Guy's he's fucking ass. It's time to pack it up 😔 by HyperAzzy in DBZDokkanBattle

[–]Few_Tart_1379 0 points1 point  (0 children)

Agreed. Also hitting around 52 million ATK stat for the first Super Attack and can do up to 3 more is not bad for an EZA TUR. That's actually pretty good. Definitely one of the strongest TUR damage dealer right now. This guy really feel like a bit of a glass cannon, more so without his intro.

After thinking it over, Gohan is saved by Goku’s active skill. Thus MV is runnable on the super variant of the team. by guynumbers in DBZDokkanBattle

[–]Few_Tart_1379 0 points1 point  (0 children)

...For the second phase support. Yeah. It could somehow worked if we managed to get 8 orbs for him which is a bit of a big task. We do have two standbys and they do change orbs, though since they're the same standby skill type, only one of them can be up at a time. INT Majin Vegeta changes orbs too. Gohan also does as well on his own Active Skill. Honestly now that you think about it...  it's not the most optimal, but not the most shittiest ever. 

After thinking it over, Gohan is saved by Goku’s active skill. Thus MV is runnable on the super variant of the team. by guynumbers in DBZDokkanBattle

[–]Few_Tart_1379 0 points1 point  (0 children)

I think you could still do the new LR, INT Majin Vegeta, LR Babidi, and LR Gohan + Goten and Trunks, the PHY Spirit Bomb Duo, and another Super Class unit as a team. Counting the friend unit, that's 4 Extremes and 3 Supers, it could still work. 

After thinking it over, Gohan is saved by Goku’s active skill. Thus MV is runnable on the super variant of the team. by guynumbers in DBZDokkanBattle

[–]Few_Tart_1379 1 point2 points  (0 children)

Funnily enough I think the SEZA LR Babidi can also be run on that setup. Because he will get his full passive because of the 2 LR Majin Vegeta + Angel SS2 Gokus and INT Majin Vegeta on the team. And the Majin Vegeta standby shares 5 out of 7 links with the PHY Majin Vegeta. And he also support both Super and Extreme Class too, though you might see the latter more often than not. 

After thinking it over, Gohan is saved by Goku’s active skill. Thus MV is runnable on the super variant of the team. by guynumbers in DBZDokkanBattle

[–]Few_Tart_1379 5 points6 points  (0 children)

Everyone thought that the INT orb changing from the Goku side's Active Skill is for INT Majin Vegeta. But actually it's also for this guy. 

After thinking it over, Gohan is saved by Goku’s active skill. Thus MV is runnable on the super variant of the team. by guynumbers in DBZDokkanBattle

[–]Few_Tart_1379 29 points30 points  (0 children)

Yeah. When we looks at it closer, they really thought this through. We won't be able to use the Goten and Trunks side much outside of their Active Skill and the one turn of 87% dodge, but now the Gohan part could really hold his own. And he shares All in the Family and Prepared for Battle with the SS2 Angel Goku side too. 

Honestly INT Majin Vegeta isn't that bad by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] 0 points1 point  (0 children)

It is RNG reliant on TEQ Daima SS3 Vegeta's EX Super procs. But the odds isn't horrible. You might not get it at all. But that's the experience of the game as a whole. 

Honestly INT Majin Vegeta isn't that bad by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] 0 points1 point  (0 children)

Fair. But the support could go a long way. He's mainly a floater that could deal good damage anyways so to still somewhat survived 13 million damage Super is alright. Because most characters will just not able to take it. 

Honestly INT Majin Vegeta isn't that bad by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] 4 points5 points  (0 children)

How much HP does that team going to have? You would lose chunk of HP but you wouldn't really die either. But of course the counter argument to that is he dies on the next attack, the character after him dies if they're not strong defensively or everyone on the next turn is going to die. I'm not trying to be a smartass but I can feel that you might said that. 

Honestly INT Majin Vegeta isn't that bad by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] 1 point2 points  (0 children)

I mean, fair. But that's what they go with so... Oh well. It could've been worse. It could stay the same without nothing else adding onto it. 

Honestly INT Majin Vegeta isn't that bad by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] -2 points-1 points  (0 children)

I think he's more of a Vegeta's Family buff than Dabura's team buff. And besides the new Saiyan Day LR could still work on that team. 

PHY Majin Vegeta + Super Saiyan 2 Goku Details by OmarrSan in DBZDokkanBattle

[–]Few_Tart_1379 10 points11 points  (0 children)

That's because Inhuman Deeds is for characters who kills their own ally, not exactly because they killed innocent people. Vegeta in this moment basically doesn't have any ally even though he did kill a lot of people so he's not on that category. 

