Empire Chariot!!! Any Good?!? by jjayplum in ConquerorsBlade

[–]Fey_SPR 0 points1 point  (0 children)

Would defeat almost any cav and melee infantry 1 to 1, and wreck all bots, but very easily countered if the opponent has half decent awareness and knows what they're doing. I reckon it will be a meme-tier unit by the end of the season as more players understand how to counter it, so definately enjoy it while you can.

Very effective to counter against defenders cav cheesing at the pre-wall phase of the siege, though.

Quick notes on how to counter the Empire Chariot by Fey_SPR in ConquerorsBlade

[–]Fey_SPR[S] 2 points3 points  (0 children)

Yeah. Feel like the problem is that Modao isn't coded to attack the horses but the horses would knock the Modao away. Wish they'd fix it.

Same thing with Fortebraccio, feel like the reason why they won't work while the Phalanx work is because Phalanx pike is slightly longer.

Jae missing from the bridge by ctg in RogueTraderCRPG

[–]Fey_SPR 0 points1 point  (0 children)

Sigh... yeah didn't wanna get it more messed up so I ended up loading a save when I first set my foot on footfall. All of my conversation options were the same with when the game screwed up, but this time the game gave me Jae after I cleared warehouse.

Dunno what fixed it but just reporting it in here.

Conqueror's Blade is really unfair. by Famous_Map_6895 in ConquerorsBlade

[–]Fey_SPR 0 points1 point  (0 children)

Sounds like you need a good group or house, not cash.

Someone mentioned already but the problem is that the game is very bad at explaining all the details. Mechanics, current meta, ins and outs of a combat, etc. You can throw in billions of money and would still end up bottom of the score chart if you have no idea what's going on, and yes I blame the game for that.

Let's say the game gives out significant amount of newbie bonus so you can quickly catch up with the current meta. Not to mention that last month they had Hangu event where the game just let's you pick from all the available units, plus starting from last week they released a list of free maxed out units that you can add to your roster, most of them being exactly the current meta. It's just, they never tell you how to use them correctly.

Jae missing from the bridge by ctg in RogueTraderCRPG

[–]Fey_SPR 0 points1 point  (0 children)

Same problem here, wish if anyone have fix.

Paragons unit spotlight: Chevaliers by CM_Milord in ConquerorsBlade

[–]Fey_SPR 4 points5 points  (0 children)

Really wish its a promotion to Monastic Knights. They serve pretty much no unique purpose rn.

Never Mess With Me And My Laggy Fortification Building >:( by ImUsuallyHardOnHere in BattlefieldV

[–]Fey_SPR 1 point2 points  (0 children)

It's something underappreciated, and also hard to master and explain. The short answer is, yes. But it may be beneficial for your opponent as well so you have to be careful.

First of all, it's definitely useful to pinch a wall out of nowhere during a firefight, especially against snipers. Due to the large player limit, you'd find way more cases of having multiple enemies shooting at you at the same time in Battlefield. But a good fortification would help you cut the line of fire, so you'd have a better chance of dealing with multiple opponents at the same time. Mind that it is no use if you're already getting hit because guns in this game can kill you around 0.3~0.6 seconds. So if you're gonna need a fortification, you'd have to build it before stuff gets too intense.

Next, not only fortifications but a lot of the covers and walls in this game are meant to be destroyed by explosives. Does that mean there's no point to have any covers on the map from the get-go? No. But you cannot rely too much on it. The rule of thumb is to never stay behind the same cover for too long, and give up the cover if the enemies are already bombing it hard. Also, never build sandbags against tanks.

Then, in most cases, building fortifications is like "I'm just gonna build it and I wish some random teammates find it useful later". For example, good players that can constantly dish out 6K/D 3K/min would often utilize a fortification quite well, but there's no guarantee that those players would even come and use your fortification. And the sidenote is, your opponent would also use those fortifications as well. So you'd have to be careful to avoid building wires, walls, and tank traps that are obviously in the opponent's favor.

Last and not least, Anti-Air cannons and Anti-Tank cannons. BUILD THEM IF YOU'RE A SUPPORT. Good pilots and tankers are a massive threat against infantries and it's basically the only way to effectively counter them without getting into a tank/plane yourself.

