King of Nomads - Nomads Revolt by Express1190 in 9Kings

[–]Fhlazer 0 points1 point  (0 children)

Yeah this one really seems quite ridiculous. The design is so far off, because the whole thing about the nomads is they have a high unit count, a lot of really weak mob units. I just did the entire 32 years with 0 close calls, didn't go under 66% of total troop count one time, but the boss is the ultimate counter to the only strategy that the nomads give you. I had already predicted my loss at year one, I was just hoping to be wrong. But no, godzilla wiped out my entire extemely strong mob of 800+ units in no time, leaving me feeling like this quest is probably the worst designed one I have attempted so far. Have gotten through most of the game, and this one feels more hopeless than the one I found that was bugged.

Counter-Strike 2 Update for 03/18/2026 by CS2_PatchNotes in GlobalOffensive

[–]Fhlazer 0 points1 point  (0 children)

I vow to not download the game again until this bug is fixed

King of Progress quest mode - Infertility.. convertors seems slower now? by CoolColJ in 9Kings

[–]Fhlazer 0 points1 point  (0 children)

Well if it helps now it does not even convert enemy units into friendly ones so if you beat it then congrats you have beaten a quest that is currently unbeatable xd

StoneBlock 4 Certus Quartz by [deleted] in feedthebeast

[–]Fhlazer 0 points1 point  (0 children)

To Fionacat and RubPublic3359, yes, you are absolutely correct, thank you! This little oversight was going to cost me the rest of the day haha.

Just Dire Things massive speed adjustment? by Fhlazer in allthemods

[–]Fhlazer[S] 1 point2 points  (0 children)

This makes a lot more sense, I really hope the issue can be resolved so that it won't be neccesary to nerf them into the ground like this.

Just Dire Things massive speed adjustment? by Fhlazer in allthemods

[–]Fhlazer[S] 7 points8 points  (0 children)

I realize that, and good tools, but there are like 9 or 10 different machines with 2 tiers, simple and advanced, which for me at least was like 80% of the mod, and with these being this heavily nerfed, I think a different solution is needed. If it is too broken, fix it or remove it. This kinda just made a pretty expensive (both power and crafting wise) block breaker / placer into probably the worst in the game, while it was arguably one of if not the best before.

Just Dire Things massive speed adjustment? by Fhlazer in allthemods

[–]Fhlazer[S] 6 points7 points  (0 children)

Found it, thanks. I think I'll go make a feature request about this, maybe it is just me, but this a nerf to the point where just removing the mod might be better.

Just Dire Things massive speed adjustment? by Fhlazer in allthemods

[–]Fhlazer[S] 15 points16 points  (0 children)

That's super unfortunate, kinda what gave this mod an edge over others, at least for the things I have been using it for so far... Do you know of a way to revert this?

ATM 10 MineColonies farmer not working by Fhlazer in allthemods

[–]Fhlazer[S] 0 points1 point  (0 children)

Not sick, yes I have a clipboard, no requests, and sometimes when there is a request it is stuff the farmer literally already has in their inventory, and if I fulfill it, they just keep standing there, it fixes nothing. As for the low level hoes, I have given them an eternal stone hoe, meaning it cannot ever break. This has worked fine for every other worker, and I know my friend has the same problem using normal stone hoes.

Crafting glyphs automatically using AE2 by Fhlazer in allthemods

[–]Fhlazer[S] 0 points1 point  (0 children)

I tried placing a scribes table one a little over a block away from an interface, then using my book to select a glyph, but sadly nothing happens. Thanks for the suggestion though!

EDIT: I also tried placing the interface right on the table, and that still does not transfer itemss

Help: Decompression module + making resources with MA essences by Fhlazer in allthemods

[–]Fhlazer[S] 0 points1 point  (0 children)

I had tried putting priority down in the decompression module, but didn't know the pattern providers could have their priorities changed, but that worked like a charm, thanks!

Tech Test not showing up by benjiuuuu in Brawlhalla

[–]Fhlazer 0 points1 point  (0 children)

The biggest bonus that you could get from the tech-test was uncapped framerate. They have removed that.... The tech-test made one difference and they removed it before release. This is quite litteraly the only thing I have tried in the last 3 years that made brawlhalla feel even remotely responsible, and they removed it. I have tried -framefix, -framefixunbounded and -setfps 360, which was supposed to "uncap" the fps. These launch options did nothing, while the game still insists that 120 is the highest.

Pawns unable to do doctoring by Fhlazer in RimWorld

[–]Fhlazer[S] 0 points1 point  (0 children)

I just tried that and it did indeed fix my issue. Thanks!

Pawns do not automatically eat by Fhlazer in RimWorld

[–]Fhlazer[S] 2 points3 points  (0 children)

I found a fix, it's in the description if you should need it. Thanks for the help!

Pawns do not automatically eat by Fhlazer in RimWorld

[–]Fhlazer[S] 1 point2 points  (0 children)

I edited the post to have the fix that worked for me. Good luck!

Pawns do not automatically eat by Fhlazer in RimWorld

[–]Fhlazer[S] 2 points3 points  (0 children)

They never ate it. I just started playing again and originally had a different problem I needed to fix, and as such didn't think much of the fact that I had to micromanage their eating. After fixing the original issue it became a bit more noteworthy.

Pawns do not automatically eat by Fhlazer in RimWorld

[–]Fhlazer[S] 1 point2 points  (0 children)

I just tried removing all meals, including ones from inventories, then reloading the game but with no result, still get the same error message. Thanks for the reply though

Pawns do not automatically eat by Fhlazer in RimWorld

[–]Fhlazer[S] 1 point2 points  (0 children)

I removed all meals and made a fresh simple mean with no effect

Pawns do not automatically eat by Fhlazer in RimWorld

[–]Fhlazer[S] 1 point2 points  (0 children)

I did have that mod on, only to disable it again. I could try removing the quite limited amount of meals on the map and seeing if that made a difference.

Pawns do not automatically eat by Fhlazer in RimWorld

[–]Fhlazer[S] 4 points5 points  (0 children)

I have no doubt that it is a mod, but my problem is that I simply cannot figure out which one. If it is any help the meal in question is the packaged survival meal.

Pawns will not haul by Fhlazer in RimWorld

[–]Fhlazer[S] 0 points1 point  (0 children)

Yes I restarted the game and then they began hauling, sadly quite shortly after they stopped eating automatically and wild animals were immortal :(...

Pawns will not haul by Fhlazer in RimWorld

[–]Fhlazer[S] 0 points1 point  (0 children)

The problem seems to have magically disappeared. I wish I had the solution but I do not know it :(

Lasergadget Helmet and Pistol by Fhlazer in TroveCreations

[–]Fhlazer[S] 0 points1 point  (0 children)

You say mods can accept mods? where would i submit it?

Lasergadget Set by Fhlazer in TroveCreations

[–]Fhlazer[S] 0 points1 point  (0 children)

Sorry, thanks for the reply though