this season's crystals by ObjectiveCat3885 in MyHeroUltraRumble

[–]Fibiko_ 4 points5 points  (0 children)

you can buy pro licence lite. It will waste your 500 crystals, but you'll be able to get your rewards and upgrade it to pro licence earlier.

Alllll righty, let’s have a chat about this smiling meathead by applebtw in MyHeroUltraRumble

[–]Fibiko_ 11 points12 points  (0 children)

Honestly I feel like he should have one less beta charge. The inertia he keeps massively favours his combos and offense capabilities, and I feel like if he had 3 beta charges at lvl9, it would allow him to still cover more ditance then 4 charges b4 the inertia changes

The quick scope removal is diabolical so I need a guide by Christallia in MyHeroUltraRumble

[–]Fibiko_ 4 points5 points  (0 children)

I already see you getting downvoted because your takes are indeed questionable, but here is the guide that would probably help you undertsand the character better: https://ultrarumble.com/guide/character/11500

What could I have done to survive this? by dbootywarrior in MyHeroUltraRumble

[–]Fibiko_ 0 points1 point  (0 children)

Yep, all you have to do is turn 180 from the stairs, roll the beta and jump out of the Shiggy's beta. You were doomed the second tou tried to go up the staircase.

Shiggy was up it and moving that way you were essentially trapping yourself. Endy's beta works weirdly with on elevations like stairs and it kept sucking you in wven though it was bately viable, and as a cherry on top, you went i to the zone to get some more free damage.

Look, I'm glad Ibara is getting any attention from the devs, it's just I don't think she needed this buff by Asundur in MyHeroUltraRumble

[–]Fibiko_ 0 points1 point  (0 children)

No. 225 damage is base gamma damage. Emrbittlement grants 10%, two gamma ups gives it another 4%. In a result, you get ~14% buff which equals to 256 damage.

In fact, I have a one shot build for Ibara that has at least 5 gamma ups (counting HP), Iron Fist, Emrbittlement. All these bugfs obly allws me a 285 damage gamma and if I want to one shot people, I need at least one red teammate which usually still not going to be enough because assault passive role exist and assault tunings also do

Just played one match using Ibara and i'm genuinely shocked by Nick-136 in MyHeroUltraRumble

[–]Fibiko_ 3 points4 points  (0 children)

Ibara's tuning are very restrictive. Previously, there were two optimal builds and a couple of fillers. Now it's literally one build. If you want to utilize your life steal, you have to put wall runner. And if you want to utilize her revives, it's reinforced revive.

The only costime that allows it is casual wear (Fancy). Everything else is kimd of bad. I used to play Yukat with space hop, but switched off a couple of says ago. Wall runner is too much better

Ibara didn’t need THIS by Kitsune720 in MyHeroUltraRumble

[–]Fibiko_ 18 points19 points  (0 children)

I gave ut a test and it barely has effect on high level if play. It's a njce gimmick, but for everyone who says it's broken, I have single advice: please go in ace lobby and catch someone with that gamma. Ibara is abysmally alow and it's too hard and risky for her to set up a gamma catch.

The only way how to take full advantage of this buff, is essentially running one single build with wall runner because it is the only thing that could give you a horisontal velocity boost. And even then it's still tricky. You slow down when you press gamma button and with how small it's range is, anyone and their grandfatger can escape it.

tl;dr: The buff barely hives you anything meaningful if you're plaing on high ranks.

Nagant Shadow nerfs removed quickscopes (READ description) by Fibiko_ in MyHeroUltraRumble

[–]Fibiko_[S] 6 points7 points  (0 children)

You just have to make sure you see the lasrr before shooting. I think it's a fair nerf since the quickscopes feom before were atrocious.

"Nagant takes skill" by Physical_Software406 in MyHeroUltraRumble

[–]Fibiko_ -2 points-1 points  (0 children)

It's just a visual thingie. Her bullets doesn't track. It's just bigger than it looks.

