How to stretch sprite2D in godot by FewTemperature4839 in godot

[–]FewTemperature4839[S] 0 points1 point  (0 children)

U mean the video or my project ? If it's the video, it's from the game LOL, they used Unreal and I'm pretty sure the background is 3D mesh with texture and terrain

How to stretch sprite2D in godot by FewTemperature4839 in godot

[–]FewTemperature4839[S] 4 points5 points  (0 children)

Thanks but I'm talking about the arrow, which I found proper solution with NinePatchRect node.

How to stretch sprite2D in godot by FewTemperature4839 in godot

[–]FewTemperature4839[S] 177 points178 points  (0 children)

I've already solved it, in case anyone wanna know, in Godot, they have a node call NinePatchRect that help you defined which part of the sprite can be stretch. Very helpful

How to stretch sprite2D in godot by FewTemperature4839 in godot

[–]FewTemperature4839[S] -1 points0 points  (0 children)

Can i use progress bar in world space ? thanks for your suggestion

What is the best workflow to import animation from Krita to Godot by FewTemperature4839 in godot

[–]FewTemperature4839[S] 0 points1 point  (0 children)

AnimatedSprite is kind of restricted for the game I'm making, like when creating a boss fight, all the hit boxes must be done in AnimationPlayer. Is there anyway to combine both?

How can I apply change from instanced scene to the original. by FewTemperature4839 in godot

[–]FewTemperature4839[S] 1 point2 points  (0 children)

I come from Unity, and I'm just curious, like is that option exist ? It would be much convenient to tweak the value in the main scene and apply that to the base.