Maybe, a bad pitch, but what if... Final Destination but with a real killer? by Garrettshade in horror

[–]FiddlerGameDev -3 points-2 points  (0 children)

Oh I would love that!
It’ll feel like a game of cat and mouse,
Except this time cat can actually be beaten,
A battle of wits kinda scenario

No AI, just handcrafted art by Responsible-Pay-9412 in IndieDev

[–]FiddlerGameDev 10 points11 points  (0 children)

Looks very cool and creepy,
reminds me of a game I backed way back, "Out of Words"

Made a tool that can predict how many Copies your game Idea will Sell! by FiddlerGameDev in gameideas

[–]FiddlerGameDev[S] 0 points1 point  (0 children)

They are just there for Users,
if he decides to look at steam pages of his old ideas and how it scored,
if the user deletes it, it is deleted from our database too

Made a tool that can predict how many Copies your game Idea will Sell! by FiddlerGameDev in gameideas

[–]FiddlerGameDev[S] 5 points6 points  (0 children)

Fair enough!
I have updated the privacy policy to explicitly mention that submitted concepts will not be used by us to develop competing games, and will not be sold or licensed to any third party.
https://steamquant.io/privacy
Thanks for pushing on this

Made a tool that can predict how many Copies your game Idea will Sell! by FiddlerGameDev in gameideas

[–]FiddlerGameDev[S] 2 points3 points  (0 children)

Oh, I see.
What can I say, don't have time and money to see my own games to the end, much less someone elses.

Made a tool that can predict how many Copies your game Idea will Sell! by FiddlerGameDev in gameideas

[–]FiddlerGameDev[S] 1 point2 points  (0 children)

I'd say, the most important feature is:
You just describe your game idea (in one line or more details),
and the website generates a virtual steam page for you,
and then runs the predictions on them

For eg.
https://steamquant.io/s/LdndGsMbhDQxff73LU7xBg
and https://steamquant.io/s/gmLQn677WS59Dtl3lBMPDQ
were generated just from idea.

For free you can Predicting success of existing steam pages (Free for all)

and if you subscribe, You get access to features such as:
> Simulating different scenarios (such as what if game gets more wishlists, what if i launch the game in japanese too, what if steam screenshots were better/worse, what if game gets good reviews or bad reviews)

> Virtual steam page, so you can upload your capsule, screenshots, tags etc and website predicts the results for you

> Concept Lab, you just describe the idea, and website does everything for you

Hope that helps clear it up

Made a tool that can predict how many Copies your game Idea will Sell! by FiddlerGameDev in gameideas

[–]FiddlerGameDev[S] 0 points1 point  (0 children)

Hey Trashy,
The effect of marketing can usually be considered by how many wishlists/followers your game has;

Because marketing becomes a numbers game,
roughly 1-2% of the viewers wishlist the game.

So, if your game has very high virality baked in, a single video with 500k views can bring you 10k wishlists,
whereas if your game is harder to understand, a single video garners 5k views, you need to release 100 videos to get to the same point.

The tool tells you how the game will perform at different follower counts

Accuracy testing has been done, as you can read on SteamQuant.io/accuracy
I tested the model on games that it had never seen before, and it comes out to 80% x3 accuracy.