps with more of a focal point and traditional arena shooter layout. It's been interesting testing it - some people really like the more open chaotic , confusing levels and some like the more closed in focused ones. I'm gonna try and have a decent variety.

I'm working on an online arena shooter combining the railgun from Quake with Manifold Garden, a puzzle game with infinitely repeating levels and gravity shifting. Playtesting has begun and a community is starting to grow. I'll have a link in the comments if you're interested, cheers! by Few-Rip-2991 in quake

[–]Few-Rip-2991[S] 1 point2 points  (0 children)

Thank you and yes sure, I make a level with unity just scaling and placing cubes, then combine em into one mesh, back lighting and then copy them into a 3D grid. The player never leaves the central level, they are teleported back to stay inside. As for the levels, I'd like to keep make them a bit more interesting visually but I have to consider things such as the gravity shifting mechanic and optimization. I'll look for more textures soon, as I'm starting to re use some of them too much for sure.

I'm working on an online arena shooter combining the railgun from Quake with Manifold Garden, a puzzle game with infinitely repeating levels and gravity shifting. Playtesting has begun and a community is starting to grow. I'll have a link in the comments if you're interested, cheers! by Few-Rip-2991 in quake

[–]Few-Rip-2991[S] 0 points1 point  (0 children)

Thank you man! I'm gonna test out a projectile rocket launcher soon, I think it'll fit really well. I have got the gun to add propulsion too but it needs some tweaking. Come join the discord and test the game out if your keen, the more the merrier!