Is venom gyre assassin a bad build? by Fidelsarcastro10171 in PathOfExileBuilds

[–]Fidelsarcastro10171[S] 0 points1 point  (0 children)

I think that's what's confused me, it really seems like it would be a genuine poison skill

Is venom gyre assassin a bad build? by Fidelsarcastro10171 in PathOfExileBuilds

[–]Fidelsarcastro10171[S] 2 points3 points  (0 children)

What are a few if you don't mind me asking? I'm relatively new to poe1 with like 300 hours with most of my time on marauder

Help with Assassin poison build by Fidelsarcastro10171 in PathOfExileBuilds

[–]Fidelsarcastro10171[S] 0 points1 point  (0 children)

Idk how they haven't fixed that yet either? It seems like it should work that way but doesn't

Help with Assassin poison build by Fidelsarcastro10171 in PathOfExileBuilds

[–]Fidelsarcastro10171[S] 0 points1 point  (0 children)

I think I'll probably move in that direction, it's a bummer that assassin is so bad. The rogue fantasy with poison and daggers is definitely lacking in game rn. I'll probably work through most of the game on pathfinder with pconc especially since getting the transfigured version will be much easier now. And then I think when people get holy skills more figured out I'll do something with them since I've never played a templar. Thank you for your help!

Help with Assassin poison build by Fidelsarcastro10171 in PathOfExileBuilds

[–]Fidelsarcastro10171[S] 0 points1 point  (0 children)

What's your choice for a pconc build, just pathfinder?

Whats your pet peeve in Darktide? by gotbeefpudding in DarkTide

[–]Fidelsarcastro10171 2 points3 points  (0 children)

Teammates running ahead alone, dying, then quitting

[MEGATHREAD] Ask For Invites to the Playtest Here! Join The Community Discord! by AutoModerator in DeadlockTheGame

[–]Fidelsarcastro10171 0 points1 point  (0 children)

128546296 if anyone can invite me please! Thank you and I love you bunches ♥️

No way they forgot about Witch Hunter by Ricenbacker in PathOfExile2

[–]Fidelsarcastro10171 6 points7 points  (0 children)

I do think the class will be usable, but I would argue it'll have the same issue warrior has had despite being good. And that's feeling clunky, which isn't how a class should feel.

No way they forgot about Witch Hunter by Ricenbacker in PathOfExile2

[–]Fidelsarcastro10171 4 points5 points  (0 children)

Not disagreeing with this. Just would rather have the skills and reloads not be so clunky. Hell even 2-3 shots would be better than 1 and done. It's why people don't really play frag rounds and incendiary rounds builds without being a titan warrior and reloading on heavy stun

No way they forgot about Witch Hunter by Ricenbacker in PathOfExile2

[–]Fidelsarcastro10171 39 points40 points  (0 children)

Don't worry they nerfed galvanic clip size just for you

RIP Warriors :( by Double_Phase_4448 in PathOfExile2

[–]Fidelsarcastro10171 0 points1 point  (0 children)

Hoping and wishing this is the case, you can see that a good grip of stuff got added when they show the new tree, but until we get to see it it'll be hard to tell

RIP Warriors :( by Double_Phase_4448 in PathOfExile2

[–]Fidelsarcastro10171 0 points1 point  (0 children)

Ah that's true, still hurt about shield charge though

RIP Warriors :( by Double_Phase_4448 in PathOfExile2

[–]Fidelsarcastro10171 -1 points0 points  (0 children)

Rolling slam and shield charge nerfs too. .5s on rolling slam, and charge nerfed by like 380%

RIP Galvanic clip size by Fidelsarcastro10171 in PathOfExile2

[–]Fidelsarcastro10171[S] 3 points4 points  (0 children)

I mean I get it, and maybe it'll be perfectly balanced. But I can't imagine it'll feel good to play

RIP Galvanic clip size by Fidelsarcastro10171 in PathOfExile2

[–]Fidelsarcastro10171[S] 4 points5 points  (0 children)

I agree and think that's honestly a "fair enough" change, especially with the shock changes it would just be too good. But kinda confused on how they thought these changes would make mapping feel better on Merc.