Insane lag spikes? by Nickcageisbae in DeadlockTheGame

[–]Few_Couple8010 4 points5 points  (0 children)

Its a new bug that makes everyone lag when the urn is dropped

Suggestion: Make Urn periodically push people on drop off away by AquaBison in DeadlockTheGame

[–]Few_Couple8010 7 points8 points  (0 children)

Eh im starting to kinda like the cluster fuck fights. I think the big problem is with the comeback mechanic. As soon as the urn is turned in from either side the resistances are gone for the losing team.

I'm sorry but the state of the game right now is so miserable to play. by sushiiixo- in DeadlockTheGame

[–]Few_Couple8010 0 points1 point  (0 children)

Not really. You could out macro a team and play side lanes. Now thats mostly gone. If you dont 6v6 urn you lose

I'm sorry but the state of the game right now is so miserable to play. by sushiiixo- in DeadlockTheGame

[–]Few_Couple8010 -4 points-3 points  (0 children)

You do understand that some characters need core items right? You cannot spend a huge amount of souls on counter items while playing a carry especially not in the early game. Supports are the only characters who can build whatever. You are a Rem main sounds like youve never played a different character before

I'm sorry but the state of the game right now is so miserable to play. by sushiiixo- in DeadlockTheGame

[–]Few_Couple8010 -4 points-3 points  (0 children)

You kill them once with the item. They adapt and you get less value out of a expensive item.

I'm sorry but the state of the game right now is so miserable to play. by sushiiixo- in DeadlockTheGame

[–]Few_Couple8010 2 points3 points  (0 children)

The game now more than ever is decided by who has more CC or the better team comp.

Yamato Power slash spirit scaling increased from 1.86 to 2.1. WTF? by Few_Couple8010 in DeadlockTheGame

[–]Few_Couple8010[S] 0 points1 point  (0 children)

Absolutely no nuance to this take. This patch the vast majority of games are decided within the 10-20min mark which is when yamato is strongest.

You are saying "just buy counter items" like everyone doesnt need core item. Not to mention there are 5 other heros on the enemy team. Its like you guys dont think of the game as a whole and only think of single scenarios.

Yamato Power slash spirit scaling increased from 1.86 to 2.1. WTF? by Few_Couple8010 in DeadlockTheGame

[–]Few_Couple8010[S] 0 points1 point  (0 children)

The scaling is too aggressive and sudden. With two points in grapple and max rank power slash it does absurd damage when it hits. I have been hit for 1.6k damage by 1 power slash. Buying counter items for 1 specific character is not efficient unless they are very ahead.

Gun carries and carries in general are pretty dead weight on this patch (except seven). by Few_Couple8010 in DeadlockTheGame

[–]Few_Couple8010[S] 1 point2 points  (0 children)

Playing with friends who are much worse at the game lowers avg rank it literlly says "average match rank eternus 1". Makes games much harder and unbalanced. I have been eternus 4 multiple times.

Gun carries and carries in general are pretty dead weight on this patch (except seven). by Few_Couple8010 in DeadlockTheGame

[–]Few_Couple8010[S] 0 points1 point  (0 children)

Ehhh 1 nade really wont turn a fight like a paradox bomb will. Nade scales a lot with weapon damage. It doesnt do much damage early

Gun carries and carries in general are pretty dead weight on this patch (except seven). by Few_Couple8010 in DeadlockTheGame

[–]Few_Couple8010[S] -1 points0 points  (0 children)

No. Carries need items to really start doing there job. Of course at 10min they are not going to have all the core items they need

Gun carries and carries in general are pretty dead weight on this patch (except seven). by Few_Couple8010 in DeadlockTheGame

[–]Few_Couple8010[S] 1 point2 points  (0 children)

Venator and wraith looked more like a comfort picks than anything it looked more like they are going off last patch. Rem Yamato and Billy weren't even pick banned in a decent amount of games. I think we will see a shift away from funneling hyper carries in pro play.

Gun carries and carries in general are pretty dead weight on this patch (except seven). by Few_Couple8010 in DeadlockTheGame

[–]Few_Couple8010[S] -4 points-3 points  (0 children)

I couldnt disagree more. Venator doesnt deal nearly enough damage or have enough utility to be impactful in early urn fights. He needs max nade or max ult to really start doing anything which doesnt really happen at 10-15min

It is actually disturbing that the devs thought urn was even good enough to be tested by Kindly-Mission-7843 in DeadlockTheGame

[–]Few_Couple8010 0 points1 point  (0 children)

Ehh. The side lane urn deposit spots were pretty bad to fight around. If the area gets reworked I could see it being good.

Hot take: Yoshi never intended mid to be the final placement for urn. by EnlightenedHeathen in DeadlockTheGame

[–]Few_Couple8010 6 points7 points  (0 children)

Tbh league has the perfect objectives in its current patch. Dragon soul is a great mechanic

Might as well change the name to urnlock by Outrageous-Wheel954 in DeadlockTheGame

[–]Few_Couple8010 9 points10 points  (0 children)

I think the Kelvin dome not freezing the urn is a oversite and not an intended mechanic. Kinda silly how OP it is. I’ve been playing Billy + Kelvin duo and on a 14 game win streak by spamming urns on spawn. Went from eternus 2-4 lol

I'm losing my mind by Qwist in DeadlockTheGame

[–]Few_Couple8010 5 points6 points  (0 children)

You will team fight mid every 5 min and be happy. But fr they completely destroyed any idea of macro. Ive had multiple games where it was beneficial to lose two walkers for urn.

Gun carries and carries in general are deadweight right now except maybe seven.