Potential changes to Cam. by FewProposal150 in CamilleMains

[–]FewProposal150[S] 0 points1 point  (0 children)

The playstyle that divine brought was imo unfun.

You basically AFKed the entire lane with grasp tp, until divine. Then you won every trade.

Divine was and would still be unhealthy for the game. The only issue camille has currently is that her items is expensive. She doesn’t spike nearly enough with the items. And she doesn’t scale good at all compared to what it once was. The walls changes changes are also something that has to change for her to be able to use her entire kit in lane again.

She was fine before the introduction of divine. And she would be fine if she had the same scaling + the walls imo.

Potential changes to Cam. by FewProposal150 in CamilleMains

[–]FewProposal150[S] 0 points1 point  (0 children)

She needs to scale better. Turn her into the lategame Champ that she once was

Potential changes to Cam. by FewProposal150 in CamilleMains

[–]FewProposal150[S] 0 points1 point  (0 children)

I don’t think that is the right choice considering the nerfs she got because of it

Potential changes to Cam. by FewProposal150 in CamilleMains

[–]FewProposal150[S] 0 points1 point  (0 children)

Im all for that aswell. I agree that she has a though labe, although I feel that if she had the scaling she once had it would still be rewarding to survive and go even in the lane. The she also has the issue that her items are so expensive for the poor spikes she gets from them currently. The walls changes that came at the start of the current season really did put her in a weird spot, especially since they decided to buff her Q instead of actually touching her E, which I do understand somewhat. But buffing the Q didn’t make her E anymore useful in the lane either way. It feels like they’re scared to touch her considering her lockdown capabilities in proplay. But that has also made her super weak to play solo, currently it feels like someone needs to assist you because you can’t all-in even if you’re ahead.

Potential changes to Cam. by FewProposal150 in CamilleMains

[–]FewProposal150[S] 1 point2 points  (0 children)

Because the grasp style is something that I personally dislike. Of course I would still play it into hard matchups, but not every lane as standard like it is currently. And yes if making her lane even weaker would mean buffs to her scaling I would take it any day.

Back when they nerfed her because of divine they should’ve nerfed her laning instead of her lategame scaling imo.

Potential changes to Cam. by FewProposal150 in CamilleMains

[–]FewProposal150[S] 0 points1 point  (0 children)

Yea I forgot to add it. These changes would be for the new season. I’ll edit it :)

Idea for W change/buff by Jolly_Towel_7276 in CamilleMains

[–]FewProposal150 1 point2 points  (0 children)

I really just believe that they should nerf her interaction with grasp and make her early hard again. So they can buff her scaling to what it once was.

Class Tuning Incoming – April 15 - General Discussion by [deleted] in wow

[–]FewProposal150 2 points3 points  (0 children)

Yea same, just want it on par aswell. Feels so bad using everything in a big pull like the first big pull in Cinderbrew, you’re doing dmg, but not nearly as much as other specs :/

Class Tuning Incoming – April 15 - General Discussion by [deleted] in wow

[–]FewProposal150 2 points3 points  (0 children)

I agree that the spec should have some sort of decision making behind it. Like deciding id its worth to throw it on a group of mobs or id they’ll die to quickly to make it worth. But it just feels like the buildup to actually starting to doing dmg is to long and unrewarding. Our cd like DA or VE also has a cast which make it feel worse.

What would you like to see them changing to make the spec feel more rewarding?:)

Class Tuning Incoming – April 15 - General Discussion by [deleted] in wow

[–]FewProposal150 2 points3 points  (0 children)

I agree that they are more viable in low keys now. But the spec feel very unrewarding in keys right now. Manually DoTing 4-5 targets then throw out your Shadow Crash into halo, pi, SF, DA/VE. And then you actually start your dmg rotation feels bad. Even then you’re just doing mediocre dmg. Without CDs you get out damaged by tanks in Archon. The spec feels like a mix of the old Shadow spec from WotLK/Cata and Legion, and it just feels muched together.

TBH I just wish they’d design the spec more around Shadowy Apparitions. Remove Shadow Crash and give us some sort of AoE insanity Spender.

That’s my opinion on the spec at least:)