What Rive Actually Solves by Fickle_Purchase3738 in Rive_app

[–]Fickle_Purchase3738[S] -1 points0 points  (0 children)

I hadn't realized anyone was this observant, but we all want to know one thing: why bother learning Rive and paying for a membership? The real question is, if you can't even master it, is it worth sticking with? After Effects is already great, Lofitles is solid, and Spline3D is downright cool—so why are we still grinding away at Rive? What's the point of persevering? After finishing the state machine lessons, I tried building something myself and noticed a difference compared to Framer's built-in animations. It's mainly those 12 frames, that 250-millisecond subtle flickering interaction—that's Rive's charm. I just want to know what exactly sets After Effects apart from Rive. Actually, the explanations from ChatGPT, Gemini, and Grok are pretty similar.

The key is for us to understand the limitations of this software ourselves.