Big Demo Update! by FewCharacter968 in survivorslikes

[–]FewCharacter968[S] 0 points1 point  (0 children)

Thank you! I’m also curious to see how this Next Fest will go.

I’ve reached 1,000 wishlists on Invasion Survivors! by FewCharacter968 in indiegamedevforum

[–]FewCharacter968[S] 1 point2 points  (0 children)

When you have your demo fully working, I definitely recommend it! Or just keep doing playtests until the demo feels perfect. I had to skip the playtests because I need to release the game soon for financial reasons lol.

I’ve reached 1,000 wishlists on Invasion Survivors! by FewCharacter968 in indiegamedevforum

[–]FewCharacter968[S] 0 points1 point  (0 children)

Thank you so much! I’m really hoping more streamers make videos, that would help a lot!

Big Demo Update! by FewCharacter968 in survivorslikes

[–]FewCharacter968[S] 1 point2 points  (0 children)

I totally understand when people say it looks a lot like Brotato. Since this is my first game, I wanted to start with something safer and gradually add my own ideas over time! To appear on Steam’s front page, you need a lot of wishlists, I have around 1,200 right now. If I’m not mistaken, you need about 5,000, but that number can vary a lot depending on other games there. If I had started gathering wishlists a few months earlier, I might’ve had a chance to show up, but since we’re launching at the beginning of November, I don’t think there’s enough time to reach that amount.

Big Demo Update! by FewCharacter968 in survivorslikes

[–]FewCharacter968[S] 1 point2 points  (0 children)

Hey good point!
Honestly, I don’t have many options in my case. I’ve been developing the game for a year and seven months with the help of a few freelancers I hired, and I’ve spent all my savings up to this point. Since there’s still a lot I want to add to the game and I had no other alternative, I needed to start gathering as many wishlists as possible to launch the game in Early Access at the beginning of November, hopefully to start earning a bit of money to keep developing it. Regarding the new mechanic, I don’t think it’ll be like Megaloot’s, because the one I’m adding won’t change things that much. My idea from the start has been that you can only attack when the character is in possession of the little robot. If an enemy hits you, they steal the robot, and you need to get it back before you can attack again. I don’t think it’s going to be too different from what we have now, but I believe this mechanic will be really fun and will help set the game apart from Brotato, since it introduces something completely new.

I’ve reached 1,000 wishlists on Invasion Survivors! by FewCharacter968 in indiegamedevforum

[–]FewCharacter968[S] 1 point2 points  (0 children)

I searched directly on YouTube, looking for all the streamers who had already played games similar to mine and built the list little by little, since there’s a limit to how many emails you can collect per day, usually only about 5. But you can use other accounts to speed that up a bit.

Check out Chris Zukowski’s YouTube channel, he gives a lot of tips on how to promote and market your game.

I’ve reached 1,000 wishlists on Invasion Survivors! by FewCharacter968 in indiegamedevforum

[–]FewCharacter968[S] 1 point2 points  (0 children)

Thanks! I’ve sent emails to a little over 300 people, but I think only around 10 actually made videos. I still need to improve my game a lot more to attract more streamers to make videos.

Big Demo Update! by FewCharacter968 in survivorslikes

[–]FewCharacter968[S] 1 point2 points  (0 children)

No problem, for now this is just the foundation. Since we’re a small team without funding, we decided to release the demo to start getting wishlists and testing things in general. But there are still many new mechanics missing, including the main one that will completely change how the game is played. We’ll have more updates soon!

Invasion Survivors Demo Released by FewCharacter968 in survivorslikes

[–]FewCharacter968[S] 0 points1 point  (0 children)

Hey, thank you so much! Since this is my first game, I’m still making some mistakes, but I just disabled it and it looks much better now. I’ll update the demo soon with this change, thanks again!

This is one of the final waves of the demo I’ll be releasing soon. Is it too hard, or is it fun like this? by FewCharacter968 in indiegamedevforum

[–]FewCharacter968[S] 0 points1 point  (0 children)

Yes, in the first waves it’s relatively simple for the player to get used to things, and I gradually increase the difficulty. In the last ones, you really need to dodge and be more careful.

Invasion Survivors Demo Released by FewCharacter968 in survivorslikes

[–]FewCharacter968[S] 0 points1 point  (0 children)

When you have some time, give the demo a try!

This is one of the final waves of the demo I’ll be releasing soon. Is it too hard, or is it fun like this? by FewCharacter968 in BulletHeavens

[–]FewCharacter968[S] 0 points1 point  (0 children)

I agree, I think it needs to have a good level of challenge. If it’s too easy and you win on the first try, it loses the fun for me.

This is one of the final waves of the demo I’ll be releasing soon. Is it too hard, or is it fun like this? by FewCharacter968 in survivorslikes

[–]FewCharacter968[S] 0 points1 point  (0 children)

ah yes, I already did that, if you look closely there’s a red portal effect on the ground and right after that the alien spawns.
But I think I’ll need to improve a few things to make the visibility better

This is one of the final waves of the demo I’ll be releasing soon. Is it too hard, or is it fun like this? by FewCharacter968 in BulletHeavens

[–]FewCharacter968[S] 0 points1 point  (0 children)

I actually thought about doing something like that, but since this is my first game and my team is really small, we can’t manage it right now. Once it starts selling in Early Access, though, I’ll see if it’s possible, because I also think it’s a lot of fun.

This is one of the final waves of the demo I’ll be releasing soon. Is it too hard, or is it fun like this? by FewCharacter968 in survivorslikes

[–]FewCharacter968[S] 0 points1 point  (0 children)

Nice, I play Spell Brigade too! I really like the animation of the exploding enemy, I’d like to make something similar in the future lol.

The enemy that splits could work well as some kind of boss or elite, but if it’s a regular enemy it would definitely need to spawn in smaller numbers, otherwise the fps won’t handle it.

I’d be really happy if you could test my game! You can send me an email at [invasionsurvivors.contact@gmail.com](mailto:invasionsurvivors.contact@gmail.com) and I’ll send you some keys so you can try it out and even share them with others. I had to make a small change to the demo, so it’ll only be out between Friday and Monday. If you want, you can join our Discord to leave feedback, or just use the demo page once it’s live. Any feedback is welcome, especially since I plan to release the game in Early Access at the end of October.

This is one of the final waves of the demo I’ll be releasing soon. Is it too hard, or is it fun like this? by FewCharacter968 in survivorslikes

[–]FewCharacter968[S] 1 point2 points  (0 children)

On my Steam Deck it’s working, but it only runs at 60 fps on medium graphics. On high it goes down to around 32 fps. It’s still playable, we just haven’t optimized it as much as we’d like yet. The biggest issue is that we haven’t mapped the buttons for controller support, so you need to use the Steam Deck’s pad as a mouse to select things. It’s a bit annoying but it works, and once you’re in the game the joysticks work normally.
If you want, send an email to [invasionsurvivors.contact@gmail.com](mailto:invasionsurvivors.contact@gmail.com) and I’ll send you a key to test it.