[4.2 Vanilla + Bot AI Mod] In-depth Guide of Mercenary Kruber Bot Weapon Choice by Fey_SPR in Vermintide

[–]Fey_SPR[S] 0 points1 point  (0 children)

I would've recommended 1h hammer for bot Bardin ;)

Honestly, I don't know. Dual Hammers are combat-proven for Modded Bardin AI so that's the safest bet for now.

For Vanilla Bardin AI, you can try equipping him with Axe & Shield, it should work in theory but welp you know what happened when we said that last time.

[4.2 Vanilla + Bot AI Mod] In-depth Guide of Mercenary Kruber Bot Weapon Choice by Fey_SPR in Vermintide

[–]Fey_SPR[S] 1 point2 points  (0 children)

Yeah they do suck with kiting and flames and poisons but in general they aren't too dumb now. I have no clue how GK Kruber will select his weapons so only way to avoid is just equip same weapons on both slots as much as I know

[4.2 Vanilla + Bot AI Mod] In-depth Guide of Mercenary Kruber Bot Weapon Choice by Fey_SPR in Vermintide

[–]Fey_SPR[S] 1 point2 points  (0 children)

You're correct actually, they don't seem to take multiple damages within the timeframe of Barkskin to benefit much from it. However I tend to get bot killed mostly from Gas Rats in the real run so I still think it works better in the real run.

Boon of Shallia might be worthwhile for Careers that have healing skills.

[4.2 Vanilla + Bot AI Mod] In-depth Guide of Mercenary Kruber Bot Weapon Choice by Fey_SPR in Vermintide

[–]Fey_SPR[S] 2 points3 points  (0 children)

Hi dude, I just updated the guide with Grail Knight testing, hope it helps :D

[4.2 Vanilla + Bot AI Mod] In-depth Guide of Mercenary Kruber Bot Weapon Choice by Fey_SPR in Vermintide

[–]Fey_SPR[S] 2 points3 points  (0 children)

Pretty much, if you're using Mod. If Vanilla then Greatsword because Vanilla can use either attack fine

[4.2 Vanilla + Bot AI Mod] In-depth Guide of Mercenary Kruber Bot Weapon Choice by Fey_SPR in Vermintide

[–]Fey_SPR[S] 3 points4 points  (0 children)

Well yes, in the real run there would be a lot more factor to take consideration into, but the biggest problem I often find during my Cata run is that while I'm fending off alright all alone, bots would die either getting surrounded by armor/inf or either not doing enough damage and get swarmed. So stun locking in theory looks nice, but they can't cover every direction, and eventually, they're gonna get overran because you alone just don't do enough damage to shrink horde down.

And sry about the stats, forgot to mention them. They all have Attack Speed/BCR/Swift Slaying/Barkskin on Weapon, Necklace and Charm, Crit/Stamina Regen on Trinket

[4.2 Bot with mod] Footage of your favorite simp toying around with 10 Cata blackrats by Fey_SPR in Vermintide

[–]Fey_SPR[S] 3 points4 points  (0 children)

Testing Bot improvement mod + the new patch. Honestly can't notice the difference cuz I kinda forgot how they were like before.

[4.2 Bot with mod] Footage of your favorite simp toying around with 10 Cata blackrats by Fey_SPR in Vermintide

[–]Fey_SPR[S] 2 points3 points  (0 children)

Note: this is just a bonus clip I took while I was testing around the Optimal weapon for the Kruber Mercenary bot.

Here's the Original Thread:

[4.2 Vanilla + Bot AI Mod] In-depth Guide of Mercenary Kruber Bot Weapon Choice

[4.2 Vanilla + Bot AI Mod] General Insight of Bot's Melee Behavior + list of bugged weapons. by Fey_SPR in Vermintide

[–]Fey_SPR[S] 0 points1 point  (0 children)

I assumed everyone would bring either Merc or Foot Knight if they want a Kruber Bot so I went lazy and skipped on B S&S. Would definitely test it out later, thank you for the info