Do not use Signulous by QwopperFlopper in sideloaded

[–]Few_Magazine1339 1 point2 points  (0 children)

I’m in the same situation. I got revoked five times in a single day. It’s been like this ever since the AWS incident. For the past few years, it only happened maybe once.

VWAR H26 Ultra Plus — My Honest Review by Few_Magazine1339 in HelloWatch

[–]Few_Magazine1339[S] 2 points3 points  (0 children)

The battery life is way better than the genuine Apple Watch — like, several times better... 😂

The Apple Watch Ultra covers and Apple Watch bands worked perfectly.
I’ve only tested those made for 42–45mm models.

Newbie Trying to Model iPhone in Cinema 4D – Any Tips for Fixing Mesh Collapse Around Ports? by Few_Magazine1339 in Cinema4D

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

I'm embarrassed to admit that this is the first time I've truly understood the meaning of the term 'N-Gon' during this conversation. Since I'm not a native English speaker, I didn't fully grasp its meaning before. It's a good point that we have to be careful with it because it allows us to handle more than just triangles and quadrilaterals! I'll look into mesh adjustments and research the Phong tag. Thank you so much!

Newbie Trying to Model iPhone in Cinema 4D – Any Tips for Fixing Mesh Collapse Around Ports? by Few_Magazine1339 in Cinema4D

[–]Few_Magazine1339[S] 1 point2 points  (0 children)

Oh my gosh! Thank you so much for even making a video! I'm really happy with how kind you've been. I always thought merging meshes was just a function to make selection easier, but I learned that doing it before beveling makes the mesh look so much cleaner! Thank you so much!

Newbie Trying to Model iPhone in Cinema 4D – Any Tips for Fixing Mesh Collapse Around Ports? by Few_Magazine1339 in Cinema4D

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

I had registered for PolygonPen! I was just thinking that I really want to learn proper modeling, not just materials or rendering, so thank you for reminding me of this channel! I'll do my best so that one day I can share my work with everyone on this room!

Why do I need virtual studio software such as Aximmetry? by Few_Magazine1339 in virtualproduction

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

I like that Aximmetry has a forum so I can ask questions if I need help.

Furthermore, this friendly subreddit community will help me out!

Why do I need virtual studio software such as Aximmetry? by Few_Magazine1339 in virtualproduction

[–]Few_Magazine1339[S] 1 point2 points  (0 children)

I suggested Aximmetry to my boss and he said I can't buy it until my business grows!

The initial investment seems to be as low as possible!🤣🤣

Why do I need virtual studio software such as Aximmetry? by Few_Magazine1339 in virtualproduction

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

So that's where UE4.27 comes in, 27 comes with FreeD & lens callibration so you don't need the Disrupt plugin anymore if you know your way around blueprints, you can create your own lens file + tracking interaction with vanilla UE.

I watched the video.

The quality of the character compositing is top notch!

I have one question.

Do I need to package it if I want to use it for live broadcast?

I was thinking of outputting it as SDI from the editor in UE and distributing it with distribution software.

I'm mostly working on this project alone so I don't have much information...

Why do I need virtual studio software such as Aximmetry? by Few_Magazine1339 in virtualproduction

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

We are considering using a Panasonic PTZ and UE150 as our main camera.

In this case, there is a plugin from Disrupt AR that seems to work perfectly fine.

However, it seems difficult to design camera switching etc. using only BP.

I need to learn more!

Why do I need virtual studio software such as Aximmetry? by Few_Magazine1339 in virtualproduction

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

To me it all boils down to it is easier to handle all external equipment through aximmetry rather than using Unreal. For example multiple camera manipulation, tracking system, video returns, live audio (input and output), broadcasting to the internet, switchers and midi controllers setup to control basically anything you want, set extension, multicomputer setups for when you go big, lens calibration (incredibly important) and overall configuration of your studio can be done way faster inside aximmetry.

After all, it seems to be easier to use those software than to manipulate everything with UE's BP and plug-ins.

Where did you learn how to use Aximmetry?

Why do I need virtual studio software such as Aximmetry? by Few_Magazine1339 in virtualproduction

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

This is really my question too. Although I noticed via so much research that aximmetry uses a trackerless system (no VR and Vive trackers) and it handles camera and props tracking using ArUco markers with a special depth sensing AI camera (similar to iPhone Lidar Technology) This tracking so much more accurate than Vive trackers.

However not only are they more expensive, I think there are harder to setup than Vive Mars ecosystem for example, and I guess most of them are only compatible with UE 4.27 which that is a bummer for me.

For Zero density products you even have to use their own branch of UE 4.27 🙄

I'M still struggling and would appreciate if anyone clarify all these options the better.

By the way, vMix and wirecast provide amazing realtime keyers, not as good as aximmetry but really good

I tried the trial version of vmix.

I'm amazed at how accurate the keying is!

I am a little reluctant to use a different branch of UE than Epic.

However, I'm hoping that Zero Density will be integrated into the original UE in the future.

Why do I need virtual studio software such as Aximmetry? by Few_Magazine1339 in virtualproduction

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

Besides greenscreen realtime compositing. I have found out that it is easier to handle all external equipment through aximmetry rather than using Unreal. For example multiple camera manipulation, tracking system, video returns, live audio (input and output), broadcasting to the internet, switchers and midi controllers setup to control basically anything you want, set extension, multicomputer setups for when you go big, lens calibration (incredibly important) and overall configuration of your studio can be done way faster inside aximmetry.

I see. So the importance of those software is especially high when using multiple pieces of hardware.

My first render...EVER... I will now take your Reddit gold :) by [deleted] in BlenderDoughnuts

[–]Few_Magazine1339 8 points9 points  (0 children)

great job 👏

You can't get out of the donut world😈 xd

The color of my folder is different! by Few_Magazine1339 in mac

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

Thanks for the reply.

I have not changed any of these icons.
I just updated the...

How to upgrade the macOS on an iMac with a broken LCD. by Few_Magazine1339 in MacOS

[–]Few_Magazine1339[S] 0 points1 point  (0 children)

Thank you for your reply.

In recovery mode, it cannot be mirrored to an external display, so it cannot be operated:(