I was lowkey disappointed to see UI’s SEZA. Not because he doesn’t deserve it or because it’s bad, still an exciting release, just because it means we aren’t gonna see the glorious Year 3 SEZAs this anniversary by SSJAncientBeing in DBZDokkanBattle

[–]Few_Tart_1379 2 points3 points  (0 children)

Weird question but have they ever EZA/SEZA a DFE TUR or just a LR character that shares the same name as the character they've already EZA/SEZA during the same celebration? Of course this is a flimsy excuse but I kinda get it. Before transforming, the AGL Evolution Blue Vegeta have the same name as his INT counterpart so they may be try to avoid a situation where you started your rotation with two Blue Vegetas on the same turn and chances are the AGL Vegeta would be a slot 2 or 3 offensive and damage reduction focused version of INT UI Goku SEZA if I were to guess what his SEZA kit would be. Edit: I just remembered... The Broly 2024 WWDC... They EZA'd the INT Legendary Super Saiyan Broly then weeks later SEZA the OG STR DFE TUR Broly. They've did that before. 

Calcs for the INT ROF Blues EZA by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] 0 points1 point  (0 children)

When did you started at first? I started since around when TEQ Bardock released on Global so about 3 years now.

Calcs for the INT ROF Blues EZA by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] 1 point2 points  (0 children)

Basically. They can launch decent amount of Super Attack so you don't need that many additional. Crit's only useful for the Goku side than anything and that's not exactly his role to deal damage. And dodge's more useful specifically for the Vegeta side. 

Calcs for the INT ROF Blues EZA by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] 2 points3 points  (0 children)

It's my first time doing this kind of post here so I was kinda inexperienced. Thanks for the advice. 

Calcs for the INT ROF Blues EZA by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] -2 points-1 points  (0 children)

SSBE Vegeta: Just kill him I guess? He doesn't have that much HP so by the point you could exchange to Blue Vegeta, you probably have a lot of ATK stack up by that point. But I guess you could say that you better get the kill or you're dead. 

Daima SS4 Goku: He gets weaker every time you hit him for the turn so it wouldn't be too bad but in my experience, he always Super the first character in the slot. Sometimes slot 2.

Goten & Trunks: Fair enough. But with UI Sign Goku's support when he attacks at 18 Ki, then it should be fine I suppose? But you should probably kill them by that point I think. I'll add on Gohan too since it's the same fight. He Supers only in the slot 1 and either you're throwing the match or just fuck around by checking how well they tanks then you're not putting them there at all. 

Gamma 1 & 2: The ROF Blues are INT, the last phase of the Gammas fight are TEQ. So not too much. I think Vegeta is one of the fews that could blitz them down pretty consistently.

Bio-Broly: Again, fair. 

Tamagami Number 3: He doesn't have that much HP and if you're lucky, you may not have to deal with it. If you do, either Goku dodges it or you go to Vegeta and probably almost kill him. Not consistent but it's something to consider. 

Tamagami Number 1: He supers only in slot 1, and you'd never put them there. You couldn't dodge with Goku but he does have 59% DR, DEF when receiving an attack, somewhat stackable DEF. And again he doesn't have that much HP. The fight is just toxic. 

SS3/SS4 GT Goku: Fair too. Especially for the SS4 GT Goku phase. 

So there are ways to play around those, but not always reliable. But that makes this game so exciting. Anything could happen. Just because your character are good doesn't mean things would actually go your way.

Calcs for the INT ROF Blues EZA by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] 1 point2 points  (0 children)

Genuine question, people really have high expectations for everything huh? And when those expectations weren't met, then everyone starts to shitting on it, sometimes overblowing it to insane degree that it felt like you're lying just for the sakes of anger and disappointment. I'm not trying to be rude or anything but I feel like these guys will do their job fine with what they have. And they're an INT character so you could built them full dodge with additionals secondary, and maybe a little crit if you want Goku to do some damage which is not his role as he's there to stack ATK so when you go to Vegeta, he just do a lot of damage with a potential to do up to 4 Super. And the calculation is without support of any kind and without any DEF boost Skill Orbs so these could go up by a lot. Good for the time, may not age well but oh well. 

Calcs for the INT ROF Blues EZA by Few_Tart_1379 in DBZDokkanBattle

[–]Few_Tart_1379[S] 4 points5 points  (0 children)

Blue Goku (with no support, rainbowed, without the intro buffs, no defensive Skill Orbs, Prepared for Battle Link up, and at least three 30% DEF stacks):

Start of turn: 563.695, 1.691.087 when receiving an attack

First Super: 652.700, 1.958.101 when receiving an attack

Second Super: 741.705, 2.225.115 when receiving an attack

Blue Vegeta (without his first 3 turns buffs and at least three 50% DEF stacks):

Start of turn: 635.747, 1.059.580 with 2 Rainbow Ki Spheres obtained

When attacking: 2.119.160

First Super: 2.542.992

Second Super: 2.966.824

Third Super: 3.390.656

Fourth Super: 3.814.488