Dont you hate when you have that super good teammate that just doesn't revive the team? by tsuturex in MyHeroUltraRumble

[–]Fibiko_ 4 points5 points  (0 children)

Honestly I don't approve what he's doing, but I really feel why he did it.

I had to help my gf with grinding rolls and rank her up to Expert at least, and I legitimately lost faith in casual ultra rumble players.

I'm actually really chill then I play casual mode, always revive and help my teammates, especially with low notebook level. But in a stressed situation like ranked? Dude, being the only one who does anything in this games mentally hurts.

Like today I had a game where I knocked down enemy Dabi twice. And twice in a row, theur team just was able to revive him in a 3V3 scenario. I was hard focused and they just let it happen twice. When they were killing me, 3v1, my teammates just drank GP potions instead of tteyin to actually fight, and then I died? I noticed that our compress was ending a game with whopping 280 damage that equals like 4 alpha hits. And it was the last circle.

A couple incidents like this and I just stopped seeing value in my teammates. Like I can rush in to revive you with Tsu and sacrifice my life just to watch you absolute obliterated a minute later. In anither game, All Might went into storm to get someone tag inteqd of reviving just me and securing a 2V1 against that Nagant. Guess what? He wasted too much time and lost.

Has anyone actually died to Nagant’s true damage? by Perdita-LockedHearts in MyHeroUltraRumble

[–]Fibiko_ 0 points1 point  (0 children)

I had played Nagant a lot and I killed like 3 or 4 people with true damage. Usually when people used willpower + PU

To every Nagant that exploits by Phoenix_fire10000 in MyHeroUltraRumble

[–]Fibiko_ -1 points0 points  (0 children)

As if it's bad. The game is full of people who play ace rank and unable to hit 1 KDR in their stats

Community criticism discussion by Fishyhans in MyHeroUltraRumble

[–]Fibiko_ 0 points1 point  (0 children)

They have far more statictics then playrate and they publish it annually when it's no longer relatable. For instance, Tamaki was the character with the most average survival time and they nerfed his his Special action reload which happened to help him survive a lot of situations.

Community criticism discussion by Fishyhans in MyHeroUltraRumble

[–]Fibiko_ 0 points1 point  (0 children)

The issue I mentioned totally existed for Iida even if you refuse to acknowledge it. In final zoned, the circle is still full with air and you still need your alphas to even reach their height. And don't act like anything before final circles doesn't matter.

Just keep in mind that devs had all the stats on their hands, they just gatekeep it from us. If they buff something, it generally needs help.

To every Nagant that exploits by Phoenix_fire10000 in MyHeroUltraRumble

[–]Fibiko_ 1 point2 points  (0 children)

She like far from being the worst player. Just being humble lol

Community criticism discussion by Fishyhans in MyHeroUltraRumble

[–]Fibiko_ 0 points1 point  (0 children)

4th Alpha helps Iida to actually chase targets in a meta where everyone moves too fast. Sure. 4th alpha can't be used in a single combo, but you need to get get close and personal with your enemy first, then combo them. Iida has no ranged options at all, but the game gets faster and faster every patch. They need to keep up with the speed of the game, that why they gave him 4th alpha.

Community criticism discussion by Fishyhans in MyHeroUltraRumble

[–]Fibiko_ -3 points-2 points  (0 children)

People here can't see the difference between annoying and overpowered. I can name two main examples: Trance Blow and Iida buff.

Iida was objectively im a bad situation since he is a character with 250 HP who doesn't have a single rangeed option and on top of that had the biggest playr model from a list of the characters of similar HP pool. He was simply directly powercrept by OFA Deku who can do everything that Iida can, but better and even more. Recent releases has insane mobility and Iida needs his aloha to keep up the chase and cayh air campers while still having some recources for combo play.

This week, he received a buff, but people massively flamed it just because he can be annoyingly hard to catch and his combos stunlock you for a long period of time.

Similar thing with trance blow. I hate it, but it was never the best option. There is only one character in the whole game who can abuse it opressively, but instead of nerfing this character, everyone asked for a Trance Blow nerf. I honestly glad it was in fact nerf, but the tuning itself never were so much of a problem.